# Policy Space Diversity for Non-Transitive Games

arXiv: https://arxiv.org/abs/2306.16884 · HTML: https://mlsanity.com/paper/2306.16884/

## Key facts

- Cited by 15 papers in the map (data through 14 Oct 2026).
- Builds on 28 of its 56 references that are in the map.
- First posted on arXiv 29 Jun 2023.

## Builds on (most cited first, 28 of 28)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Diversity is All You Need: Learning Skills without a Reward Function](https://mlsanity.com/paper/1802.06070/) (2018)
- [Learning Robust Rewards with Adversarial Inverse Reinforcement Learning](https://mlsanity.com/paper/1710.11248/) (2017)
- [A Unified Game-Theoretic Approach to Multiagent Reinforcement Learning](https://mlsanity.com/paper/1711.00832/) (2017)
- [Human-level performance in first-person multiplayer games with population-based deep reinforcement learning](https://mlsanity.com/paper/1807.01281/) (2018)
- [Robots that can adapt like animals](https://mlsanity.com/paper/1407.3501/) (2014)
- [A Divergence Minimization Perspective on Imitation Learning Methods](https://mlsanity.com/paper/1911.02256/) (2019)
- [Deep Reinforcement Learning from Self-Play in Imperfect-Information Games](https://mlsanity.com/paper/1603.01121/) (2016)
- [Effective Diversity in Population Based Reinforcement Learning](https://mlsanity.com/paper/2002.00632/) (2020)
- [The Mechanics of n-Player Differentiable Games](https://mlsanity.com/paper/1802.05642/) (2018)
- [Open-ended Learning in Symmetric Zero-sum Games](https://mlsanity.com/paper/1901.08106/) (2019)
- [One Solution is Not All You Need: Few-Shot Extrapolation via Structured MaxEnt RL](https://mlsanity.com/paper/2010.14484/) (2020)
- [Real World Games Look Like Spinning Tops](https://mlsanity.com/paper/2004.09468/) (2020)
- [Diversity-Driven Exploration Strategy for Deep Reinforcement Learning](https://mlsanity.com/paper/1802.04564/) (2018)
- [Pipeline PSRO: A Scalable Approach for Finding Approximate Nash Equilibria in Large Games](https://mlsanity.com/paper/2006.08555/) (2020)
- [Modelling Behavioural Diversity for Learning in Open-Ended Games](https://mlsanity.com/paper/2103.07927/) (2021)
- [Discovering Diverse Multi-Agent Strategic Behavior via Reward Randomization](https://mlsanity.com/paper/2103.04564/) (2021)
- [Last-iterate Convergence in Extensive-Form Games](https://mlsanity.com/paper/2106.14326/) (2021)
- [Optimistic Regret Minimization for Extensive-Form Games via Dilated Distance-Generating Functions](https://mlsanity.com/paper/1910.10906/) (2019)
- [Near-Optimal Learning of Extensive-Form Games with Imperfect Information](https://mlsanity.com/paper/2202.01752/) (2022)
- [NeuPL: Neural Population Learning](https://mlsanity.com/paper/2202.07415/) (2022)
- [Non-local Policy Optimization via Diversity-regularized Collaborative Exploration](https://mlsanity.com/paper/2006.07781/) (2020)
- [Iterative Empirical Game Solving via Single Policy Best Response](https://mlsanity.com/paper/2106.01901/) (2021)
- [Subgame solving without common knowledge](https://mlsanity.com/paper/2106.06068/) (2021)
- [Efficient Policy Space Response Oracles](https://mlsanity.com/paper/2202.00633/) (2022)
- [Equivalence Analysis between Counterfactual Regret Minimization and Online Mirror Descent](https://mlsanity.com/paper/2110.04961/) (2021)

## Built on by (most cited first, 15 of 15)

- [Diversity-Aware Policy Optimization for Large Language Model Reasoning](https://mlsanity.com/paper/2505.23433/) (2025)
- [Vision-Zero: Scalable VLM Self-Improvement via Strategic Gamified Self-Play](https://mlsanity.com/paper/2509.25541/) (2025)
- [A Survey on Self-play Methods in Reinforcement Learning](https://mlsanity.com/paper/2408.01072/) (2024)
- [Reevaluating Policy Gradient Methods for Imperfect-Information Games](https://mlsanity.com/paper/2502.08938/) (2025)
- [Policy Space Response Oracles: A Survey](https://mlsanity.com/paper/2403.02227/) (2024)
- [HM3: Hierarchical Multi-Objective Model Merging for Pretrained Models](https://mlsanity.com/paper/2409.18893/) (2024)
- [Diversity from Human Feedback](https://mlsanity.com/paper/2310.06648/) (2023)
- [Beyond Retrieval: Learning Compact User Representations for Scalable LLM Personalization](https://mlsanity.com/paper/2606.04547/) (2026)
- [Fusion-PSRO: Nash Policy Fusion for Policy Space Response Oracles](https://mlsanity.com/paper/2405.21027/) (2024)
- [PoolFlip: A Multi-Agent Reinforcement Learning Security Environment for Cyber Defense](https://mlsanity.com/paper/2508.19488/) (2025)
- [Simulation-Free PSRO: Removing Game Simulation from Policy Space Response Oracles](https://mlsanity.com/paper/2601.05279/) (2025)
- [Rethinking Policy Diversity in Ensemble Policy Gradient in Large-Scale Reinforcement Learning](https://mlsanity.com/paper/2603.01741/) (2026)
- [NePPO: Near-Potential Policy Optimization for General-Sum Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2603.06977/) (2026)
- [Global Policy-Space Response Oracles for Two-Player Zero-Sum Games](https://mlsanity.com/paper/2605.28273/) (2026)
- [Explicit Trajectory Diversity for RL-Based Post-Training of LLM Agents](https://mlsanity.com/paper/2609.38805/) (2026)

## Abstract (arXiv)

Policy-Space Response Oracles (PSRO) is an influential algorithm framework for approximating a Nash Equilibrium (NE) in multi-agent non-transitive games. Many previous studies have been trying to promote policy diversity in PSRO. A major weakness in existing diversity metrics is that a more diverse (according to their diversity metrics) population does not necessarily mean (as we proved in the paper) a better approximation to a NE. To alleviate this problem, we propose a new diversity metric, the improvement of which guarantees a better approximation to a NE. Meanwhile, we develop a practical and well-justified method to optimize our diversity metric using only state-action samples. By incorporating our diversity regularization into the best response solving in PSRO, we obtain a new PSRO variant, Policy Space Diversity PSRO (PSD-PSRO). We present the convergence property of PSD-PSRO. Empirically, extensive experiments on various games demonstrate that PSD-PSRO is more effective in producing significantly less exploitable policies than state-of-the-art PSRO variants.
