# Physics-based Motion Retargeting from Sparse Inputs

arXiv: https://arxiv.org/abs/2307.01938 · HTML: https://mlsanity.com/paper/2307.01938/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- Builds on 24 of its 50 references that are in the map.
- First posted on arXiv 4 Jul 2023.

## Builds on (most cited first, 24 of 24)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1812.08008/) (2018)
- [Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning](https://mlsanity.com/paper/2108.10470/) (2021)
- [DensePose: Dense Human Pose Estimation In The Wild](https://mlsanity.com/paper/1802.00434/) (2018)
- [HuMoR: 3D Human Motion Model for Robust Pose Estimation](https://mlsanity.com/paper/2105.04668/) (2021)
- [Learning 3D Human Dynamics from Video](https://mlsanity.com/paper/1812.01601/) (2018)
- [Asymmetric Actor Critic for Image-Based Robot Learning](https://mlsanity.com/paper/1710.06542/) (2017)
- [Robust Motion In-betweening](https://mlsanity.com/paper/2102.04942/) (2021)
- [FrankMocap: A Monocular 3D Whole-Body Pose Estimation System via Regression and Integration](https://mlsanity.com/paper/2108.06428/) (2021)
- [DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skills](https://mlsanity.com/paper/1804.02717/) (2018)
- [Skeleton-Aware Networks for Deep Motion Retargeting](https://mlsanity.com/paper/2005.05732/) (2020)
- [Sparse Inertial Poser: Automatic 3D Human Pose Estimation from Sparse IMUs](https://mlsanity.com/paper/1703.08014/) (2017)
- [DenseRaC: Joint 3D Pose and Shape Estimation by Dense Render-and-Compare](https://mlsanity.com/paper/1910.00116/) (2019)
- [QuestSim: Human Motion Tracking from Sparse Sensors with Simulated Avatars](https://mlsanity.com/paper/2209.09391/) (2022)
- [Transformer Inertial Poser: Real-time Human Motion Reconstruction from Sparse IMUs with Simultaneous Terrain Generation](https://mlsanity.com/paper/2203.15720/) (2022)
- [FLAG: Flow-based 3D Avatar Generation from Sparse Observations](https://mlsanity.com/paper/2203.05789/) (2022)
- [Deep Inertial Poser: Learning to Reconstruct Human Pose from Sparse Inertial Measurements in Real Time](https://mlsanity.com/paper/1810.04703/) (2018)
- [Contact-Aware Retargeting of Skinned Motion](https://mlsanity.com/paper/2109.07431/) (2021)
- [Learning to Locomote: Understanding How Environment Design Matters for Deep Reinforcement Learning](https://mlsanity.com/paper/2010.04304/) (2020)
- [Neural3Points: Learning to Generate Physically Realistic Full-body Motion for Virtual Reality Users](https://mlsanity.com/paper/2209.05753/) (2022)
- [A Survey on Reinforcement Learning Methods in Character Animation](https://mlsanity.com/paper/2203.04735/) (2022)
- [Human Motion Control of Quadrupedal Robots using Deep Reinforcement Learning](https://mlsanity.com/paper/2204.13336/) (2022)

## Built on by (most cited first, 10 of 10)

- [InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions](https://mlsanity.com/paper/2502.20390/) (2025)
- [Zero-Shot Whole-Body Humanoid Control via Behavioral Foundation Models](https://mlsanity.com/paper/2504.11054/) (2025)
- [SPIDER: Scalable Physics-Informed Dexterous Retargeting](https://mlsanity.com/paper/2511.09484/) (2025)
- [ULTRA: Unified Multimodal Control for Autonomous Humanoid Whole-Body Loco-Manipulation](https://mlsanity.com/paper/2603.03279/) (2026)
- [Pose-to-Motion: Cross-Domain Motion Retargeting with Pose Prior](https://mlsanity.com/paper/2310.20249/) (2023)
- [Motion Keyframe Interpolation for Any Human Skeleton via Temporally Consistent Point Cloud Sampling and Reconstruction](https://mlsanity.com/paper/2405.07444/) (2024)
- [MoReFlow: Motion Retargeting Learning through Unsupervised Flow Matching](https://mlsanity.com/paper/2509.25600/) (2025)
- [ReActor: Reinforcement Learning for Physics-Aware Motion Retargeting](https://mlsanity.com/paper/2605.06593/) (2026)
- [ReFM: Semantic-Aware Refinement Flow Model for Motion Retargeting](https://mlsanity.com/paper/2609.32068/) (2026)
- [DexTaG: Tactile-as-Guidance in Reinforcement Learning for Dexterous Manipulation](https://mlsanity.com/paper/2609.33882/) (2026)

## Abstract (arXiv)

Avatars are important to create interactive and immersive experiences in virtual worlds. One challenge in animating these characters to mimic a user's motion is that commercial AR/VR products consist only of a headset and controllers, providing very limited sensor data of the user's pose. Another challenge is that an avatar might have a different skeleton structure than a human and the mapping between them is unclear. In this work we address both of these challenges. We introduce a method to retarget motions in real-time from sparse human sensor data to characters of various morphologies. Our method uses reinforcement learning to train a policy to control characters in a physics simulator. We only require human motion capture data for training, without relying on artist-generated animations for each avatar. This allows us to use large motion capture datasets to train general policies that can track unseen users from real and sparse data in real-time. We demonstrate the feasibility of our approach on three characters with different skeleton structure: a dinosaur, a mouse-like creature and a human. We show that the avatar poses often match the user surprisingly well, despite having no sensor information of the lower body available. We discuss and ablate the important components in our framework, specifically the kinematic retargeting step, the imitation, contact and action reward as well as our asymmetric actor-critic observations. We further explore the robustness of our method in a variety of settings including unbalancing, dancing and sports motions.
