# Mulsemedia Communication Research Challenges for Metaverse in 6G Wireless Systems

arXiv: https://arxiv.org/abs/2306.16359 · HTML: https://mlsanity.com/paper/2306.16359/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 28 Jun 2023.

## Built on by (most cited first, 1 of 1)

- [Generative AI for Immersive Communication: The Next Frontier in Internet-of-Senses Through 6G](https://mlsanity.com/paper/2404.01713/) (2024)

## Abstract (arXiv)

Although humans have five basic senses, sight, hearing, touch, smell, and taste, most multimedia systems in current systems only capture two of them, namely, sight and hearing. With the development of the metaverse and related technologies, there is a growing need for a more immersive media format that leverages all human senses. Multisensory media(Mulsemedia) that can stimulate multiple senses will play a critical role in the near future. This paper provides an overview of the history, background, use cases, existing research, devices, and standards of mulsemedia. Emerging mulsemedia technologies such as Extended Reality (XR) and Holographic-Type Communication (HTC) are introduced. Additionally, the challenges in mulsemedia research from the perspective of wireless communication and networking are discussed. The potential of 6G wireless systems to address these challenges is highlighted, and several research directions that can advance mulsemedia communications are identified.
