# Learning Symbolic Rules over Abstract Meaning Representations for Textual Reinforcement Learning

arXiv: https://arxiv.org/abs/2307.02689 · HTML: https://mlsanity.com/paper/2307.02689/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 29 of its 47 references that are in the map.
- First posted on arXiv 5 Jul 2023.

## Builds on (most cited first, 29 of 29)

- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [ConceptNet 5.5: An Open Multilingual Graph of General Knowledge](https://mlsanity.com/paper/1612.03975/) (2016)
- [TextWorld: A Learning Environment for Text-based Games](https://mlsanity.com/paper/1806.11532/) (2018)
- [Deep symbolic regression: Recovering mathematical expressions from data via risk-seeking policy gradients](https://mlsanity.com/paper/1912.04871/) (2019)
- [Implicit Representations of Meaning in Neural Language Models](https://mlsanity.com/paper/2106.00737/) (2021)
- [Interactive Fiction Games: A Colossal Adventure](https://mlsanity.com/paper/1909.05398/) (2019)
- [NeuroLogic Decoding: (Un)supervised Neural Text Generation with Predicate Logic Constraints](https://mlsanity.com/paper/2010.12884/) (2020)
- [Neural Logic Machines](https://mlsanity.com/paper/1904.11694/) (2019)
- [Logical Neural Networks](https://mlsanity.com/paper/2006.13155/) (2020)
- [Deep Reinforcement Learning with a Natural Language Action Space](https://mlsanity.com/paper/1511.04636/) (2015)
- [Graph Constrained Reinforcement Learning for Natural Language Action Spaces](https://mlsanity.com/paper/2001.08837/) (2020)
- [Language Understanding for Text-based Games Using Deep Reinforcement Learning](https://mlsanity.com/paper/1506.08941/) (2015)
- [Playing Text-Adventure Games with Graph-Based Deep Reinforcement Learning](https://mlsanity.com/paper/1812.01628/) (2018)
- [Neural Logic Reinforcement Learning](https://mlsanity.com/paper/1904.10729/) (2019)
- [Leveraging Abstract Meaning Representation for Knowledge Base Question Answering](https://mlsanity.com/paper/2012.01707/) (2020)
- [Learning Dynamic Belief Graphs to Generalize on Text-Based Games](https://mlsanity.com/paper/2002.09127/) (2020)
- [Text-based RL Agents with Commonsense Knowledge: New Challenges, Environments and Baselines](https://mlsanity.com/paper/2010.03790/) (2020)
- [Counting to Explore and Generalize in Text-based Games](https://mlsanity.com/paper/1806.11525/) (2018)
- [Neuro-Symbolic Inductive Logic Programming with Logical Neural Networks](https://mlsanity.com/paper/2112.03324/) (2021)
- [Neuro-Symbolic Reinforcement Learning with First-Order Logic](https://mlsanity.com/paper/2110.10963/) (2021)
- [Maximum Bayes Smatch Ensemble Distillation for AMR Parsing](https://mlsanity.com/paper/2112.07790/) (2021)
- [AMR Parsing with Action-Pointer Transformer](https://mlsanity.com/paper/2104.14674/) (2021)
- [Neural Semantic Parsing by Character-based Translation: Experiments with Abstract Meaning Representations](https://mlsanity.com/paper/1705.09980/) (2017)
- [LeDeepChef: Deep Reinforcement Learning Agent for Families of Text-Based Games](https://mlsanity.com/paper/1909.01646/) (2019)
- [OccamNet: A Fast Neural Model for Symbolic Regression at Scale](https://mlsanity.com/paper/2007.10784/) (2020)
- [Learning Symbolic Rules for Interpretable Deep Reinforcement Learning](https://mlsanity.com/paper/2103.08228/) (2021)
- [Case-based Reasoning for Better Generalization in Textual Reinforcement Learning](https://mlsanity.com/paper/2110.08470/) (2021)
- [Bootstrapped Q-learning with Context Relevant Observation Pruning to Generalize in Text-based Games](https://mlsanity.com/paper/2009.11896/) (2020)
- [Eye of the Beholder: Improved Relation Generalization for Text-based Reinforcement Learning Agents](https://mlsanity.com/paper/2106.05387/) (2021)

## Built on by (most cited first, 4 of 4)

- [Learning Interpretable Rules for Scalable Data Representation and Classification](https://mlsanity.com/paper/2310.14336/) (2023)
- [Neuro-Symbolic AI: Explainability, Challenges, and Future Trends](https://mlsanity.com/paper/2411.04383/) (2024)
- [EXPLORER: Exploration-guided Reasoning for Textual Reinforcement Learning](https://mlsanity.com/paper/2403.10692/) (2024)
- [Bridging the Gap: Representation Spaces in Neuro-Symbolic AI](https://mlsanity.com/paper/2411.04393/) (2024)

## Abstract (arXiv)

Text-based reinforcement learning agents have predominantly been neural network-based models with embeddings-based representation, learning uninterpretable policies that often do not generalize well to unseen games. On the other hand, neuro-symbolic methods, specifically those that leverage an intermediate formal representation, are gaining significant attention in language understanding tasks. This is because of their advantages ranging from inherent interpretability, the lesser requirement of training data, and being generalizable in scenarios with unseen data. Therefore, in this paper, we propose a modular, NEuro-Symbolic Textual Agent (NESTA) that combines a generic semantic parser with a rule induction system to learn abstract interpretable rules as policies. Our experiments on established text-based game benchmarks show that the proposed NESTA method outperforms deep reinforcement learning-based techniques by achieving better generalization to unseen test games and learning from fewer training interactions.
