# Curious Replay for Model-based Adaptation

arXiv: https://arxiv.org/abs/2306.15934 · HTML: https://mlsanity.com/paper/2306.15934/

## Key facts

- Cited by 16 papers in the map (data through 14 Oct 2026).
- Builds on 74 of its 117 references that are in the map.
- First posted on arXiv 28 Jun 2023.

## Builds on (most cited first, 30 of 74)

- [Model-Agnostic Meta-Learning for Fast Adaptation of Deep Networks](https://mlsanity.com/paper/1703.03400/) (2017)
- [Overcoming catastrophic forgetting in neural networks](https://mlsanity.com/paper/1612.00796/) (2016)
- [Learning without Forgetting](https://mlsanity.com/paper/1606.09282/) (2016)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [WILDS: A Benchmark of in-the-Wild Distribution Shifts](https://mlsanity.com/paper/2012.07421/) (2020)
- [Progressive Neural Networks](https://mlsanity.com/paper/1606.04671/) (2016)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Learning Latent Dynamics for Planning from Pixels](https://mlsanity.com/paper/1811.04551/) (2018)
- [Mastering Diverse Domains through World Models](https://mlsanity.com/paper/2301.04104/) (2023)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Experience Replay for Continual Learning](https://mlsanity.com/paper/1811.11682/) (2018)
- [Mastering Atari with Discrete World Models](https://mlsanity.com/paper/2010.02193/) (2020)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [DeepMind Control Suite](https://mlsanity.com/paper/1801.00690/) (2018)
- [Rainbow: Combining Improvements in Deep Reinforcement Learning](https://mlsanity.com/paper/1710.02298/) (2017)
- [Recurrent World Models Facilitate Policy Evolution](https://mlsanity.com/paper/1809.01999/) (2018)
- [Diversity is All You Need: Learning Skills without a Reward Function](https://mlsanity.com/paper/1802.06070/) (2018)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [Image Augmentation Is All You Need: Regularizing Deep Reinforcement Learning from Pixels](https://mlsanity.com/paper/2004.13649/) (2020)
- [RMA: Rapid Motor Adaptation for Legged Robots](https://mlsanity.com/paper/2107.04034/) (2021)
- [Model-Based Reinforcement Learning for Atari](https://mlsanity.com/paper/1903.00374/) (2019)
- [DayDreamer: World Models for Physical Robot Learning](https://mlsanity.com/paper/2206.14176/) (2022)
- [dm_control: Software and Tasks for Continuous Control](https://mlsanity.com/paper/2006.12983/) (2020)
- [Planning to Explore via Self-Supervised World Models](https://mlsanity.com/paper/2005.05960/) (2020)
- [Transformers are Sample-Efficient World Models](https://mlsanity.com/paper/2209.00588/) (2022)
- [#Exploration: A Study of Count-Based Exploration for Deep Reinforcement Learning](https://mlsanity.com/paper/1611.04717/) (2016)
- [Towards Continual Reinforcement Learning: A Review and Perspectives](https://mlsanity.com/paper/2012.13490/) (2020)
- [Distributed Prioritized Experience Replay](https://mlsanity.com/paper/1803.00933/) (2018)
- [Variational Intrinsic Control](https://mlsanity.com/paper/1611.07507/) (2016)
- [Self-Supervised Exploration via Disagreement](https://mlsanity.com/paper/1906.04161/) (2019)

## Built on by (most cited first, 16 of 16)

- [Efficient World Models with Context-Aware Tokenization](https://mlsanity.com/paper/2406.19320/) (2024)
- [A Definition of Open-Ended Learning Problems for Goal-Conditioned Agents](https://mlsanity.com/paper/2311.00344/) (2023)
- [Learning by Self-Explaining](https://mlsanity.com/paper/2309.08395/) (2023)
- [Improving Transformer World Models for Data-Efficient RL](https://mlsanity.com/paper/2502.01591/) (2025)
- [Exploring the limits of Hierarchical World Models in Reinforcement Learning](https://mlsanity.com/paper/2406.00483/) (2024)
- [Learning from Trials and Errors: Reflective Test-Time Planning for Embodied LLMs](https://mlsanity.com/paper/2602.21198/) (2026)
- [Mind the Model, Not the Agent: The Primacy Bias in Model-based RL](https://mlsanity.com/paper/2310.15017/) (2023)
- [Novelty Detection in Reinforcement Learning with World Models](https://mlsanity.com/paper/2310.08731/) (2023)
- [Learning World Models for Unconstrained Goal Navigation](https://mlsanity.com/paper/2411.02446/) (2024)
- [Simulus: Combining Improvements in Sample-Efficient World Model Agents](https://mlsanity.com/paper/2502.11537/) (2025)
- [DreamerV3-XP: Optimizing exploration through uncertainty estimation](https://mlsanity.com/paper/2510.21418/) (2025)
- [Dreamer-CDP: Improving Reconstruction-free World Models Via Continuous Deterministic Representation Prediction](https://mlsanity.com/paper/2603.07083/) (2026)
- [Learning Task-Sufficient World Models by Synergizing Agentic Exploration and Structured Modeling](https://mlsanity.com/paper/2607.04409/) (2026)
- [Exploring the Edges of Latent State Clusters for Goal-Conditioned Reinforcement Learning](https://mlsanity.com/paper/2411.01396/) (2024)
- [Space-sampled Value Decay: Forgetting Mechanisms for Non-stationary Reinforcement Learning](https://mlsanity.com/paper/2606.11797/) (2026)
- [Characterizing Replay Retention Under Dynamics Shift in Model-Based Reinforcement Learning](https://mlsanity.com/paper/2609.18167/) (2026)

## Abstract (arXiv)

Agents must be able to adapt quickly as an environment changes. We find that existing model-based reinforcement learning agents are unable to do this well, in part because of how they use past experiences to train their world model. Here, we present Curious Replay -- a form of prioritized experience replay tailored to model-based agents through use of a curiosity-based priority signal. Agents using Curious Replay exhibit improved performance in an exploration paradigm inspired by animal behavior and on the Crafter benchmark. DreamerV3 with Curious Replay surpasses state-of-the-art performance on Crafter, achieving a mean score of 19.4 that substantially improves on the previous high score of 14.5 by DreamerV3 with uniform replay, while also maintaining similar performance on the Deepmind Control Suite. Code for Curious Replay is available at https://github.com/AutonomousAgentsLab/curiousreplay
