# Back to Optimization: Diffusion-based Zero-Shot 3D Human Pose Estimation

arXiv: https://arxiv.org/abs/2307.03833 · HTML: https://mlsanity.com/paper/2307.03833/

## Key facts

- Cited by 24 papers in the map (data through 14 Oct 2026).
- Builds on 56 of its 73 references that are in the map.
- First posted on arXiv 7 Jul 2023.

## Builds on (most cited first, 30 of 56)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Deep Unsupervised Learning using Nonequilibrium Thermodynamics](https://mlsanity.com/paper/1503.03585/) (2015)
- [Zero-Shot Text-to-Image Generation](https://mlsanity.com/paper/2102.12092/) (2021)
- [Generative Modeling by Estimating Gradients of the Data Distribution](https://mlsanity.com/paper/1907.05600/) (2019)
- [Improved Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2102.09672/) (2021)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [SDEdit: Guided Image Synthesis and Editing with Stochastic Differential Equations](https://mlsanity.com/paper/2108.01073/) (2021)
- [RePaint: Inpainting using Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2201.09865/) (2022)
- [Human Motion Diffusion Model](https://mlsanity.com/paper/2209.14916/) (2022)
- [End-to-end Recovery of Human Shape and Pose](https://mlsanity.com/paper/1712.06584/) (2017)
- [Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Image](https://mlsanity.com/paper/1607.08128/) (2016)
- [Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humans](https://mlsanity.com/paper/2012.15838/) (2020)
- [Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loop](https://mlsanity.com/paper/1909.12828/) (2019)
- [VIBE: Video Inference for Human Body Pose and Shape Estimation](https://mlsanity.com/paper/1912.05656/) (2019)
- [Monocular 3D Human Pose Estimation In The Wild Using Improved CNN Supervision](https://mlsanity.com/paper/1611.09813/) (2016)
- [HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Video](https://mlsanity.com/paper/2201.04127/) (2022)
- [3D human pose estimation in video with temporal convolutions and semi-supervised training](https://mlsanity.com/paper/1811.11742/) (2018)
- [A simple yet effective baseline for 3d human pose estimation](https://mlsanity.com/paper/1705.03098/) (2017)
- [PARE: Part Attention Regressor for 3D Human Body Estimation](https://mlsanity.com/paper/2104.08527/) (2021)
- [HybrIK: A Hybrid Analytical-Neural Inverse Kinematics Solution for 3D Human Pose and Shape Estimation](https://mlsanity.com/paper/2011.14672/) (2020)
- [3D Human Pose Estimation with Spatial and Temporal Transformers](https://mlsanity.com/paper/2103.10455/) (2021)
- [CLIFF: Carrying Location Information in Full Frames into Human Pose and Shape Estimation](https://mlsanity.com/paper/2208.00571/) (2022)
- [Monocular, One-stage, Regression of Multiple 3D People](https://mlsanity.com/paper/2008.12272/) (2020)
- [Semantic Graph Convolutional Networks for 3D Human Pose Regression](https://mlsanity.com/paper/1904.03345/) (2019)
- [Learnable Triangulation of Human Pose](https://mlsanity.com/paper/1905.05754/) (2019)
- [MixSTE: Seq2seq Mixed Spatio-Temporal Encoder for 3D Human Pose Estimation in Video](https://mlsanity.com/paper/2203.00859/) (2022)
- [MHFormer: Multi-Hypothesis Transformer for 3D Human Pose Estimation](https://mlsanity.com/paper/2111.12707/) (2021)

## Built on by (most cited first, 24 of 24)

- [Estimating Body and Hand Motion in an Ego-sensed World](https://mlsanity.com/paper/2410.03665/) (2024)
- [Enhancing Deep Reinforcement Learning: A Tutorial on Generative Diffusion Models in Network Optimization](https://mlsanity.com/paper/2308.05384/) (2023)
- [Egocentric Whole-Body Motion Capture with FisheyeViT and Diffusion-Based Motion Refinement](https://mlsanity.com/paper/2311.16495/) (2023)
- [Teaching Tailored to Talent: Adverse Weather Restoration via Prompt Pool and Depth-Anything Constraint](https://mlsanity.com/paper/2409.15739/) (2024)
- [DPoser: Diffusion Model as Robust 3D Human Pose Prior](https://mlsanity.com/paper/2312.05541/) (2023)
- [RT-Pose: A 4D Radar Tensor-based 3D Human Pose Estimation and Localization Benchmark](https://mlsanity.com/paper/2407.13930/) (2024)
- [AGLLDiff: Guiding Diffusion Models Towards Unsupervised Training-free Real-world Low-light Image Enhancement](https://mlsanity.com/paper/2407.14900/) (2024)
- [RAM: Recover Any 3D Human Motion in-the-Wild](https://mlsanity.com/paper/2603.19929/) (2026)
- [Efficient Domain Adaptation via Generative Prior for 3D Infant Pose Estimation](https://mlsanity.com/paper/2311.12043/) (2023)
- [Human Pose-based Estimation, Tracking and Action Recognition with Deep Learning: A Survey](https://mlsanity.com/paper/2310.13039/) (2023)
- [DPBridge: Latent Diffusion Bridge for Dense Prediction](https://mlsanity.com/paper/2412.20506/) (2024)
- [On the Element-Wise Representation and Reasoning in Zero-Shot Image Recognition: A Systematic Survey](https://mlsanity.com/paper/2408.04879/) (2024)
- [Toward General Object-level Mapping from Sparse Views with 3D Diffusion Priors](https://mlsanity.com/paper/2410.05514/) (2024)
- [DiffPO: Diffusion-styled Preference Optimization for Efficient Inference-Time Alignment of Large Language Models](https://mlsanity.com/paper/2503.04240/) (2025)
- [PADS: Plug-and-Play 3D Human Pose Analysis via Diffusion Generative Modeling](https://mlsanity.com/paper/2401.08930/) (2024)
- [Platypose: Calibrated Zero-Shot Multi-Hypothesis 3D Human Motion Estimation](https://mlsanity.com/paper/2403.06164/) (2024)
- [Benchmarking 3D Human Pose Estimation Models under Occlusions](https://mlsanity.com/paper/2504.10350/) (2025)
- [FMPose3D: monocular 3D pose estimation via flow matching](https://mlsanity.com/paper/2602.05755/) (2026)
- [UniHPE: Towards Unified Human Pose Estimation via Contrastive Learning](https://mlsanity.com/paper/2311.16477/) (2023)
- [Uncertainty-Aware Testing-Time Optimization for 3D Human Pose Estimation](https://mlsanity.com/paper/2402.02339/) (2024)
- [Di2Pose: Discrete Diffusion Model for Occluded 3D Human Pose Estimation](https://mlsanity.com/paper/2405.17016/) (2024)
- [MuPPet: Multi-person 2D-to-3D Pose Lifting](https://mlsanity.com/paper/2604.09715/) (2026)
- [ToddlerAct: A Toddler Action Recognition Dataset for Gross Motor Development Assessment](https://mlsanity.com/paper/2409.00349/) (2024)
- [Flexible Geometric Guidance for Probabilistic Human Pose Estimation with Diffusion Models](https://mlsanity.com/paper/2602.03126/) (2026)

## Abstract (arXiv)

Learning-based methods have dominated the 3D human pose estimation (HPE) tasks with significantly better performance in most benchmarks than traditional optimization-based methods. Nonetheless, 3D HPE in the wild is still the biggest challenge for learning-based models, whether with 2D-3D lifting, image-to-3D, or diffusion-based methods, since the trained networks implicitly learn camera intrinsic parameters and domain-based 3D human pose distributions and estimate poses by statistical average. On the other hand, the optimization-based methods estimate results case-by-case, which can predict more diverse and sophisticated human poses in the wild. By combining the advantages of optimization-based and learning-based methods, we propose the Zero-shot Diffusion-based Optimization (ZeDO) pipeline for 3D HPE to solve the problem of cross-domain and in-the-wild 3D HPE. Our multi-hypothesis textitZeDO achieves state-of-the-art (SOTA) performance on Human3.6M, with minMPJPE 51.4mm, without training with any 2D-3D or image-3D pairs. Moreover, our single-hypothesis textitZeDO achieves SOTA performance on 3DPW dataset with PA-MPJPE 40.3mm on cross-dataset evaluation, which even outperforms learning-based methods trained on 3DPW.
