# Identifying Important Sensory Feedback for Learning Locomotion Skills

arXiv: https://arxiv.org/abs/2306.17101 · HTML: https://mlsanity.com/paper/2306.17101/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 34 of its 75 references that are in the map.
- First posted on arXiv 29 Jun 2023.

## Builds on (most cited first, 30 of 34)

- [Grad-CAM: Visual Explanations from Deep Networks via Gradient-based Localization](https://mlsanity.com/paper/1610.02391/) (2016)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Axiomatic Attribution for Deep Networks](https://mlsanity.com/paper/1703.01365/) (2017)
- [Deep Inside Convolutional Networks: Visualising Image Classification Models and Saliency Maps](https://mlsanity.com/paper/1312.6034/) (2013)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [Learning Important Features Through Propagating Activation Differences](https://mlsanity.com/paper/1704.02685/) (2017)
- [Striving for Simplicity: The All Convolutional Net](https://mlsanity.com/paper/1412.6806/) (2014)
- [DeepMind Control Suite](https://mlsanity.com/paper/1801.00690/) (2018)
- [QT-Opt: Scalable Deep Reinforcement Learning for Vision-Based Robotic Manipulation](https://mlsanity.com/paper/1806.10293/) (2018)
- [Learning Quadrupedal Locomotion over Challenging Terrain](https://mlsanity.com/paper/2010.11251/) (2020)
- [Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learning](https://mlsanity.com/paper/2109.11978/) (2021)
- [Learning agile and dynamic motor skills for legged robots](https://mlsanity.com/paper/1901.08652/) (2019)
- [Understanding Neural Networks Through Deep Visualization](https://mlsanity.com/paper/1506.06579/) (2015)
- [Sim-to-Real: Learning Agile Locomotion For Quadruped Robots](https://mlsanity.com/paper/1804.10332/) (2018)
- [Not Just a Black Box: Learning Important Features Through Propagating Activation Differences](https://mlsanity.com/paper/1605.01713/) (2016)
- [Learning Agile Robotic Locomotion Skills by Imitating Animals](https://mlsanity.com/paper/2004.00784/) (2020)
- [Unity: A General Platform for Intelligent Agents](https://mlsanity.com/paper/1809.02627/) (2018)
- [How to Train Your Robot with Deep Reinforcement Learning; Lessons We've Learned](https://mlsanity.com/paper/2102.02915/) (2021)
- [Rapid Locomotion via Reinforcement Learning](https://mlsanity.com/paper/2205.02824/) (2022)
- [Learning to Walk via Deep Reinforcement Learning](https://mlsanity.com/paper/1812.11103/) (2018)
- [Drug discovery with explainable artificial intelligence](https://mlsanity.com/paper/2007.00523/) (2020)
- [Concurrent Training of a Control Policy and a State Estimator for Dynamic and Robust Legged Locomotion](https://mlsanity.com/paper/2202.05481/) (2022)
- [Making Sense of Vision and Touch: Learning Multimodal Representations for Contact-Rich Tasks](https://mlsanity.com/paper/1907.13098/) (2019)
- [Legged Robots that Keep on Learning: Fine-Tuning Locomotion Policies in the Real World](https://mlsanity.com/paper/2110.05457/) (2021)
- [Multi-expert learning of adaptive legged locomotion](https://mlsanity.com/paper/2012.05810/) (2020)
- [Dynamics Randomization Revisited:A Case Study for Quadrupedal Locomotion](https://mlsanity.com/paper/2011.02404/) (2020)
- [Highly Dynamic Quadruped Locomotion via Whole-Body Impulse Control and Model Predictive Control](https://mlsanity.com/paper/1909.06586/) (2019)
- [Learning Locomotion Skills Using DeepRL: Does the Choice of Action Space Matter?](https://mlsanity.com/paper/1611.01055/) (2016)
- [CPG-RL: Learning Central Pattern Generators for Quadruped Locomotion](https://mlsanity.com/paper/2211.00458/) (2022)
- [Learning Free Gait Transition for Quadruped Robots via Phase-Guided Controller](https://mlsanity.com/paper/2201.00206/) (2022)

## Built on by (most cited first, 6 of 6)

- [ManyQuadrupeds: Learning a Single Locomotion Policy for Diverse Quadruped Robots](https://mlsanity.com/paper/2310.10486/) (2023)
- [Automatic Environment Shaping is the Next Frontier in RL](https://mlsanity.com/paper/2407.16186/) (2024)
- [Constrained Skill Discovery: Quadruped Locomotion with Unsupervised Reinforcement Learning](https://mlsanity.com/paper/2410.07877/) (2024)
- [Distilling Reinforcement Learning Policies for Interpretable Robot Locomotion: Gradient Boosting Machines and Symbolic Regression](https://mlsanity.com/paper/2403.14328/) (2024)
- [INGRID: Intelligent Generative Robotic Design Using Large Language Models](https://mlsanity.com/paper/2509.03842/) (2025)
- [What Visual Representations Do World Action Models Need?](https://mlsanity.com/paper/2610.13024/) (2026)

## Abstract (arXiv)

Robot motor skills can be learned through deep reinforcement learning (DRL) by neural networks as state-action mappings. While the selection of state observations is crucial, there has been a lack of quantitative analysis to date. Here, we present a systematic saliency analysis that quantitatively evaluates the relative importance of different feedback states for motor skills learned through DRL. Our approach can identify the most essential feedback states for locomotion skills, including balance recovery, trotting, bounding, pacing and galloping. By using only key states including joint positions, gravity vector, base linear and angular velocities, we demonstrate that a simulated quadruped robot can achieve robust performance in various test scenarios across these distinct skills. The benchmarks using task performance metrics show that locomotion skills learned with key states can achieve comparable performance to those with all states, and the task performance or learning success rate will drop significantly if key states are missing. This work provides quantitative insights into the relationship between state observations and specific types of motor skills, serving as a guideline for robot motor learning. The proposed method is applicable to differentiable state-action mapping, such as neural network based control policies, enabling the learning of a wide range of motor skills with minimal sensing dependencies.
