# Large Language and Text-to-3D Models for Engineering Design Optimization

arXiv: https://arxiv.org/abs/2307.01230 · HTML: https://mlsanity.com/paper/2307.01230/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Builds on 17 of its 35 references that are in the map.
- First posted on arXiv 3 Jul 2023.

## Builds on (most cited first, 17 of 17)

- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Zero-Shot Text-to-Image Generation](https://mlsanity.com/paper/2102.12092/) (2021)
- [On the Opportunities and Risks of Foundation Models](https://mlsanity.com/paper/2108.07258/) (2021)
- [GLIDE: Towards Photorealistic Image Generation and Editing with Text-Guided Diffusion Models](https://mlsanity.com/paper/2112.10741/) (2021)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [Magic3D: High-Resolution Text-to-3D Content Creation](https://mlsanity.com/paper/2211.10440/) (2022)
- [Geometric deep learning: going beyond Euclidean data](https://mlsanity.com/paper/1611.08097/) (2016)
- [A Point Set Generation Network for 3D Object Reconstruction from a Single Image](https://mlsanity.com/paper/1612.00603/) (2016)
- [Point-E: A System for Generating 3D Point Clouds from Complex Prompts](https://mlsanity.com/paper/2212.08751/) (2022)
- [Prompt Programming for Large Language Models: Beyond the Few-Shot Paradigm](https://mlsanity.com/paper/2102.07350/) (2021)
- [GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Images](https://mlsanity.com/paper/2209.11163/) (2022)
- [Shap-E: Generating Conditional 3D Implicit Functions](https://mlsanity.com/paper/2305.02463/) (2023)
- [The CMA Evolution Strategy: A Tutorial](https://mlsanity.com/paper/1604.00772/) (2016)
- [GAUDI: A Neural Architect for Immersive 3D Scene Generation](https://mlsanity.com/paper/2207.13751/) (2022)
- [Drag-guided diffusion models for vehicle image generation](https://mlsanity.com/paper/2306.09935/) (2023)
- [Prompt Evolution for Generative AI: A Classifier-Guided Approach](https://mlsanity.com/paper/2305.16347/) (2023)

## Built on by (most cited first, 7 of 7)

- [LLaMEA: A Large Language Model Evolutionary Algorithm for Automatically Generating Metaheuristics](https://mlsanity.com/paper/2405.20132/) (2024)
- [LLM-to-Phy3D: Physically Conform Online 3D Object Generation with LLMs](https://mlsanity.com/paper/2506.11148/) (2025)
- [Generative AI-based Prompt Evolution Engineering Design Optimization With Vision-Language Model](https://mlsanity.com/paper/2406.09143/) (2024)
- [LLM2TEA: An Agentic AI Designer for Discovery with Generative Evolutionary Multitasking](https://mlsanity.com/paper/2406.14917/) (2024)
- [Human-in-the-Loop: Quantitative Evaluation of 3D Models Generation by Large Language Models](https://mlsanity.com/paper/2509.07010/) (2025)
- [Large Language Models as Optimization Controllers: Adaptive Continuation for SIMP Topology Optimization](https://mlsanity.com/paper/2603.25099/) (2026)
- [AutoSiMP: Autonomous Topology Optimization from Natural Language via LLM-Driven Problem Configuration and Adaptive Solver Control](https://mlsanity.com/paper/2603.27000/) (2026)

## Abstract (arXiv)

The current advances in generative AI for learning large neural network models with the capability to produce essays, images, music and even 3D assets from text prompts create opportunities for a manifold of disciplines. In the present paper, we study the potential of deep text-to-3D models in the engineering domain, with focus on the chances and challenges when integrating and interacting with 3D assets in computational simulation-based design optimization. In contrast to traditional design optimization of 3D geometries that often searches for the optimum designs using numerical representations, such as B-Spline surface or deformation parameters in vehicle aerodynamic optimization, natural language challenges the optimization framework by requiring a different interpretation of variation operators while at the same time may ease and motivate the human user interaction. Here, we propose and realize a fully automated evolutionary design optimization framework using Shap-E, a recently published text-to-3D asset network by OpenAI, in the context of aerodynamic vehicle optimization. For representing text prompts in the evolutionary optimization, we evaluate (a) a bag-of-words approach based on prompt templates and Wordnet samples, and (b) a tokenisation approach based on prompt templates and the byte pair encoding method from GPT4. Our main findings from the optimizations indicate that, first, it is important to ensure that the designs generated from prompts are within the object class of application, i.e. diverse and novel designs need to be realistic, and, second, that more research is required to develop methods where the strength of text prompt variations and the resulting variations of the 3D designs share causal relations to some degree to improve the optimization.
