# An End-to-End Review of Gaze Estimation and its Interactive Applications on Handheld Mobile Devices

arXiv: https://arxiv.org/abs/2307.00122 · HTML: https://mlsanity.com/paper/2307.00122/

## Key facts

- Cited by 13 papers in the map (data through 14 Oct 2026).
- Builds on 64 of its 288 references that are in the map.
- First posted on arXiv 30 Jun 2023.

## Builds on (most cited first, 30 of 64)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [Densely Connected Convolutional Networks](https://mlsanity.com/paper/1608.06993/) (2016)
- [Deep Learning Face Attributes in the Wild](https://mlsanity.com/paper/1411.7766/) (2014)
- [Joint Face Detection and Alignment using Multi-task Cascaded Convolutional Networks](https://mlsanity.com/paper/1604.02878/) (2016)
- [Joint 3D Face Reconstruction and Dense Alignment with Position Map Regression Network](https://mlsanity.com/paper/1803.07835/) (2018)
- [Gaze360: Physically Unconstrained Gaze Estimation in the Wild](https://mlsanity.com/paper/1910.10088/) (2019)
- [Eye Tracking for Everyone](https://mlsanity.com/paper/1606.05814/) (2016)
- [Appearance-Based Gaze Estimation in the Wild](https://mlsanity.com/paper/1504.02863/) (2015)
- [Face Alignment in Full Pose Range: A 3D Total Solution](https://mlsanity.com/paper/1804.01005/) (2018)
- [ETH-XGaze: A Large Scale Dataset for Gaze Estimation under Extreme Head Pose and Gaze Variation](https://mlsanity.com/paper/2007.15837/) (2020)
- [It's Written All Over Your Face: Full-Face Appearance-Based Gaze Estimation](https://mlsanity.com/paper/1611.08860/) (2016)
- [MPIIGaze: Real-World Dataset and Deep Appearance-Based Gaze Estimation](https://mlsanity.com/paper/1711.09017/) (2017)
- [Appearance-based Gaze Estimation With Deep Learning: A Review and Benchmark](https://mlsanity.com/paper/2104.12668/) (2021)
- [Few-Shot Adaptive Gaze Estimation](https://mlsanity.com/paper/1905.01941/) (2019)
- [Gaze Estimation using Transformer](https://mlsanity.com/paper/2105.14424/) (2021)
- [L2CS-Net: Fine-Grained Gaze Estimation in Unconstrained Environments](https://mlsanity.com/paper/2203.03339/) (2022)
- [PureGaze: Purifying Gaze Feature for Generalizable Gaze Estimation](https://mlsanity.com/paper/2103.13173/) (2021)
- [Rendering of Eyes for Eye-Shape Registration and Gaze Estimation](https://mlsanity.com/paper/1505.05916/) (2015)
- [Deep Pictorial Gaze Estimation](https://mlsanity.com/paper/1807.10002/) (2018)
- [Appearance-Based Gaze Estimation Using Dilated-Convolutions](https://mlsanity.com/paper/1903.07296/) (2019)
- [Deep Alignment Network: A convolutional neural network for robust face alignment](https://mlsanity.com/paper/1706.01789/) (2017)
- [Pupil: An Open Source Platform for Pervasive Eye Tracking and Mobile Gaze-based Interaction](https://mlsanity.com/paper/1405.0006/) (2014)
- [Unsupervised Representation Learning for Gaze Estimation](https://mlsanity.com/paper/1911.06939/) (2019)
- [Towards End-to-end Video-based Eye-Tracking](https://mlsanity.com/paper/2007.13120/) (2020)
- [Automatic Gaze Analysis: A Survey of Deep Learning based Approaches](https://mlsanity.com/paper/2108.05479/) (2021)
- [TEyeD: Over 20 million real-world eye images with Pupil, Eyelid, and Iris 2D and 3D Segmentations, 2D and 3D Landmarks, 3D Eyeball, Gaze Vector, and Eye Movement Types](https://mlsanity.com/paper/2102.02115/) (2021)
- [Evaluation of Appearance-Based Methods and Implications for Gaze-Based Applications](https://mlsanity.com/paper/1901.10906/) (2019)

## Built on by (most cited first, 13 of 13)

- [Quantifying the Impact of Motion on 2D Gaze Estimation in Real-World Mobile Interactions](https://mlsanity.com/paper/2502.10570/) (2025)
- [Modeling State Shifting via Local-Global Distillation for Event-Frame Gaze Tracking](https://mlsanity.com/paper/2404.00548/) (2024)
- [MAC-Gaze: Motion-Aware Continual Calibration for Mobile Gaze Tracking](https://mlsanity.com/paper/2505.22769/) (2025)
- [Smartphone-based Eye Tracking System using Edge Intelligence and Model Optimisation](https://mlsanity.com/paper/2408.12463/) (2024)
- [TinyGaze: Lightweight Gaze-Gesture Recognition on Commodity Mobile Devices](https://mlsanity.com/paper/2604.09658/) (2026)
- [SecureGaze: Defending Gaze Estimation Against Backdoor Attacks](https://mlsanity.com/paper/2502.20306/) (2025)
- [Evaluating Sensitivity Parameters in Smartphone-Based Gaze Estimation: A Comparative Study of Appearance-Based and Infrared Eye Trackers](https://mlsanity.com/paper/2506.11932/) (2025)
- [Deployment-Oriented Session-wise Meta-Calibration for Landmark-Based Webcam Gaze Tracking](https://mlsanity.com/paper/2603.12388/) (2026)
- [HiFiGaze: Improving Eye Tracking Accuracy Using Screen Content Knowledge](https://mlsanity.com/paper/2603.19588/) (2026)
- [A Neuro-Symbolic System for Interpretable Multimodal Physiological Signals Integration in Human Fatigue Detection](https://mlsanity.com/paper/2603.24358/) (2026)
- [Is Geometry Enough? An Evaluation of Landmark-Based Gaze Estimation](https://mlsanity.com/paper/2603.24724/) (2026)
- [Coordinate Singularities Break Conformal Coverage for Gaze and Head Pose](https://mlsanity.com/paper/2607.02565/) (2026)
- [Factor-Informed Uncertainty Distillation for Gaze Estimation](https://mlsanity.com/paper/2607.20072/) (2026)

## Abstract (arXiv)

In recent years we have witnessed an increasing number of interactive systems on handheld mobile devices which utilise gaze as a single or complementary interaction modality. This trend is driven by the enhanced computational power of these devices, higher resolution and capacity of their cameras, and improved gaze estimation accuracy obtained from advanced machine learning techniques, especially in deep learning. As the literature is fast progressing, there is a pressing need to review the state of the art, delineate the boundary, and identify the key research challenges and opportunities in gaze estimation and interaction. This paper aims to serve this purpose by presenting an end-to-end holistic view in this area, from gaze capturing sensors, to gaze estimation workflows, to deep learning techniques, and to gaze interactive applications.
