# M3Act: Learning from Synthetic Human Group Activities

arXiv: https://arxiv.org/abs/2306.16772 · HTML: https://mlsanity.com/paper/2306.16772/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 63 of its 105 references that are in the map.
- First posted on arXiv 29 Jun 2023.

## Builds on (most cited first, 30 of 63)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real World](https://mlsanity.com/paper/1703.06907/) (2017)
- [BDD100K: A Diverse Driving Dataset for Heterogeneous Multitask Learning](https://mlsanity.com/paper/1805.04687/) (2018)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [On the Continuity of Rotation Representations in Neural Networks](https://mlsanity.com/paper/1812.07035/) (2018)
- [Human Motion Diffusion Model](https://mlsanity.com/paper/2209.14916/) (2022)
- [YOLOX: Exceeding YOLO Series in 2021](https://mlsanity.com/paper/2107.08430/) (2021)
- [Simple Online and Realtime Tracking with a Deep Association Metric](https://mlsanity.com/paper/1703.07402/) (2017)
- [Simple Online and Realtime Tracking](https://mlsanity.com/paper/1602.00763/) (2016)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [Hollywood in Homes: Crowdsourcing Data Collection for Activity Understanding](https://mlsanity.com/paper/1604.01753/) (2016)
- [NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding](https://mlsanity.com/paper/1905.04757/) (2019)
- [MOT16: A Benchmark for Multi-Object Tracking](https://mlsanity.com/paper/1603.00831/) (2016)
- [Action2Motion: Conditioned Generation of 3D Human Motions](https://mlsanity.com/paper/2007.15240/) (2020)
- [MOTR: End-to-End Multiple-Object Tracking with Transformer](https://mlsanity.com/paper/2105.03247/) (2021)
- [Learning from Synthetic Humans](https://mlsanity.com/paper/1701.01370/) (2017)
- [MOT20: A benchmark for multi object tracking in crowded scenes](https://mlsanity.com/paper/2003.09003/) (2020)
- [Observation-Centric SORT: Rethinking SORT for Robust Multi-Object Tracking](https://mlsanity.com/paper/2203.14360/) (2022)
- [A Short Note on the Kinetics-700 Human Action Dataset](https://mlsanity.com/paper/1907.06987/) (2019)
- [DanceTrack: Multi-Object Tracking in Uniform Appearance and Diverse Motion](https://mlsanity.com/paper/2111.14690/) (2021)
- [AGORA: Avatars in Geography Optimized for Regression Analysis](https://mlsanity.com/paper/2104.14643/) (2021)
- [PoseTrack: A Benchmark for Human Pose Estimation and Tracking](https://mlsanity.com/paper/1710.10000/) (2017)
- [MOTRv2: Bootstrapping End-to-End Multi-Object Tracking by Pretrained Object Detectors](https://mlsanity.com/paper/2211.09791/) (2022)
- [SHIFT: A Synthetic Driving Dataset for Continuous Multi-Task Domain Adaptation](https://mlsanity.com/paper/2206.08367/) (2022)
- [DeepCut: Joint Subset Partition and Labeling for Multi Person Pose Estimation](https://mlsanity.com/paper/1511.06645/) (2015)
- [Hierarchical Deep Temporal Models for Group Activity Recognition](https://mlsanity.com/paper/1607.02643/) (2016)

## Built on by (most cited first, 5 of 5)

- [From Words to Worlds: Transforming One-line Prompt into Immersive Multi-modal Digital Stories with Communicative LLM Agent](https://mlsanity.com/paper/2406.10478/) (2024)
- [SVLTA: Benchmarking Vision-Language Temporal Alignment via Synthetic Video Situation](https://mlsanity.com/paper/2504.05925/) (2025)
- [CHASE: Learning Convex Hull Adaptive Shift for Skeleton-based Multi-Entity Action Recognition](https://mlsanity.com/paper/2410.07153/) (2024)
- [CASIM: Composite Aware Semantic Injection for Text to Motion Generation](https://mlsanity.com/paper/2502.02063/) (2025)
- [De-biasing Skeleton-based Action Recognition with Convex Hull Adaptive Shift](https://mlsanity.com/paper/2609.32454/) (2026)

## Abstract (arXiv)

The study of complex human interactions and group activities has become a focal point in human-centric computer vision. However, progress in related tasks is often hindered by the challenges of obtaining large-scale labeled datasets from real-world scenarios. To address the limitation, we introduce M3Act, a synthetic data generator for multi-view multi-group multi-person human atomic actions and group activities. Powered by Unity Engine, M3Act features multiple semantic groups, highly diverse and photorealistic images, and a comprehensive set of annotations, which facilitates the learning of human-centered tasks across single-person, multi-person, and multi-group conditions. We demonstrate the advantages of M3Act across three core experiments. The results suggest our synthetic dataset can significantly improve the performance of several downstream methods and replace real-world datasets to reduce cost. Notably, M3Act improves the state-of-the-art MOTRv2 on DanceTrack dataset, leading to a hop on the leaderboard from 10th to 2nd place. Moreover, M3Act opens new research for controllable 3D group activity generation. We define multiple metrics and propose a competitive baseline for the novel task. Our code and data are available at our project page: http://cjerry1243.github.io/M3Act.
