# Landmark Guided Active Exploration with State-specific Balance Coefficient

arXiv: https://arxiv.org/abs/2306.17484 · HTML: https://mlsanity.com/paper/2306.17484/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 28 of its 34 references that are in the map.
- First posted on arXiv 30 Jun 2023.

## Builds on (most cited first, 28 of 28)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Soft Actor-Critic Algorithms and Applications](https://mlsanity.com/paper/1812.05905/) (2018)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [Data-Efficient Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1805.08296/) (2018)
- [FeUdal Networks for Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1703.01161/) (2017)
- [Hierarchical Deep Reinforcement Learning: Integrating Temporal Abstraction and Intrinsic Motivation](https://mlsanity.com/paper/1604.06057/) (2016)
- [Variational Intrinsic Control](https://mlsanity.com/paper/1611.07507/) (2016)
- [Planning with Goal-Conditioned Policies](https://mlsanity.com/paper/1911.08453/) (2019)
- [Goal-Conditioned Reinforcement Learning with Imagined Subgoals](https://mlsanity.com/paper/2107.00541/) (2021)
- [Count-Based Exploration with the Successor Representation](https://mlsanity.com/paper/1807.11622/) (2018)
- [Near-Optimal Representation Learning for Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1810.01257/) (2018)
- [Temporal Difference Models: Model-Free Deep RL for Model-Based Control](https://mlsanity.com/paper/1802.09081/) (2018)
- [World Model as a Graph: Learning Latent Landmarks for Planning](https://mlsanity.com/paper/2011.12491/) (2020)
- [Generating Adjacency-Constrained Subgoals in Hierarchical Reinforcement Learning](https://mlsanity.com/paper/2006.11485/) (2020)
- [Learning Actionable Representations with Goal-Conditioned Policies](https://mlsanity.com/paper/1811.07819/) (2018)
- [Multi-Level Discovery of Deep Options](https://mlsanity.com/paper/1703.08294/) (2017)
- [Hierarchical Planning Through Goal-Conditioned Offline Reinforcement Learning](https://mlsanity.com/paper/2205.11790/) (2022)
- [Landmark-Guided Subgoal Generation in Hierarchical Reinforcement Learning](https://mlsanity.com/paper/2110.13625/) (2021)
- [Mapping State Space using Landmarks for Universal Goal Reaching](https://mlsanity.com/paper/1908.05451/) (2019)
- [Unsupervised Learning of Goal Spaces for Intrinsically Motivated Goal Exploration](https://mlsanity.com/paper/1803.00781/) (2018)
- [Active Hierarchical Exploration with Stable Subgoal Representation Learning](https://mlsanity.com/paper/2105.14750/) (2021)
- [NavRep: Unsupervised Representations for Reinforcement Learning of Robot Navigation in Dynamic Human Environments](https://mlsanity.com/paper/2012.04406/) (2020)
- [State-Conditioned Adversarial Subgoal Generation](https://mlsanity.com/paper/2201.09635/) (2022)
- [Connecting Deep-Reinforcement-Learning-based Obstacle Avoidance with Conventional Global Planners using Waypoint Generators](https://mlsanity.com/paper/2104.03663/) (2021)
- [MemoNav: Selecting Informative Memories for Visual Navigation](https://mlsanity.com/paper/2208.09610/) (2022)

## Abstract (arXiv)

Goal-conditioned hierarchical reinforcement learning (GCHRL) decomposes long-horizon tasks into sub-tasks through a hierarchical framework and it has demonstrated promising results across a variety of domains. However, the high-level policy's action space is often excessively large, presenting a significant challenge to effective exploration and resulting in potentially inefficient training. In this paper, we design a measure of prospect for sub-goals by planning in the goal space based on the goal-conditioned value function. Building upon the measure of prospect, we propose a landmark-guided exploration strategy by integrating the measures of prospect and novelty which aims to guide the agent to explore efficiently and improve sample efficiency. In order to dynamically consider the impact of prospect and novelty on exploration, we introduce a state-specific balance coefficient to balance the significance of prospect and novelty. The experimental results demonstrate that our proposed exploration strategy significantly outperforms the baseline methods across multiple tasks.
