# Differentiable Blocks World: Qualitative 3D Decomposition by Rendering Primitives

arXiv: https://arxiv.org/abs/2307.05473 · HTML: https://mlsanity.com/paper/2307.05473/

## Key facts

- Cited by 38 papers in the map (data through 14 Oct 2026).
- Builds on 44 of its 83 references that are in the map.
- First posted on arXiv 11 Jul 2023.

## Builds on (most cited first, 30 of 44)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [On the Continuity of Rotation Representations in Neural Networks](https://mlsanity.com/paper/1812.07035/) (2018)
- [Volume Rendering of Neural Implicit Surfaces](https://mlsanity.com/paper/2106.12052/) (2021)
- [MVSNet: Depth Inference for Unstructured Multi-view Stereo](https://mlsanity.com/paper/1804.02505/) (2018)
- [Accelerating 3D Deep Learning with PyTorch3D](https://mlsanity.com/paper/2007.08501/) (2020)
- [Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervision](https://mlsanity.com/paper/1912.07372/) (2019)
- [UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstruction](https://mlsanity.com/paper/2104.10078/) (2021)
- [Nerfstudio: A Modular Framework for Neural Radiance Field Development](https://mlsanity.com/paper/2302.04264/) (2023)
- [BlendedMVS: A Large-scale Dataset for Generalized Multi-view Stereo Networks](https://mlsanity.com/paper/1911.10127/) (2019)
- [Modular Primitives for High-Performance Differentiable Rendering](https://mlsanity.com/paper/2011.03277/) (2020)
- [Neural 3D Mesh Renderer](https://mlsanity.com/paper/1711.07566/) (2017)
- [Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoning](https://mlsanity.com/paper/1904.01786/) (2019)
- [Cascade Cost Volume for High-Resolution Multi-View Stereo and Stereo Matching](https://mlsanity.com/paper/1912.06378/) (2019)
- [Extracting Triangular 3D Models, Materials, and Lighting From Images](https://mlsanity.com/paper/2111.12503/) (2021)
- [Recurrent MVSNet for High-resolution Multi-view Stereo Depth Inference](https://mlsanity.com/paper/1902.10556/) (2019)
- [Learning to Predict 3D Objects with an Interpolation-based Differentiable Renderer](https://mlsanity.com/paper/1908.01210/) (2019)
- [Geo-Neus: Geometry-Consistent Neural Implicit Surfaces Learning for Multi-view Reconstruction](https://mlsanity.com/paper/2205.15848/) (2022)
- [Atlas: End-to-End 3D Scene Reconstruction from Posed Images](https://mlsanity.com/paper/2003.10432/) (2020)
- [Learning Shape Abstractions by Assembling Volumetric Primitives](https://mlsanity.com/paper/1612.00404/) (2016)
- [Multi-view Supervision for Single-view Reconstruction via Differentiable Ray Consistency](https://mlsanity.com/paper/1704.06254/) (2017)
- [Improving neural implicit surfaces geometry with patch warping](https://mlsanity.com/paper/2112.09648/) (2021)
- [NeRS: Neural Reflectance Surfaces for Sparse-view 3D Reconstruction in the Wild](https://mlsanity.com/paper/2110.07604/) (2021)
- [SurfaceNet: An End-to-end 3D Neural Network for Multiview Stereopsis](https://mlsanity.com/paper/1708.01749/) (2017)
- [Superquadrics Revisited: Learning 3D Shape Parsing beyond Cuboids](https://mlsanity.com/paper/1904.09970/) (2019)
- [Neural Parts: Learning Expressive 3D Shape Abstractions with Invertible Neural Networks](https://mlsanity.com/paper/2103.10429/) (2021)
- [Learning elementary structures for 3D shape generation and matching](https://mlsanity.com/paper/1908.04725/) (2019)

## Built on by (most cited first, 30 of 38)

- [Meta 3D AssetGen: Text-to-Mesh Generation with High-Quality Geometry, Texture, and PBR Materials](https://mlsanity.com/paper/2407.02445/) (2024)
- [PartGen: Part-level 3D Generation and Reconstruction with Multi-View Diffusion Models](https://mlsanity.com/paper/2412.18608/) (2024)
- [DreamControl: Control-Based Text-to-3D Generation with 3D Self-Prior](https://mlsanity.com/paper/2312.06439/) (2023)
- [Disentangled 3D Scene Generation with Layout Learning](https://mlsanity.com/paper/2402.16936/) (2024)
- [AutoPartGen: Autogressive 3D Part Generation and Discovery](https://mlsanity.com/paper/2507.13346/) (2025)
- [Point'n Move: Interactive Scene Object Manipulation on Gaussian Splatting Radiance Fields](https://mlsanity.com/paper/2311.16737/) (2023)
- [MegaSynth: Scaling Up 3D Scene Reconstruction with Synthesized Data](https://mlsanity.com/paper/2412.14166/) (2024)
- [SuperDec: 3D Scene Decomposition with Superquadric Primitives](https://mlsanity.com/paper/2504.00992/) (2025)
- [C3G: Learning Compact 3D Representations with 2K Gaussians](https://mlsanity.com/paper/2512.04021/) (2025)
- [PlanarSplatting: Accurate Planar Surface Reconstruction in 3 Minutes](https://mlsanity.com/paper/2412.03451/) (2024)
- [PrimitiveAnything: Human-Crafted 3D Primitive Assembly Generation with Auto-Regressive Transformer](https://mlsanity.com/paper/2505.04622/) (2025)
- [Q-SLAM: Quadric Representations for Monocular SLAM](https://mlsanity.com/paper/2403.08125/) (2024)
- [Visual Jenga: Discovering Object Dependencies via Counterfactual Inpainting](https://mlsanity.com/paper/2503.21770/) (2025)
- [Thinking in Blender: Staged Executable Inverse Graphics with Vision-Language Models](https://mlsanity.com/paper/2606.02580/) (2026)
- [Self-supervised Learning of Hybrid Part-aware 3D Representations of 2D Gaussians and Superquadrics](https://mlsanity.com/paper/2408.10789/) (2024)
- [GaussianBlock: Building Part-Aware Compositional and Editable 3D Scene by Primitives and Gaussians](https://mlsanity.com/paper/2410.01535/) (2024)
- [Light-SQ: Structure-aware Shape Abstraction with Superquadrics for Generated Meshes](https://mlsanity.com/paper/2509.24986/) (2025)
- [DPA-Net: Structured 3D Abstraction from Sparse Views via Differentiable Primitive Assembly](https://mlsanity.com/paper/2404.00875/) (2024)
- [Residual Primitive Fitting of 3D Shapes with SuperFrusta](https://mlsanity.com/paper/2512.09201/) (2025)
- [Affine-Equivariant Kernel Space Encoding for NeRF Editing](https://mlsanity.com/paper/2508.02831/) (2025)
- [Meta 3D Gen](https://mlsanity.com/paper/2407.02599/) (2024)
- [SuperFlex: Deformable Superquadrics for Point Cloud Decomposition](https://mlsanity.com/paper/2607.01015/) (2026)
- [Generative Blocks World: Moving Things Around in Pictures](https://mlsanity.com/paper/2506.20703/) (2025)
- [Learning Convex Decomposition via Feature Fields](https://mlsanity.com/paper/2603.09285/) (2026)
- [Improved Convex Decomposition with Ensembling and Negative Primitives](https://mlsanity.com/paper/2405.19569/) (2024)
- [Differentiable Convex Polyhedra Optimization from Multi-view Images](https://mlsanity.com/paper/2407.15686/) (2024)
- [Parameterize Structure with Differentiable Template for 3D Shape Generation](https://mlsanity.com/paper/2410.10399/) (2024)
- [Interacted Planes Reveal 3D Line Mapping](https://mlsanity.com/paper/2602.01296/) (2026)
- [Articulation in Prime: Primitive-Based Articulated Object Understanding from a Single Casual Video](https://mlsanity.com/paper/2605.18645/) (2026)
- [Imagine3D-LLM: Teaching MLLMs to Imagine 3D Scenes Before Answering](https://mlsanity.com/paper/2609.38177/) (2026)

## Abstract (arXiv)

Given a set of calibrated images of a scene, we present an approach that produces a simple, compact, and actionable 3D world representation by means of 3D primitives. While many approaches focus on recovering high-fidelity 3D scenes, we focus on parsing a scene into mid-level 3D representations made of a small set of textured primitives. Such representations are interpretable, easy to manipulate and suited for physics-based simulations. Moreover, unlike existing primitive decomposition methods that rely on 3D input data, our approach operates directly on images through differentiable rendering. Specifically, we model primitives as textured superquadric meshes and optimize their parameters from scratch with an image rendering loss. We highlight the importance of modeling transparency for each primitive, which is critical for optimization and also enables handling varying numbers of primitives. We show that the resulting textured primitives faithfully reconstruct the input images and accurately model the visible 3D points, while providing amodal shape completions of unseen object regions. We compare our approach to the state of the art on diverse scenes from DTU, and demonstrate its robustness on real-life captures from BlendedMVS and Nerfstudio. We also showcase how our results can be used to effortlessly edit a scene or perform physical simulations. Code and video results are available at https://www.tmonnier.com/DBW .
