# Different Games in Dialogue: Combining character and conversational types in strategic choice

arXiv: https://arxiv.org/abs/2307.02087 · HTML: https://mlsanity.com/paper/2307.02087/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 5 of its 34 references that are in the map.
- First posted on arXiv 5 Jul 2023.

## Builds on (most cited first, 5 of 5)

- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Sequence to Sequence Learning with Neural Networks](https://mlsanity.com/paper/1409.3215/) (2014)
- [What makes a good conversation? How controllable attributes affect human judgments](https://mlsanity.com/paper/1902.08654/) (2019)
- [Towards an Automatic Turing Test: Learning to Evaluate Dialogue Responses](https://mlsanity.com/paper/1708.07149/) (2017)
- [Automatic Text-based Personality Recognition on Monologues and Multiparty Dialogues Using Attentive Networks and Contextual Embeddings](https://mlsanity.com/paper/1911.09304/) (2019)

## Abstract (arXiv)

In this paper, we show that investigating the interaction of conversational type (often known as language game or speech genre) with the character types of the interlocutors is worthwhile. We present a method of calculating the decision making process for selecting dialogue moves that combines character type and conversational type. We also present a mathematical model that illustrate these factors' interactions in a quantitative way.
