# SketchMetaFace: A Learning-based Sketching Interface for High-fidelity 3D Character Face Modeling

arXiv: https://arxiv.org/abs/2307.00804 · HTML: https://mlsanity.com/paper/2307.00804/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 30 of its 81 references that are in the map.
- First posted on arXiv 3 Jul 2023.

## Builds on (most cited first, 30 of 30)

- [Image-to-Image Translation with Conditional Adversarial Networks](https://mlsanity.com/paper/1611.07004/) (2016)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [Learning Implicit Fields for Generative Shape Modeling](https://mlsanity.com/paper/1812.02822/) (2018)
- [Stacked Hourglass Networks for Human Pose Estimation](https://mlsanity.com/paper/1603.06937/) (2016)
- [PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization](https://mlsanity.com/paper/1905.05172/) (2019)
- [FlowNet 2.0: Evolution of Optical Flow Estimation with Deep Networks](https://mlsanity.com/paper/1612.01925/) (2016)
- [Pixel2Mesh: Generating 3D Mesh Models from Single RGB Images](https://mlsanity.com/paper/1804.01654/) (2018)
- [3D-R2N2: A Unified Approach for Single and Multi-view 3D Object Reconstruction](https://mlsanity.com/paper/1604.00449/) (2016)
- [AtlasNet: A Papier-Mach'e Approach to Learning 3D Surface Generation](https://mlsanity.com/paper/1802.05384/) (2018)
- [PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitization](https://mlsanity.com/paper/2004.00452/) (2020)
- [Accurate 3D Face Reconstruction with Weakly-Supervised Learning: From Single Image to Image Set](https://mlsanity.com/paper/1903.08527/) (2019)
- [Nonlinear 3D Face Morphable Model](https://mlsanity.com/paper/1804.03786/) (2018)
- [Learning Detailed Face Reconstruction from a Single Image](https://mlsanity.com/paper/1611.05053/) (2016)
- [Deep Learning for Free-Hand Sketch: A Survey](https://mlsanity.com/paper/2001.02600/) (2020)
- [Sketch2Model: View-Aware 3D Modeling from Single Free-Hand Sketches](https://mlsanity.com/paper/2105.06663/) (2021)
- [Sketch2Mesh: Reconstructing and Editing 3D Shapes from Sketches](https://mlsanity.com/paper/2104.00482/) (2021)
- [3D Shape Reconstruction from Sketches via Multi-view Convolutional Networks](https://mlsanity.com/paper/1707.06375/) (2017)
- [Sketch-based 3D Shape Retrieval using Convolutional Neural Networks](https://mlsanity.com/paper/1504.03504/) (2015)
- [3D Sketching using Multi-View Deep Volumetric Prediction](https://mlsanity.com/paper/1707.08390/) (2017)
- [Learning Complete 3D Morphable Face Models from Images and Videos](https://mlsanity.com/paper/2010.01679/) (2020)
- [Cross-Modal 3D Shape Generation and Manipulation](https://mlsanity.com/paper/2207.11795/) (2022)
- [3D Shape Reconstruction from Free-Hand Sketches](https://mlsanity.com/paper/2006.09694/) (2020)
- [3DCaricShop: A Dataset and A Baseline Method for Single-view 3D Caricature Face Reconstruction](https://mlsanity.com/paper/2103.08204/) (2021)
- [Deep Sketch-Based Modeling: Tips and Tricks](https://mlsanity.com/paper/2011.06133/) (2020)
- [Detailed Facial Geometry Recovery from Multi-View Images by Learning an Implicit Function](https://mlsanity.com/paper/2201.01016/) (2022)
- [Alive Caricature from 2D to 3D](https://mlsanity.com/paper/1803.06802/) (2018)
- [Landmark Detection and 3D Face Reconstruction for Caricature using a Nonlinear Parametric Model](https://mlsanity.com/paper/2004.09190/) (2020)
- [SimpModeling: Sketching Implicit Field to Guide Mesh Modeling for 3D Animalmorphic Head Design](https://mlsanity.com/paper/2108.02548/) (2021)
- [Structure-Aware 3D VR Sketch to 3D Shape Retrieval](https://mlsanity.com/paper/2209.09043/) (2022)

## Built on by (most cited first, 4 of 4)

- [TCFNet: Bidirectional face-bone transformation via a Transformer-based coarse-to-fine point movement network](https://mlsanity.com/paper/2508.14373/) (2025)
- [Deep Sketch-Based 3D Modeling: A Survey](https://mlsanity.com/paper/2603.03287/) (2026)
- [EI-Part: Explode for Completion and Implode for Refinement](https://mlsanity.com/paper/2603.14021/) (2026)
- [Sketch-1-to-3: One Single Sketch to 3D Detailed Face Reconstruction](https://mlsanity.com/paper/2502.17852/) (2025)

## Abstract (arXiv)

Modeling 3D avatars benefits various application scenarios such as AR/VR, gaming, and filming. Character faces contribute significant diversity and vividity as a vital component of avatars. However, building 3D character face models usually requires a heavy workload with commercial tools, even for experienced artists. Various existing sketch-based tools fail to support amateurs in modeling diverse facial shapes and rich geometric details. In this paper, we present SketchMetaFace - a sketching system targeting amateur users to model high-fidelity 3D faces in minutes. We carefully design both the user interface and the underlying algorithm. First, curvature-aware strokes are adopted to better support the controllability of carving facial details. Second, considering the key problem of mapping a 2D sketch map to a 3D model, we develop a novel learning-based method termed "Implicit and Depth Guided Mesh Modeling" (IDGMM). It fuses the advantages of mesh, implicit, and depth representations to achieve high-quality results with high efficiency. In addition, to further support usability, we present a coarse-to-fine 2D sketching interface design and a data-driven stroke suggestion tool. User studies demonstrate the superiority of our system over existing modeling tools in terms of the ease to use and visual quality of results. Experimental analyses also show that IDGMM reaches a better trade-off between accuracy and efficiency. SketchMetaFace is available at https://zhongjinluo.github.io/SketchMetaFace/.
