# High Fidelity 3D Hand Shape Reconstruction via Scalable Graph Frequency Decomposition

arXiv: https://arxiv.org/abs/2307.05541 · HTML: https://mlsanity.com/paper/2307.05541/

## Key facts

- Cited by 18 papers in the map (data through 14 Oct 2026).
- Builds on 45 of its 66 references that are in the map.
- First posted on arXiv 8 Jul 2023.

## Builds on (most cited first, 30 of 45)

- [Semi-Supervised Classification with Graph Convolutional Networks](https://mlsanity.com/paper/1609.02907/) (2016)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [Modeling Relational Data with Graph Convolutional Networks](https://mlsanity.com/paper/1703.06103/) (2017)
- [Spectral Networks and Locally Connected Networks on Graphs](https://mlsanity.com/paper/1312.6203/) (2013)
- [VIBE: Video Inference for Human Body Pose and Shape Estimation](https://mlsanity.com/paper/1912.05656/) (2019)
- [End-to-End Human Pose and Mesh Reconstruction with Transformers](https://mlsanity.com/paper/2012.09760/) (2020)
- [Learning joint reconstruction of hands and manipulated objects](https://mlsanity.com/paper/1904.05767/) (2019)
- [I2L-MeshNet: Image-to-Lixel Prediction Network for Accurate 3D Human Pose and Mesh Estimation from a Single RGB Image](https://mlsanity.com/paper/2008.03713/) (2020)
- [Convolutional Mesh Regression for Single-Image Human Shape Reconstruction](https://mlsanity.com/paper/1905.03244/) (2019)
- [InterHand2.6M: A Dataset and Baseline for 3D Interacting Hand Pose Estimation from a Single RGB Image](https://mlsanity.com/paper/2008.09309/) (2020)
- [Learning to Estimate 3D Hand Pose from Single RGB Images](https://mlsanity.com/paper/1705.01389/) (2017)
- [Learning to Estimate 3D Human Pose and Shape from a Single Color Image](https://mlsanity.com/paper/1805.04092/) (2018)
- [3D Hand Shape and Pose from Images in the Wild](https://mlsanity.com/paper/1902.03451/) (2019)
- [3D Hand Shape and Pose Estimation from a Single RGB Image](https://mlsanity.com/paper/1903.00812/) (2019)
- [Weakly-Supervised Mesh-Convolutional Hand Reconstruction in the Wild](https://mlsanity.com/paper/2004.01946/) (2020)
- [Leveraging Photometric Consistency over Time for Sparsely Supervised Hand-Object Reconstruction](https://mlsanity.com/paper/2004.13449/) (2020)
- [End-to-end Hand Mesh Recovery from a Monocular RGB Image](https://mlsanity.com/paper/1902.09305/) (2019)
- [Pushing the Envelope for RGB-based Dense 3D Hand Pose Estimation via Neural Rendering](https://mlsanity.com/paper/1904.04196/) (2019)
- [Topology Adaptive Graph Convolutional Networks](https://mlsanity.com/paper/1710.10370/) (2017)
- [Density-aware Chamfer Distance as a Comprehensive Metric for Point Cloud Completion](https://mlsanity.com/paper/2111.12702/) (2021)
- [Synthetic Training for Accurate 3D Human Pose and Shape Estimation in the Wild](https://mlsanity.com/paper/2009.10013/) (2020)
- [MobRecon: Mobile-Friendly Hand Mesh Reconstruction from Monocular Image](https://mlsanity.com/paper/2112.02753/) (2021)
- [Model-based 3D Hand Reconstruction via Self-Supervised Learning](https://mlsanity.com/paper/2103.11703/) (2021)
- [Two-Stream Consensus Network for Weakly-Supervised Temporal Action Localization](https://mlsanity.com/paper/2010.11594/) (2020)
- [DeepHandMesh: A Weakly-supervised Deep Encoder-Decoder Framework for High-fidelity Hand Mesh Modeling](https://mlsanity.com/paper/2008.08213/) (2020)
- [EventHands: Real-Time Neural 3D Hand Pose Estimation from an Event Stream](https://mlsanity.com/paper/2012.06475/) (2020)
- [Towards Accurate Alignment in Real-time 3D Hand-Mesh Reconstruction](https://mlsanity.com/paper/2109.01723/) (2021)
- [CaraNet: Context Axial Reverse Attention Network for Segmentation of Small Medical Objects](https://mlsanity.com/paper/2301.13366/) (2023)
- [Spectral-based Graph Convolutional Network for Directed Graphs](https://mlsanity.com/paper/1907.08990/) (2019)
- [SeqHAND:RGB-Sequence-Based 3D Hand Pose and Shape Estimation](https://mlsanity.com/paper/2007.05168/) (2020)

## Built on by (most cited first, 18 of 18)

- [LightGen: Efficient Image Generation through Knowledge Distillation and Direct Preference Optimization](https://mlsanity.com/paper/2503.08619/) (2025)
- [Language-guided Human Motion Synthesis with Atomic Actions](https://mlsanity.com/paper/2308.09611/) (2023)
- [Full-dose Whole-body PET Synthesis from Low-dose PET Using High-efficiency Denoising Diffusion Probabilistic Model: PET Consistency Model](https://mlsanity.com/paper/2308.13072/) (2023)
- [MH-pFLID: Model Heterogeneous personalized Federated Learning via Injection and Distillation for Medical Data Analysis](https://mlsanity.com/paper/2405.06822/) (2024)
- [IDOL: Unified Dual-Modal Latent Diffusion for Human-Centric Joint Video-Depth Generation](https://mlsanity.com/paper/2407.10937/) (2024)
- [AnatoMask: Enhancing Medical Image Segmentation with Reconstruction-guided Self-masking](https://mlsanity.com/paper/2407.06468/) (2024)
- [Spectrum AUC Difference (SAUCD): Human-aligned 3D Shape Evaluation](https://mlsanity.com/paper/2403.01619/) (2024)
- [dFLMoE: Decentralized Federated Learning via Mixture of Experts for Medical Data Analysis](https://mlsanity.com/paper/2503.10412/) (2025)
- [Disease-informed Adaptation of Vision-Language Models](https://mlsanity.com/paper/2405.15728/) (2024)
- [FSC: Few-point Shape Completion](https://mlsanity.com/paper/2403.07359/) (2024)
- [PP-Motion: Physical-Perceptual Fidelity Evaluation for Human Motion Generation](https://mlsanity.com/paper/2508.08179/) (2025)
- [Fine-Grained Multi-View Hand Reconstruction Using Inverse Rendering](https://mlsanity.com/paper/2407.05680/) (2024)
- [Pyramid Deep Fusion Network for Two-Hand Reconstruction from RGB-D Images](https://mlsanity.com/paper/2307.06038/) (2023)
- [Divide and Fuse: Body Part Mesh Recovery from Partially Visible Human Images](https://mlsanity.com/paper/2407.09694/) (2024)
- [XHand: Real-time Expressive Hand Avatar](https://mlsanity.com/paper/2407.21002/) (2024)
- [HandOcc: NeRF-based Hand Rendering with Occupancy Networks](https://mlsanity.com/paper/2505.02079/) (2025)
- [SRAM: Shape-Realism Alignment Metric for No Reference 3D Shape Evaluation](https://mlsanity.com/paper/2512.01373/) (2025)
- [Textured Geometry Evaluation: Perceptual 3D Textured Shape Metric via 3D Latent-Geometry Network](https://mlsanity.com/paper/2512.01380/) (2025)

## Abstract (arXiv)

Despite the impressive performance obtained by recent single-image hand modeling techniques, they lack the capability to capture sufficient details of the 3D hand mesh. This deficiency greatly limits their applications when high-fidelity hand modeling is required, e.g., personalized hand modeling. To address this problem, we design a frequency split network to generate 3D hand mesh using different frequency bands in a coarse-to-fine manner. To capture high-frequency personalized details, we transform the 3D mesh into the frequency domain, and propose a novel frequency decomposition loss to supervise each frequency component. By leveraging such a coarse-to-fine scheme, hand details that correspond to the higher frequency domain can be preserved. In addition, the proposed network is scalable, and can stop the inference at any resolution level to accommodate different hardware with varying computational powers. To quantitatively evaluate the performance of our method in terms of recovering personalized shape details, we introduce a new evaluation metric named Mean Signal-to-Noise Ratio (MSNR) to measure the signal-to-noise ratio of each mesh frequency component. Extensive experiments demonstrate that our approach generates fine-grained details for high-fidelity 3D hand reconstruction, and our evaluation metric is more effective for measuring mesh details compared with traditional metrics.
