# FlipNeRF: Flipped Reflection Rays for Few-shot Novel View Synthesis

arXiv: https://arxiv.org/abs/2306.17723 · HTML: https://mlsanity.com/paper/2306.17723/

## Key facts

- Cited by 29 papers in the map (data through 14 Oct 2026).
- Builds on 39 of its 46 references that are in the map.
- First posted on arXiv 30 Jun 2023.

## Builds on (most cited first, 30 of 39)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Simple and Scalable Predictive Uncertainty Estimation using Deep Ensembles](https://mlsanity.com/paper/1612.01474/) (2016)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [Volume Rendering of Neural Implicit Surfaces](https://mlsanity.com/paper/2106.12052/) (2021)
- [PlenOctrees for Real-time Rendering of Neural Radiance Fields](https://mlsanity.com/paper/2103.14024/) (2021)
- [MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereo](https://mlsanity.com/paper/2103.15595/) (2021)
- [Depth-supervised NeRF: Fewer Views and Faster Training for Free](https://mlsanity.com/paper/2107.02791/) (2021)
- [IBRNet: Learning Multi-View Image-Based Rendering](https://mlsanity.com/paper/2102.13090/) (2021)
- [KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPs](https://mlsanity.com/paper/2103.13744/) (2021)
- [Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelines](https://mlsanity.com/paper/1905.00889/) (2019)
- [UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstruction](https://mlsanity.com/paper/2104.10078/) (2021)
- [RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputs](https://mlsanity.com/paper/2112.00724/) (2021)
- [Score Jacobian Chaining: Lifting Pretrained 2D Diffusion Models for 3D Generation](https://mlsanity.com/paper/2212.00774/) (2022)
- [Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fields](https://mlsanity.com/paper/2112.03907/) (2021)
- [FastNeRF: High-Fidelity Neural Rendering at 200FPS](https://mlsanity.com/paper/2103.10380/) (2021)
- [NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesis](https://mlsanity.com/paper/2012.03927/) (2020)
- [Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis](https://mlsanity.com/paper/2104.00677/) (2021)
- [NeRD: Neural Reflectance Decomposition from Image Collections](https://mlsanity.com/paper/2012.03918/) (2020)
- [PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relighting](https://mlsanity.com/paper/2104.00674/) (2021)
- [Dense Depth Priors for Neural Radiance Fields from Sparse Input Views](https://mlsanity.com/paper/2112.03288/) (2021)
- [GeoNeRF: Generalizing NeRF with Geometry Priors](https://mlsanity.com/paper/2111.13539/) (2021)
- [Neural Rays for Occlusion-aware Image-based Rendering](https://mlsanity.com/paper/2107.13421/) (2021)
- [Stereo Radiance Fields (SRF): Learning View Synthesis for Sparse Views of Novel Scenes](https://mlsanity.com/paper/2104.06935/) (2021)
- [GRF: Learning a General Radiance Field for 3D Representation and Rendering](https://mlsanity.com/paper/2010.04595/) (2020)
- [CodeNeRF: Disentangled Neural Radiance Fields for Object Categories](https://mlsanity.com/paper/2109.01750/) (2021)

## Built on by (most cited first, 29 of 29)

- [DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalization](https://mlsanity.com/paper/2403.06912/) (2024)
- [Binocular-Guided 3D Gaussian Splatting with View Consistency for Sparse View Synthesis](https://mlsanity.com/paper/2410.18822/) (2024)
- [GSFixer: Improving 3D Gaussian Splatting with Reference-Guided Video Diffusion Priors](https://mlsanity.com/paper/2508.09667/) (2025)
- [SparseCraft: Few-Shot Neural Reconstruction through Stereopsis Guided Geometric Linearization](https://mlsanity.com/paper/2407.14257/) (2024)
- [FrugalNeRF: Fast Convergence for Extreme Few-shot Novel View Synthesis without Learned Priors](https://mlsanity.com/paper/2410.16271/) (2024)
- [Is Vanilla MLP in Neural Radiance Field Enough for Few-shot View Synthesis?](https://mlsanity.com/paper/2403.06092/) (2024)
- [CVT-xRF: Contrastive In-Voxel Transformer for 3D Consistent Radiance Fields from Sparse Inputs](https://mlsanity.com/paper/2403.16885/) (2024)
- [Neural Radiance Field-based Visual Rendering: A Comprehensive Review](https://mlsanity.com/paper/2404.00714/) (2024)
- [Sources of Uncertainty in 3D Scene Reconstruction](https://mlsanity.com/paper/2409.06407/) (2024)
- [How to Use Diffusion Priors under Sparse Views?](https://mlsanity.com/paper/2412.02225/) (2024)
- [Fast Sun-aligned Outdoor Scene Relighting based on TensoRF](https://mlsanity.com/paper/2311.03965/) (2023)
- [AIM 2024 Sparse Neural Rendering Challenge: Dataset and Benchmark](https://mlsanity.com/paper/2409.15041/) (2024)
- [Few-shot NeRF by Adaptive Rendering Loss Regularization](https://mlsanity.com/paper/2410.17839/) (2024)
- [DWTNeRF: Boosting Few-shot Neural Radiance Fields via Discrete Wavelet Transform](https://mlsanity.com/paper/2501.12637/) (2025)
- [Martian World Model: Controllable Video Synthesis with Physically Accurate 3D Reconstructions](https://mlsanity.com/paper/2507.07978/) (2025)
- [Predictive Photometric Uncertainty in Gaussian Splatting for Novel View Synthesis](https://mlsanity.com/paper/2603.22786/) (2026)
- [CMC: Few-shot Novel View Synthesis via Cross-view Multiplane Consistency](https://mlsanity.com/paper/2402.16407/) (2024)
- [Sparse-DeRF: Deblurred Neural Radiance Fields from Sparse View](https://mlsanity.com/paper/2407.06613/) (2024)
- [Sparse-View 3D Reconstruction: Recent Advances and Open Challenges](https://mlsanity.com/paper/2507.16406/) (2025)
- [Novel View Synthesis from A Few Glimpses via Test-Time Natural Video Completion](https://mlsanity.com/paper/2511.17932/) (2025)
- [Instant Uncertainty Calibration of NeRFs Using a Meta-Calibrator](https://mlsanity.com/paper/2312.02350/) (2023)
- [FrameNeRF: A Simple and Efficient Framework for Few-shot Novel View Synthesis](https://mlsanity.com/paper/2402.14586/) (2024)
- [Multiplane Prior Guided Few-Shot Aerial Scene Rendering](https://mlsanity.com/paper/2406.04961/) (2024)
- [GeoNVS: Geometry Grounded Video Diffusion for Novel View Synthesis](https://mlsanity.com/paper/2603.14965/) (2026)
- [Can NeRFs See without Cameras?](https://mlsanity.com/paper/2505.22441/) (2025)
- [ARC-NeRF: Area Ray Casting for Broader Unseen View Coverage in Few-shot Object Rendering](https://mlsanity.com/paper/2403.10906/) (2024)
- [DivCon-NeRF: Diverse and Consistent Ray Augmentation for Few-Shot NeRF](https://mlsanity.com/paper/2503.12947/) (2025)
- [LoGoColor: Local-Global 3D Colorization for 360deg Scenes](https://mlsanity.com/paper/2512.09278/) (2025)
- [4DGS360: 360deg Gaussian Reconstruction of Dynamic Objects from a Single Video](https://mlsanity.com/paper/2603.21618/) (2026)

## Abstract (arXiv)

Neural Radiance Field (NeRF) has been a mainstream in novel view synthesis with its remarkable quality of rendered images and simple architecture. Although NeRF has been developed in various directions improving continuously its performance, the necessity of a dense set of multi-view images still exists as a stumbling block to progress for practical application. In this work, we propose FlipNeRF, a novel regularization method for few-shot novel view synthesis by utilizing our proposed flipped reflection rays. The flipped reflection rays are explicitly derived from the input ray directions and estimated normal vectors, and play a role of effective additional training rays while enabling to estimate more accurate surface normals and learn the 3D geometry effectively. Since the surface normal and the scene depth are both derived from the estimated densities along a ray, the accurate surface normal leads to more exact depth estimation, which is a key factor for few-shot novel view synthesis. Furthermore, with our proposed Uncertainty-aware Emptiness Loss and Bottleneck Feature Consistency Loss, FlipNeRF is able to estimate more reliable outputs with reducing floating artifacts effectively across the different scene structures, and enhance the feature-level consistency between the pair of the rays cast toward the photo-consistent pixels without any additional feature extractor, respectively. Our FlipNeRF achieves the SOTA performance on the multiple benchmarks across all the scenarios.
