# Learning Hierarchical Interactive Multi-Object Search for Mobile Manipulation

arXiv: https://arxiv.org/abs/2307.06125 · HTML: https://mlsanity.com/paper/2307.06125/

## Key facts

- Cited by 14 papers in the map (data through 14 Oct 2026).
- Builds on 33 of its 53 references that are in the map.
- First posted on arXiv 12 Jul 2023.

## Builds on (most cited first, 30 of 33)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [Masked-attention Mask Transformer for Universal Image Segmentation](https://mlsanity.com/paper/2112.01527/) (2021)
- [On Evaluation of Embodied Navigation Agents](https://mlsanity.com/paper/1807.06757/) (2018)
- [Habitat 2.0: Training Home Assistants to Rearrange their Habitat](https://mlsanity.com/paper/2106.14405/) (2021)
- [Data-Efficient Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1805.08296/) (2018)
- [Learning to Explore using Active Neural SLAM](https://mlsanity.com/paper/2004.05155/) (2020)
- [iGibson 2.0: Object-Centric Simulation for Robot Learning of Everyday Household Tasks](https://mlsanity.com/paper/2108.03272/) (2021)
- [A Closer Look at Invalid Action Masking in Policy Gradient Algorithms](https://mlsanity.com/paper/2006.14171/) (2020)
- [PONI: Potential Functions for ObjectGoal Navigation with Interaction-free Learning](https://mlsanity.com/paper/2201.10029/) (2022)
- [Waypoint Models for Instruction-guided Navigation in Continuous Environments](https://mlsanity.com/paper/2110.02207/) (2021)
- [ESC: Exploration with Soft Commonsense Constraints for Zero-shot Object Navigation](https://mlsanity.com/paper/2301.13166/) (2023)
- [Learning Exploration Policies for Navigation](https://mlsanity.com/paper/1903.01959/) (2019)
- [Scene Memory Transformer for Embodied Agents in Long-Horizon Tasks](https://mlsanity.com/paper/1903.03878/) (2019)
- [MultiON: Benchmarking Semantic Map Memory using Multi-Object Navigation](https://mlsanity.com/paper/2012.03912/) (2020)
- [Interactive Gibson Benchmark (iGibson 0.5): A Benchmark for Interactive Navigation in Cluttered Environments](https://mlsanity.com/paper/1910.14442/) (2019)
- [A Survey of Behavior Trees in Robotics and AI](https://mlsanity.com/paper/2005.05842/) (2020)
- [How To Not Train Your Dragon: Training-free Embodied Object Goal Navigation with Semantic Frontiers](https://mlsanity.com/paper/2305.16925/) (2023)
- [Multi-skill Mobile Manipulation for Object Rearrangement](https://mlsanity.com/paper/2209.02778/) (2022)
- [Catch Me If You Hear Me: Audio-Visual Navigation in Complex Unmapped Environments with Moving Sounds](https://mlsanity.com/paper/2111.14843/) (2021)
- [Amodal Panoptic Segmentation](https://mlsanity.com/paper/2202.11542/) (2022)
- [Learning Kinematic Feasibility for Mobile Manipulation through Deep Reinforcement Learning](https://mlsanity.com/paper/2101.05325/) (2021)
- [N2M2: Learning Navigation for Arbitrary Mobile Manipulation Motions in Unseen and Dynamic Environments](https://mlsanity.com/paper/2206.08737/) (2022)
- [Towards Optimal Correlational Object Search](https://mlsanity.com/paper/2110.09991/) (2021)
- [Learning Long-Horizon Robot Exploration Strategies for Multi-Object Search in Continuous Action Spaces](https://mlsanity.com/paper/2205.11384/) (2022)
- [Robust and Adaptive Door Operation with a Mobile Robot](https://mlsanity.com/paper/1902.09051/) (2019)
- [Deep Reinforcement Learning on a Budget: 3D Control and Reasoning Without a Supercomputer](https://mlsanity.com/paper/1904.01806/) (2019)
- [Kineverse: A Symbolic Articulation Model Framework for Model-Agnostic Mobile Manipulation](https://mlsanity.com/paper/2012.05362/) (2020)
- [A System for Generalized 3D Multi-Object Search](https://mlsanity.com/paper/2303.03178/) (2023)

## Built on by (most cited first, 14 of 14)

- [Articulated Object Estimation in the Wild](https://mlsanity.com/paper/2509.01708/) (2025)
- [MORE: Mobile Manipulation Rearrangement Through Grounded Language Reasoning](https://mlsanity.com/paper/2505.03035/) (2025)
- [Perception Matters: Enhancing Embodied AI with Uncertainty-Aware Semantic Segmentation](https://mlsanity.com/paper/2408.02297/) (2024)
- [Whole-Body Teleoperation for Mobile Manipulation at Zero Added Cost](https://mlsanity.com/paper/2409.15095/) (2024)
- [Find Everything: A General Vision Language Model Approach to Multi-Object Search](https://mlsanity.com/paper/2410.00388/) (2024)
- [CuriousBot: Interactive Mobile Exploration via Actionable 3D Relational Object Graph](https://mlsanity.com/paper/2501.13338/) (2025)
- [Embodied Escaping: End-to-End Reinforcement Learning for Robot Navigation in Narrow Environment](https://mlsanity.com/paper/2503.03208/) (2025)
- [Sparse3DTrack: Monocular 3D Object Tracking Using Sparse Supervision](https://mlsanity.com/paper/2603.18298/) (2026)
- [CenterArt: Joint Shape Reconstruction and 6-DoF Grasp Estimation of Articulated Objects](https://mlsanity.com/paper/2404.14968/) (2024)
- [Relational Semantic Reasoning on 3D Scene Graphs for Open World Interactive Object Search](https://mlsanity.com/paper/2603.05642/) (2026)
- [The Neural Compass: Probabilistic Relative Feature Fields for Robotic Search](https://mlsanity.com/paper/2603.08544/) (2026)
- [Knowledge-Guided Manipulation Using Multi-Task Reinforcement Learning](https://mlsanity.com/paper/2603.24083/) (2026)
- [From Passive Execution to Active Exploration: Agentic Embodied Manipulation in Realistic Environments](https://mlsanity.com/paper/2609.29091/) (2026)
- [Uncertainty-Driven Self-Play for Robust Multi-Agent Driving Policies](https://mlsanity.com/paper/2610.19714/) (2026)

## Abstract (arXiv)

Existing object-search approaches enable robots to search through free pathways, however, robots operating in unstructured human-centered environments frequently also have to manipulate the environment to their needs. In this work, we introduce a novel interactive multi-object search task in which a robot has to open doors to navigate rooms and search inside cabinets and drawers to find target objects. These new challenges require combining manipulation and navigation skills in unexplored environments. We present HIMOS, a hierarchical reinforcement learning approach that learns to compose exploration, navigation, and manipulation skills. To achieve this, we design an abstract high-level action space around a semantic map memory and leverage the explored environment as instance navigation points. We perform extensive experiments in simulation and the real world that demonstrate that, with accurate perception, the decision making of HIMOS effectively transfers to new environments in a zero-shot manner. It shows robustness to unseen subpolicies, failures in their execution, and different robot kinematics. These capabilities open the door to a wide range of downstream tasks across embodied AI and real-world use cases.
