# Control as Probabilistic Inference as an Emergent Communication Mechanism in Multi-Agent Reinforcement Learning

arXiv: https://arxiv.org/abs/2307.05004 · HTML: https://mlsanity.com/paper/2307.05004/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 7 of its 9 references that are in the map.
- First posted on arXiv 11 Jul 2023.

## Builds on (most cited first, 7 of 7)

- [Learning to Communicate with Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1605.06676/) (2016)
- [Reinforcement Learning and Control as Probabilistic Inference: Tutorial and Review](https://mlsanity.com/paper/1805.00909/) (2018)
- [Learning Multiagent Communication with Backpropagation](https://mlsanity.com/paper/1605.07736/) (2016)
- [Learning Attentional Communication for Multi-Agent Cooperation](https://mlsanity.com/paper/1805.07733/) (2018)
- [Emergent Communication through Metropolis-Hastings Naming Game with Deep Generative Models](https://mlsanity.com/paper/2205.12392/) (2022)
- [Miss Tools and Mr Fruit: Emergent communication in agents learning about object affordances](https://mlsanity.com/paper/1905.11871/) (2019)
- [Multiagent Multimodal Categorization for Symbol Emergence: Emergent Communication via Interpersonal Cross-modal Inference](https://mlsanity.com/paper/2109.07194/) (2021)

## Built on by (most cited first, 3 of 3)

- [Generative Emergent Communication: Large Language Model is a Collective World Model](https://mlsanity.com/paper/2501.00226/) (2024)
- [Decentralized Collective World Model for Emergent Communication and Coordination](https://mlsanity.com/paper/2504.03353/) (2025)
- [Reward-Independent Messaging for Decentralized Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2505.21985/) (2025)

## Abstract (arXiv)

This paper proposes a generative probabilistic model integrating emergent communication and multi-agent reinforcement learning. The agents plan their actions by probabilistic inference, called control as inference, and communicate using messages that are latent variables and estimated based on the planned actions. Through these messages, each agent can send information about its actions and know information about the actions of another agent. Therefore, the agents change their actions according to the estimated messages to achieve cooperative tasks. This inference of messages can be considered as communication, and this procedure can be formulated by the Metropolis-Hasting naming game. Through experiments in the grid world environment, we show that the proposed PGM can infer meaningful messages to achieve the cooperative task.
