# Physion++: Evaluating Physical Scene Understanding that Requires Online Inference of Different Physical Properties

arXiv: https://arxiv.org/abs/2306.15668 · HTML: https://mlsanity.com/paper/2306.15668/

## Key facts

- Cited by 54 papers in the map (data through 14 Oct 2026).
- Builds on 31 of its 66 references that are in the map.
- First posted on arXiv 27 Jun 2023.

## Builds on (most cited first, 30 of 31)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [Training data-efficient image transformers & distillation through attention](https://mlsanity.com/paper/2012.12877/) (2020)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [Datasheets for Datasets](https://mlsanity.com/paper/1803.09010/) (2018)
- [Learning Latent Dynamics for Planning from Pixels](https://mlsanity.com/paper/1811.04551/) (2018)
- [CLEVRER: CoLlision Events for Video REpresentation and Reasoning](https://mlsanity.com/paper/1910.01442/) (2019)
- [MONet: Unsupervised Scene Decomposition and Representation](https://mlsanity.com/paper/1901.11390/) (2019)
- [MCVD: Masked Conditional Video Diffusion for Prediction, Generation, and Interpolation](https://mlsanity.com/paper/2205.09853/) (2022)
- [Deep Visual Foresight for Planning Robot Motion](https://mlsanity.com/paper/1610.00696/) (2016)
- [RoboNet: Large-Scale Multi-Robot Learning](https://mlsanity.com/paper/1910.11215/) (2019)
- [ThreeDWorld: A Platform for Interactive Multi-Modal Physical Simulation](https://mlsanity.com/paper/2007.04954/) (2020)
- [Learning Particle Dynamics for Manipulating Rigid Bodies, Deformable Objects, and Fluids](https://mlsanity.com/paper/1810.01566/) (2018)
- [DaViT: Dual Attention Vision Transformers](https://mlsanity.com/paper/2204.03645/) (2022)
- [Learning to Poke by Poking: Experiential Learning of Intuitive Physics](https://mlsanity.com/paper/1606.07419/) (2016)
- [Physion: Evaluating Physical Prediction from Vision in Humans and Machines](https://mlsanity.com/paper/2106.08261/) (2021)
- [SlotFormer: Unsupervised Visual Dynamics Simulation with Object-Centric Models](https://mlsanity.com/paper/2210.05861/) (2022)
- [Simple Unsupervised Object-Centric Learning for Complex and Naturalistic Videos](https://mlsanity.com/paper/2205.14065/) (2022)
- [FitVid: Overfitting in Pixel-Level Video Prediction](https://mlsanity.com/paper/2106.13195/) (2021)
- [CoPhy: Counterfactual Learning of Physical Dynamics](https://mlsanity.com/paper/1909.12000/) (2019)
- [IntPhys: A Framework and Benchmark for Visual Intuitive Physics Reasoning](https://mlsanity.com/paper/1803.07616/) (2018)
- [ComPhy: Compositional Physical Reasoning of Objects and Events from Videos](https://mlsanity.com/paper/2205.01089/) (2022)
- [Learning Visual Predictive Models of Physics for Playing Billiards](https://mlsanity.com/paper/1511.07404/) (2015)
- [ShapeStacks: Learning Vision-Based Physical Intuition for Generalised Object Stacking](https://mlsanity.com/paper/1804.08018/) (2018)
- [Visual Grounding of Learned Physical Models](https://mlsanity.com/paper/2004.13664/) (2020)
- [Dynamic Visual Reasoning by Learning Differentiable Physics Models from Video and Language](https://mlsanity.com/paper/2110.15358/) (2021)
- [CRAFT: A Benchmark for Causal Reasoning About Forces and inTeractions](https://mlsanity.com/paper/2012.04293/) (2020)
- [ESPRIT: Explaining Solutions to Physical Reasoning Tasks](https://mlsanity.com/paper/2005.00730/) (2020)
- [Modeling human intuitions about liquid flow with particle-based simulation](https://mlsanity.com/paper/1809.01524/) (2018)
- [A First Principles Approach for Data-Efficient System Identification of Spring-Rod Systems via Differentiable Physics Engines](https://mlsanity.com/paper/2004.13859/) (2020)

## Built on by (most cited first, 30 of 54)

- [Video models are zero-shot learners and reasoners](https://mlsanity.com/paper/2509.20328/) (2025)
- [Do generative video models understand physical principles?](https://mlsanity.com/paper/2501.09038/) (2025)
- [AdaptiGraph: Material-Adaptive Graph-Based Neural Dynamics for Robotic Manipulation](https://mlsanity.com/paper/2407.07889/) (2024)
- [IntPhys 2: Benchmarking Intuitive Physics Understanding In Complex Synthetic Environments](https://mlsanity.com/paper/2506.09849/) (2025)
- [Exploring the Evolution of Physics Cognition in Video Generation: A Survey](https://mlsanity.com/paper/2503.21765/) (2025)
- [LLM-as-a-Verifier: A General-Purpose Verification Framework](https://mlsanity.com/paper/2607.05391/) (2026)
- [ContPhy: Continuum Physical Concept Learning and Reasoning from Videos](https://mlsanity.com/paper/2402.06119/) (2024)
- [Do Vision-Language Models Have Internal World Models? Towards an Atomic Evaluation](https://mlsanity.com/paper/2506.21876/) (2025)
- [Embodied AI: From LLMs to World Models](https://mlsanity.com/paper/2509.20021/) (2025)
- [PhysGame: Uncovering Physical Commonsense Violations in Gameplay Videos](https://mlsanity.com/paper/2412.01800/) (2024)
- [Compositional 4D Dynamic Scenes Understanding with Physics Priors for Video Question Answering](https://mlsanity.com/paper/2406.00622/) (2024)
- [Compositional Physical Reasoning of Objects and Events from Videos](https://mlsanity.com/paper/2408.02687/) (2024)
- [PhyGrasp: Generalizing Robotic Grasping with Physics-informed Large Multimodal Models](https://mlsanity.com/paper/2402.16836/) (2024)
- [PhysCodeBench: Benchmarking Physics-Aware Symbolic Simulation of 3D Scenes via Self-Corrective Multi-Agent Refinement](https://mlsanity.com/paper/2604.23580/) (2026)
- [PhysInOne: Visual Physics Learning and Reasoning in One Suite](https://mlsanity.com/paper/2604.09415/) (2026)
- [MiraBench: Evaluating Action-Conditioned Reliability in Robotic World Models](https://mlsanity.com/paper/2605.29360/) (2026)
- [Physics-IQ Verified](https://mlsanity.com/paper/2606.18943/) (2026)
- [Benchmarks for Physical Reasoning AI](https://mlsanity.com/paper/2312.10728/) (2023)
- [What-If World: A Causal Benchmark for General World Models in Embodied Scenarios](https://mlsanity.com/paper/2605.27589/) (2026)
- [CAUSAL3D: A Comprehensive Benchmark for Causal Learning from Visual Data](https://mlsanity.com/paper/2503.04852/) (2025)
- [VisPhyWorld: Probing Physical Reasoning via Code-Driven Video Reconstruction](https://mlsanity.com/paper/2602.13294/) (2026)
- [Seeing is Not Reasoning: MVPBench for Graph-based Evaluation of Multi-path Visual Physical CoT](https://mlsanity.com/paper/2505.24182/) (2025)
- [Inferring Dynamic Physical Properties from Video Foundation Models](https://mlsanity.com/paper/2510.02311/) (2025)
- [PhyCo: Learning Controllable Physical Priors for Generative Motion](https://mlsanity.com/paper/2604.28169/) (2026)
- [MPMWorlds: Material-Point-Method Simulations for Inferring and Extrapolating Physical Dynamics](https://mlsanity.com/paper/2606.01538/) (2026)
- [Self-Supervised Learning of Motion Concepts by Optimizing Counterfactuals](https://mlsanity.com/paper/2503.19953/) (2025)
- [Aligning Perception, Reasoning, Modeling and Interaction: A Survey on Physical AI](https://mlsanity.com/paper/2510.04978/) (2025)
- [MaNGO - Adaptable Graph Network Simulators via Meta-Learning](https://mlsanity.com/paper/2510.05874/) (2025)
- [World Models: A Comprehensive Survey of Architectures, Methodologies, Reasoning Paradigms, and Applications](https://mlsanity.com/paper/2606.00133/) (2026)
- [4DCodeBench: Benchmarking Agents on Inverse Graphics of Dynamic Scenes](https://mlsanity.com/paper/2610.03715/) (2026)

## Abstract (arXiv)

General physical scene understanding requires more than simply localizing and recognizing objects -- it requires knowledge that objects can have different latent properties (e.g., mass or elasticity), and that those properties affect the outcome of physical events. While there has been great progress in physical and video prediction models in recent years, benchmarks to test their performance typically do not require an understanding that objects have individual physical properties, or at best test only those properties that are directly observable (e.g., size or color). This work proposes a novel dataset and benchmark, termed Physion++, that rigorously evaluates visual physical prediction in artificial systems under circumstances where those predictions rely on accurate estimates of the latent physical properties of objects in the scene. Specifically, we test scenarios where accurate prediction relies on estimates of properties such as mass, friction, elasticity, and deformability, and where the values of those properties can only be inferred by observing how objects move and interact with other objects or fluids. We evaluate the performance of a number of state-of-the-art prediction models that span a variety of levels of learning vs. built-in knowledge, and compare that performance to a set of human predictions. We find that models that have been trained using standard regimes and datasets do not spontaneously learn to make inferences about latent properties, but also that models that encode objectness and physical states tend to make better predictions. However, there is still a huge gap between all models and human performance, and all models' predictions correlate poorly with those made by humans, suggesting that no state-of-the-art model is learning to make physical predictions in a human-like way. Project page: https://dingmyu.github.io/physion_v2/
