# First-Explore, then Exploit: Meta-Learning to Solve Hard Exploration-Exploitation Trade-Offs

arXiv: https://arxiv.org/abs/2307.02276 · HTML: https://mlsanity.com/paper/2307.02276/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 21 of its 30 references that are in the map.
- First posted on arXiv 5 Jul 2023.

## Builds on (most cited first, 21 of 21)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Efficiently Modeling Long Sequences with Structured State Spaces](https://mlsanity.com/paper/2111.00396/) (2021)
- [HuggingFace's Transformers: State-of-the-art Natural Language Processing](https://mlsanity.com/paper/1910.03771/) (2019)
- [Decision Transformer: Reinforcement Learning via Sequence Modeling](https://mlsanity.com/paper/2106.01345/) (2021)
- [Solving Rubik's Cube with a Robot Hand](https://mlsanity.com/paper/1910.07113/) (2019)
- [Long Range Arena: A Benchmark for Efficient Transformers](https://mlsanity.com/paper/2011.04006/) (2020)
- [RL2: Fast Reinforcement Learning via Slow Reinforcement Learning](https://mlsanity.com/paper/1611.02779/) (2016)
- [Learning to reinforcement learn](https://mlsanity.com/paper/1611.05763/) (2016)
- [VariBAD: A Very Good Method for Bayes-Adaptive Deep RL via Meta-Learning](https://mlsanity.com/paper/1910.08348/) (2019)
- [Optimization of Molecules via Deep Reinforcement Learning](https://mlsanity.com/paper/1810.08678/) (2018)
- [Paired Open-Ended Trailblazer (POET): Endlessly Generating Increasingly Complex and Diverse Learning Environments and Their Solutions](https://mlsanity.com/paper/1901.01753/) (2019)
- [In-context Reinforcement Learning with Algorithm Distillation](https://mlsanity.com/paper/2210.14215/) (2022)
- [Human-Timescale Adaptation in an Open-Ended Task Space](https://mlsanity.com/paper/2301.07608/) (2023)
- [A Tutorial on Meta-Reinforcement Learning](https://mlsanity.com/paper/2301.08028/) (2023)
- [Decoupling Exploration and Exploitation for Meta-Reinforcement Learning without Sacrifices](https://mlsanity.com/paper/2008.02790/) (2020)
- [Some Considerations on Learning to Explore via Meta-Reinforcement Learning](https://mlsanity.com/paper/1803.01118/) (2018)
- [Environment Probing Interaction Policies](https://mlsanity.com/paper/1907.11740/) (2019)
- [Towards Effective Context for Meta-Reinforcement Learning: an Approach based on Contrastive Learning](https://mlsanity.com/paper/2009.13891/) (2020)
- [Exploration in Approximate Hyper-State Space for Meta Reinforcement Learning](https://mlsanity.com/paper/2010.01062/) (2020)
- [MetaCURE: Meta Reinforcement Learning with Empowerment-Driven Exploration](https://mlsanity.com/paper/2006.08170/) (2020)

## Built on by (most cited first, 4 of 4)

- [Foundation Model Self-Play: Open-Ended Strategy Innovation via Foundation Models](https://mlsanity.com/paper/2507.06466/) (2025)
- [Learning Interestingness in Automated Mathematical Theory Formation](https://mlsanity.com/paper/2511.14778/) (2025)
- [Adapting the Behavior of Reinforcement Learning Agents to Changing Action Spaces and Reward Functions](https://mlsanity.com/paper/2601.20714/) (2026)
- [Meta-Learning and Meta-Reinforcement Learning -- Tracing the Path towards DeepMind's Adaptive Agent](https://mlsanity.com/paper/2602.19837/) (2026)

## Abstract (arXiv)

Standard reinforcement learning (RL) agents never intelligently explore like a human (i.e. taking into account complex domain priors and adapting quickly based on previous exploration). Across episodes, RL agents struggle to perform even simple exploration strategies, for example systematic search that avoids exploring the same location multiple times. This poor exploration limits performance on challenging domains. Meta-RL is a potential solution, as unlike standard RL, meta-RL can learn to explore, and potentially learn highly complex strategies far beyond those of standard RL, strategies such as experimenting in early episodes to learn new skills, or conducting experiments to learn about the current environment. Traditional meta-RL focuses on the problem of learning to optimally balance exploration and exploitation to maximize the cumulative reward of the episode sequence (e.g., aiming to maximize the total wins in a tournament -- while also improving as a player). We identify a new challenge with state-of-the-art cumulative-reward meta-RL methods. When optimal behavior requires exploration that sacrifices immediate reward to enable higher subsequent reward, existing state-of-the-art cumulative-reward meta-RL methods become stuck on the local optimum of failing to explore. Our method, First-Explore, overcomes this limitation by learning two policies: one to solely explore, and one to solely exploit. When exploring requires forgoing early-episode reward, First-Explore significantly outperforms existing cumulative meta-RL methods. By identifying and solving the previously unrecognized problem of forgoing reward in early episodes, First-Explore represents a significant step towards developing meta-RL algorithms capable of human-like exploration on a broader range of domains.
