# Neural Fields for Interactive Visualization of Statistical Dependencies in 3D Simulation Ensembles

arXiv: https://arxiv.org/abs/2307.02203 · HTML: https://mlsanity.com/paper/2307.02203/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 17 of its 44 references that are in the map.
- First posted on arXiv 5 Jul 2023.

## Builds on (most cited first, 17 of 17)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domains](https://mlsanity.com/paper/2006.10739/) (2020)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [Learning Implicit Fields for Generative Shape Modeling](https://mlsanity.com/paper/1812.02822/) (2018)
- [K-Planes: Explicit Radiance Fields in Space, Time, and Appearance](https://mlsanity.com/paper/2301.10241/) (2023)
- [MINE: Mutual Information Neural Estimation](https://mlsanity.com/paper/1801.04062/) (2018)
- [Neural Fields in Visual Computing and Beyond](https://mlsanity.com/paper/2111.11426/) (2021)
- [Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapes](https://mlsanity.com/paper/2101.10994/) (2021)
- [Deep Local Shapes: Learning Local SDF Priors for Detailed 3D Reconstruction](https://mlsanity.com/paper/2003.10983/) (2020)
- [State of the Art on Neural Rendering](https://mlsanity.com/paper/2004.03805/) (2020)
- [Real-time Neural Radiance Caching for Path Tracing](https://mlsanity.com/paper/2106.12372/) (2021)
- [Compressive Neural Representations of Volumetric Scalar Fields](https://mlsanity.com/paper/2104.04523/) (2021)
- [TTHRESH: Tensor Compression for Multidimensional Visual Data](https://mlsanity.com/paper/1806.05952/) (2018)
- [Fast Neural Representations for Direct Volume Rendering](https://mlsanity.com/paper/2112.01579/) (2021)

## Built on by (most cited first, 3 of 3)

- [Explorable INR: An Implicit Neural Representation for Ensemble Simulation Enabling Efficient Spatial and Parameter Exploration](https://mlsanity.com/paper/2504.00904/) (2025)
- [Regularized Multi-Decoder Ensemble for an Error-Aware Scene Representation Network](https://mlsanity.com/paper/2407.19082/) (2024)
- [Seeing the Many: Exploring Parameter Distributions Conditioned on Features in Surrogates](https://mlsanity.com/paper/2508.13088/) (2025)

## Abstract (arXiv)

We present the first neural network that has learned to compactly represent and can efficiently reconstruct the statistical dependencies between the values of physical variables at different spatial locations in large 3D simulation ensembles. Going beyond linear dependencies, we consider mutual information as a measure of non-linear dependence. We demonstrate learning and reconstruction with a large weather forecast ensemble comprising 1000 members, each storing multiple physical variables at a 250 x 352 x 20 simulation grid. By circumventing compute-intensive statistical estimators at runtime, we demonstrate significantly reduced memory and computation requirements for reconstructing the major dependence structures. This enables embedding the estimator into a GPU-accelerated direct volume renderer and interactively visualizing all mutual dependencies for a selected domain point.
