# RGB-D Mapping and Tracking in a Plenoxel Radiance Field

arXiv: https://arxiv.org/abs/2307.03404 · HTML: https://mlsanity.com/paper/2307.03404/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Builds on 29 of its 41 references that are in the map.
- First posted on arXiv 7 Jul 2023.

## Builds on (most cited first, 29 of 29)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [ORB-SLAM: a Versatile and Accurate Monocular SLAM System](https://mlsanity.com/paper/1502.00956/) (2015)
- [PlenOctrees for Real-time Rendering of Neural Radiance Fields](https://mlsanity.com/paper/2103.14024/) (2021)
- [The Replica Dataset: A Digital Replica of Indoor Spaces](https://mlsanity.com/paper/1906.05797/) (2019)
- [ORB-SLAM2: an Open-Source SLAM System for Monocular, Stereo and RGB-D Cameras](https://mlsanity.com/paper/1610.06475/) (2016)
- [Depth-supervised NeRF: Fewer Views and Faster Training for Free](https://mlsanity.com/paper/2107.02791/) (2021)
- [An Empirical Investigation of Catastrophic Forgetting in Gradient-Based Neural Networks](https://mlsanity.com/paper/1312.6211/) (2013)
- [DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Cameras](https://mlsanity.com/paper/2108.10869/) (2021)
- [KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPs](https://mlsanity.com/paper/2103.13744/) (2021)
- [BARF: Bundle-Adjusting Neural Radiance Fields](https://mlsanity.com/paper/2104.06405/) (2021)
- [Nerfstudio: A Modular Framework for Neural Radiance Field Development](https://mlsanity.com/paper/2302.04264/) (2023)
- [NICE-SLAM: Neural Implicit Scalable Encoding for SLAM](https://mlsanity.com/paper/2112.12130/) (2021)
- [Direct Sparse Odometry](https://mlsanity.com/paper/1607.02565/) (2016)
- [iMAP: Implicit Mapping and Positioning in Real-Time](https://mlsanity.com/paper/2103.12352/) (2021)
- [INeRF: Inverting Neural Radiance Fields for Pose Estimation](https://mlsanity.com/paper/2012.05877/) (2020)
- [Omnidata: A Scalable Pipeline for Making Multi-Task Mid-Level Vision Datasets from 3D Scans](https://mlsanity.com/paper/2110.04994/) (2021)
- [NeRF-SLAM: Real-Time Dense Monocular SLAM with Neural Radiance Fields](https://mlsanity.com/paper/2210.13641/) (2022)
- [NICER-SLAM: Neural Implicit Scene Encoding for RGB SLAM](https://mlsanity.com/paper/2302.03594/) (2023)
- [NeRF--: Neural Radiance Fields Without Known Camera Parameters](https://mlsanity.com/paper/2102.07064/) (2021)
- [CodeSLAM - Learning a Compact, Optimisable Representation for Dense Visual SLAM](https://mlsanity.com/paper/1804.00874/) (2018)
- [Vox-Fusion: Dense Tracking and Mapping with Voxel-based Neural Implicit Representation](https://mlsanity.com/paper/2210.15858/) (2022)
- [Orbeez-SLAM: A Real-time Monocular Visual SLAM with ORB Features and NeRF-realized Mapping](https://mlsanity.com/paper/2209.13274/) (2022)
- [Fast Learning Radiance Fields by Shooting Much Fewer Rays](https://mlsanity.com/paper/2208.06821/) (2022)
- [Mip-NeRF RGB-D: Depth Assisted Fast Neural Radiance Fields](https://mlsanity.com/paper/2205.09351/) (2022)

## Built on by (most cited first, 9 of 9)

- [GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting](https://mlsanity.com/paper/2311.11700/) (2023)
- [How NeRFs and 3D Gaussian Splatting are Reshaping SLAM: a Survey](https://mlsanity.com/paper/2402.13255/) (2024)
- [Neural Radiance Field in Autonomous Driving: A Survey](https://mlsanity.com/paper/2404.13816/) (2024)
- [Learning Neural Implicit through Volume Rendering with Attentive Depth Fusion Priors](https://mlsanity.com/paper/2310.11598/) (2023)
- [VTGaussian-SLAM: RGBD SLAM for Large Scale Scenes with Splatting View-Tied 3D Gaussians](https://mlsanity.com/paper/2506.02741/) (2025)
- [Query Quantized Neural SLAM](https://mlsanity.com/paper/2412.16476/) (2024)
- [GI-SLAM: Gaussian-Inertial SLAM](https://mlsanity.com/paper/2503.18275/) (2025)
- [SGAD-SLAM: Splatting Gaussians at Adjusted Depth for Better Radiance Fields in RGBD SLAM](https://mlsanity.com/paper/2603.21055/) (2026)
- [DPPE: Dense Pose Estimation in a Plenoxels Environment using Gradient Approximation](https://mlsanity.com/paper/2403.10773/) (2024)

## Abstract (arXiv)

The widespread adoption of Neural Radiance Fields (NeRFs) have ensured significant advances in the domain of novel view synthesis in recent years. These models capture a volumetric radiance field of a scene, creating highly convincing, dense, photorealistic models through the use of simple, differentiable rendering equations. Despite their popularity, these algorithms suffer from severe ambiguities in visual data inherent to the RGB sensor, which means that although images generated with view synthesis can visually appear very believable, the underlying 3D model will often be wrong. This considerably limits the usefulness of these models in practical applications like Robotics and Extended Reality (XR), where an accurate dense 3D reconstruction otherwise would be of significant value. In this paper, we present the vital differences between view synthesis models and 3D reconstruction models. We also comment on why a depth sensor is essential for modeling accurate geometry in general outward-facing scenes using the current paradigm of novel view synthesis methods. Focusing on the structure-from-motion task, we practically demonstrate this need by extending the Plenoxel radiance field model: Presenting an analytical differential approach for dense mapping and tracking with radiance fields based on RGB-D data without a neural network. Our method achieves state-of-the-art results in both mapping and tracking tasks, while also being faster than competing neural network-based approaches. The code is available at: https://github.com/ysus33/RGB-D_Plenoxel_Mapping_Tracking.git
