# Theater Aid System for the Visually Impaired Through Transfer Learning of Spatio-Temporal Graph Convolution Networks

arXiv: https://arxiv.org/abs/2306.16357 · HTML: https://mlsanity.com/paper/2306.16357/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 20 of its 42 references that are in the map.
- First posted on arXiv 28 Jun 2023.

## Builds on (most cited first, 20 of 20)

- [Semi-Supervised Classification with Graph Convolutional Networks](https://mlsanity.com/paper/1609.02907/) (2016)
- [A Comprehensive Survey on Graph Neural Networks](https://mlsanity.com/paper/1901.00596/) (2019)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1812.08008/) (2018)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding](https://mlsanity.com/paper/1905.04757/) (2019)
- [Quantifying the Carbon Emissions of Machine Learning](https://mlsanity.com/paper/1910.09700/) (2019)
- [Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2003.14111/) (2020)
- [Towards the Systematic Reporting of the Energy and Carbon Footprints of Machine Learning](https://mlsanity.com/paper/2002.05651/) (2020)
- [Actional-Structural Graph Convolutional Networks for Skeleton-based Action Recognition](https://mlsanity.com/paper/1904.12659/) (2019)
- [Independently Recurrent Neural Network (IndRNN): Building A Longer and Deeper RNN](https://mlsanity.com/paper/1803.04831/) (2018)
- [Interpretable 3D Human Action Analysis with Temporal Convolutional Networks](https://mlsanity.com/paper/1704.04516/) (2017)
- [LanczosNet: Multi-Scale Deep Graph Convolutional Networks](https://mlsanity.com/paper/1901.01484/) (2019)
- [Break the Ceiling: Stronger Multi-scale Deep Graph Convolutional Networks](https://mlsanity.com/paper/1906.02174/) (2019)
- [Transfer learning for time series classification](https://mlsanity.com/paper/1811.01533/) (2018)
- [Skeleton-Based Action Recognition Using Spatio-Temporal LSTM Network with Trust Gates](https://mlsanity.com/paper/1706.08276/) (2017)
- [Deep Transfer Learning for Cross-domain Activity Recognition](https://mlsanity.com/paper/1807.07963/) (2018)
- [Ensemble One-dimensional Convolution Neural Networks for Skeleton-based Action Recognition](https://mlsanity.com/paper/1801.02475/) (2018)
- [Investigating Transfer Learning in Graph Neural Networks](https://mlsanity.com/paper/2202.00740/) (2022)
- [Visual Place Representation and Recognition from Depth Images](https://mlsanity.com/paper/2112.13707/) (2021)

## Built on by (most cited first, 1 of 1)

- [Object Recognition System on a Tactile Device for Visually Impaired](https://mlsanity.com/paper/2307.02211/) (2023)

## Abstract (arXiv)

The aim of this research is to recognize human actions performed on stage to aid visually impaired and blind individuals. To achieve this, we have created a theatre human action recognition system that uses skeleton data captured by depth image as input. We collected new samples of human actions in a theatre environment, and then tested the transfer learning technique with three pre-trained Spatio-Temporal Graph Convolution Networks for skeleton-based human action recognition: the spatio-temporal graph convolution network, the two-stream adaptive graph convolution network, and the multi-scale disentangled unified graph convolution network. We selected the NTU-RGBD human action benchmark as the source domain and used our collected dataset as the target domain. We analyzed the transferability of the pre-trained models and proposed two configurations to apply and adapt the transfer learning technique to the diversity between the source and target domains. The use of transfer learning helped to improve the performance of the human action system within the context of theatre. The results indicate that Spatio-Temporal Graph Convolution Networks is positively transferred, and there was an improvement in performance compared to the baseline without transfer learning.
