# Measuring Sociality in Driving Interaction

arXiv: https://arxiv.org/abs/2306.13992 · HTML: https://mlsanity.com/paper/2306.13992/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Cooperative and V2X driving, one of 9 directions in End-to-end autonomous driving.
- Builds on 13 of its 40 references that are in the map.
- First posted on arXiv 24 Jun 2023.

## Placed in

- End-to-end autonomous driving / [Cooperative and V2X driving](https://mlsanity.com/driving/cooperative-and-v2x-driving/)

## Builds on (most cited first, 13 of 13)

- [The highD Dataset: A Drone Dataset of Naturalistic Vehicle Trajectories on German Highways for Validation of Highly Automated Driving Systems](https://mlsanity.com/paper/1810.05642/) (2018)
- [Autonomous Vehicles that Interact with Pedestrians: A Survey of Theory and Practice](https://mlsanity.com/paper/1805.11773/) (2018)
- [Conditional Predictive Behavior Planning with Inverse Reinforcement Learning for Human-like Autonomous Driving](https://mlsanity.com/paper/2212.08787/) (2022)
- [Human-Like Decision Making for Autonomous Driving: A Noncooperative Game Theoretic Approach](https://mlsanity.com/paper/2005.11064/) (2020)
- [Deep Interactive Motion Prediction and Planning: Playing Games with Motion Prediction Models](https://mlsanity.com/paper/2204.02392/) (2022)
- [Game-Theoretic Modeling of Driver and Vehicle Interactions for Verification and Validation of Autonomous Vehicle Control Systems](https://mlsanity.com/paper/1608.08589/) (2016)
- [A Real-Time Game Theoretic Planner for Autonomous Two-Player Drone Racing](https://mlsanity.com/paper/1801.02302/) (2018)
- [An Integrated Framework of Decision Making and Motion Planning for Autonomous Vehicles Considering Social Behaviors](https://mlsanity.com/paper/2005.11059/) (2020)
- [Adaptive Game-Theoretic Decision Making for Autonomous Vehicle Control at Roundabouts](https://mlsanity.com/paper/1810.00829/) (2018)
- [Interactive Decision Making for Autonomous Vehicles in Dense Traffic](https://mlsanity.com/paper/1909.12914/) (2019)
- [On Social Interactions of Merging Behaviors at Highway On-Ramps in Congested Traffic](https://mlsanity.com/paper/2008.06156/) (2020)
- [How Shall I Drive? Interaction Modeling and Motion Planning towards Empathetic and Socially-Graceful Driving](https://mlsanity.com/paper/1901.10013/) (2019)
- [An Interaction-aware Evaluation Method for Highly Automated Vehicles](https://mlsanity.com/paper/2102.11462/) (2021)

## Abstract (arXiv)

Interacting with other human road users is one of the most challenging tasks for autonomous vehicles. For congruent driving behaviors, it is essential to recognize and comprehend sociality, encompassing both implicit social norms and individualized social preferences of human drivers. To understand and quantify the complex sociality in driving interactions, we propose a Virtual-Game-based Interaction Model (VGIM) that is parameterized by a social preference measurement, Interaction Preference Value (IPV). The IPV is designed to capture the driver's relative inclination towards individual rewards over group rewards. A method for identifying IPV from observed driving trajectory is also developed, with which we assessed human drivers' IPV using driving data recorded in a typical interactive driving scenario, the unprotected left turn. Our findings reveal that (1) human drivers exhibit particular social preference patterns while undertaking specific tasks, such as turning left or proceeding straight; (2) competitive actions could be strategically conducted by human drivers in order to coordinate with others. Finally, we discuss the potential of learning sociality-aware navigation from human demonstrations by incorporating a rule-based humanlike IPV expressing strategy into VGIM and optimization-based motion planners. Simulation experiments demonstrate that (1) IPV identification improves the motion prediction performance in interactive driving scenarios and (2) the dynamic IPV expressing strategy extracted from human driving data makes it possible to reproduce humanlike coordination patterns in the driving interaction.
