# Learning to Solve Tasks with Exploring Prior Behaviours

arXiv: https://arxiv.org/abs/2307.02889 · HTML: https://mlsanity.com/paper/2307.02889/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 24 of its 33 references that are in the map.
- First posted on arXiv 6 Jul 2023.

## Builds on (most cited first, 24 of 24)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [Deep Reinforcement Learning for Autonomous Driving: A Survey](https://mlsanity.com/paper/2002.00444/) (2020)
- [Learning Complex Dexterous Manipulation with Deep Reinforcement Learning and Demonstrations](https://mlsanity.com/paper/1709.10087/) (2017)
- [Count-Based Exploration with Neural Density Models](https://mlsanity.com/paper/1703.01310/) (2017)
- [Never Give Up: Learning Directed Exploration Strategies](https://mlsanity.com/paper/2002.06038/) (2020)
- [Parrot: Data-Driven Behavioral Priors for Reinforcement Learning](https://mlsanity.com/paper/2011.10024/) (2020)
- [RIDE: Rewarding Impact-Driven Exploration for Procedurally-Generated Environments](https://mlsanity.com/paper/2002.12292/) (2020)
- [End-to-End Robotic Reinforcement Learning without Reward Engineering](https://mlsanity.com/paper/1904.07854/) (2019)
- [XIRL: Cross-embodiment Inverse Reinforcement Learning](https://mlsanity.com/paper/2106.03911/) (2021)
- [C-Learning: Learning to Achieve Goals via Recursive Classification](https://mlsanity.com/paper/2011.08909/) (2020)
- [Maximum Entropy Gain Exploration for Long Horizon Multi-goal Reinforcement Learning](https://mlsanity.com/paper/2007.02832/) (2020)
- [COG: Connecting New Skills to Past Experience with Offline Reinforcement Learning](https://mlsanity.com/paper/2010.14500/) (2020)
- [Demonstration-Guided Reinforcement Learning with Learned Skills](https://mlsanity.com/paper/2107.10253/) (2021)
- [Replacing Rewards with Examples: Example-Based Policy Search via Recursive Classification](https://mlsanity.com/paper/2103.12656/) (2021)
- [BeBold: Exploration Beyond the Boundary of Explored Regions](https://mlsanity.com/paper/2012.08621/) (2020)
- [Active Hierarchical Exploration with Stable Subgoal Representation Learning](https://mlsanity.com/paper/2105.14750/) (2021)
- [Sample-efficient Reinforcement Learning Representation Learning with Curiosity Contrastive Forward Dynamics Model](https://mlsanity.com/paper/2103.08255/) (2021)
- [Don't Do What Doesn't Matter: Intrinsic Motivation with Action Usefulness](https://mlsanity.com/paper/2105.09992/) (2021)
- [Deep Reinforcement Learning Based Semi-Autonomous Control for Robotic Surgery](https://mlsanity.com/paper/2204.05433/) (2022)

## Built on by (most cited first, 4 of 4)

- [Efficient Continual Adaptation of Pretrained Robotic Policy with Online Meta-Learned Adapters](https://mlsanity.com/paper/2503.18684/) (2025)
- [Cross Domain Policy Transfer with Effect Cycle-Consistency](https://mlsanity.com/paper/2403.02018/) (2024)
- [ReFineVLA: Reasoning-Aware Teacher-Guided Transfer Fine-Tuning](https://mlsanity.com/paper/2505.19080/) (2025)
- [ReFineVLA: Multimodal Reasoning-Aware Generalist Robotic Policies via Teacher-Guided Fine-Tuning](https://mlsanity.com/paper/2604.17800/) (2026)

## Abstract (arXiv)

Demonstrations are widely used in Deep Reinforcement Learning (DRL) for facilitating solving tasks with sparse rewards. However, the tasks in real-world scenarios can often have varied initial conditions from the demonstration, which would require additional prior behaviours. For example, consider we are given the demonstration for the task of picking up an object from an open drawer, but the drawer is closed in the training. Without acquiring the prior behaviours of opening the drawer, the robot is unlikely to solve the task. To address this, in this paper we propose an Intrinsic Rewards Driven Example-based Control (IRDEC). Our method can endow agents with the ability to explore and acquire the required prior behaviours and then connect to the task-specific behaviours in the demonstration to solve sparse-reward tasks without requiring additional demonstration of the prior behaviours. The performance of our method outperforms other baselines on three navigation tasks and one robotic manipulation task with sparse rewards. Codes are available at https://github.com/Ricky-Zhu/IRDEC.
