# Boosting Feedback Efficiency of Interactive Reinforcement Learning by Adaptive Learning from Scores

arXiv: https://arxiv.org/abs/2307.05405 · HTML: https://mlsanity.com/paper/2307.05405/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Reward modeling and RLHF, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- Builds on 25 of its 48 references that are in the map.
- First posted on arXiv 11 Jul 2023.

## Placed in

- LLM alignment / RLHF / preference optimisation / [Reward modeling and RLHF](https://mlsanity.com/alignment/reward-modeling-and-rlhf/)

## Builds on (most cited first, 25 of 25)

- [Rethinking the Inception Architecture for Computer Vision](https://mlsanity.com/paper/1512.00567/) (2015)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learning](https://mlsanity.com/paper/1910.10897/) (2019)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [RLBench: The Robot Learning Benchmark & Learning Environment](https://mlsanity.com/paper/1909.12271/) (2019)
- [Guided Cost Learning: Deep Inverse Optimal Control via Policy Optimization](https://mlsanity.com/paper/1603.00448/) (2016)
- [Leveraging Demonstrations for Deep Reinforcement Learning on Robotics Problems with Sparse Rewards](https://mlsanity.com/paper/1707.08817/) (2017)
- [PEBBLE: Feedback-Efficient Interactive Reinforcement Learning via Relabeling Experience and Unsupervised Pre-training](https://mlsanity.com/paper/2106.05091/) (2021)
- [A Survey of Inverse Reinforcement Learning: Challenges, Methods and Progress](https://mlsanity.com/paper/1806.06877/) (2018)
- [Extrapolating Beyond Suboptimal Demonstrations via Inverse Reinforcement Learning from Observations](https://mlsanity.com/paper/1904.06387/) (2019)
- [Inverse Reward Design](https://mlsanity.com/paper/1711.02827/) (2017)
- [Maximum Entropy Deep Inverse Reinforcement Learning](https://mlsanity.com/paper/1507.04888/) (2015)
- [Interactive Learning from Policy-Dependent Human Feedback](https://mlsanity.com/paper/1701.06049/) (2017)
- [B-Pref: Benchmarking Preference-Based Reinforcement Learning](https://mlsanity.com/paper/2111.03026/) (2021)
- [SURF: Semi-supervised Reward Learning with Data Augmentation for Feedback-efficient Preference-based Reinforcement Learning](https://mlsanity.com/paper/2203.10050/) (2022)
- [Learning from Suboptimal Demonstration via Self-Supervised Reward Regression](https://mlsanity.com/paper/2010.11723/) (2020)
- [Multi-expert learning of adaptive legged locomotion](https://mlsanity.com/paper/2012.05810/) (2020)
- [Reward Uncertainty for Exploration in Preference-based Reinforcement Learning](https://mlsanity.com/paper/2205.12401/) (2022)
- [Learning Multimodal Rewards from Rankings](https://mlsanity.com/paper/2109.12750/) (2021)
- [Deep Reinforcement Learning for the Control of Robotic Manipulation: A Focussed Mini-Review](https://mlsanity.com/paper/2102.04148/) (2021)
- [Correct Me if I am Wrong: Interactive Learning for Robotic Manipulation](https://mlsanity.com/paper/2110.03316/) (2021)
- [Feedback-efficient Active Preference Learning for Socially Aware Robot Navigation](https://mlsanity.com/paper/2201.00469/) (2022)
- [A Study on Dense and Sparse (Visual) Rewards in Robot Policy Learning](https://mlsanity.com/paper/2108.03222/) (2021)

## Built on by (most cited first, 1 of 1)

- [Grower-in-the-Loop Interactive Reinforcement Learning for Greenhouse Climate Control](https://mlsanity.com/paper/2505.23355/) (2025)

## Abstract (arXiv)

Interactive reinforcement learning has shown promise in learning complex robotic tasks. However, the process can be human-intensive due to the requirement of a large amount of interactive feedback. This paper presents a new method that uses scores provided by humans instead of pairwise preferences to improve the feedback efficiency of interactive reinforcement learning. Our key insight is that scores can yield significantly more data than pairwise preferences. Specifically, we require a teacher to interactively score the full trajectories of an agent to train a behavioral policy in a sparse reward environment. To avoid unstable scores given by humans negatively impacting the training process, we propose an adaptive learning scheme. This enables the learning paradigm to be insensitive to imperfect or unreliable scores. We extensively evaluate our method for robotic locomotion and manipulation tasks. The results show that the proposed method can efficiently learn near-optimal policies by adaptive learning from scores while requiring less feedback compared to pairwise preference learning methods. The source codes are publicly available at https://github.com/SSKKai/Interactive-Scoring-IRL.
