# Taming the Exponential Action Set: Sublinear Regret and Fast Convergence to Nash Equilibrium in Online Congestion Games

arXiv: https://arxiv.org/abs/2306.13673 · HTML: https://mlsanity.com/paper/2306.13673/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 9 of its 31 references that are in the map.
- First posted on arXiv 19 Jun 2023.

## Builds on (most cited first, 9 of 9)

- [Fast Convergence of Regularized Learning in Games](https://mlsanity.com/paper/1507.00407/) (2015)
- [Near-Optimal No-Regret Learning in General Games](https://mlsanity.com/paper/2108.06924/) (2021)
- [Hedging in games: Faster convergence of external and swap regrets](https://mlsanity.com/paper/2006.04953/) (2020)
- [Adaptive Learning in Continuous Games: Optimal Regret Bounds and Convergence to Nash Equilibrium](https://mlsanity.com/paper/2104.12761/) (2021)
- [Multiplicative Weights Update with Constant Step-Size in Congestion Games: Convergence, Limit Cycles and Chaos](https://mlsanity.com/paper/1703.01138/) (2017)
- [A Counter-Example to Karlin's Strong Conjecture for Fictitious Play](https://mlsanity.com/paper/1412.4840/) (2014)
- [Learning in Congestion Games with Bandit Feedback](https://mlsanity.com/paper/2206.01880/) (2022)
- [Generalized Mirror Descents in Congestion Games](https://mlsanity.com/paper/1605.07774/) (2016)
- [Exponentially fast convergence to (strict) equilibrium via hedging](https://mlsanity.com/paper/1607.08863/) (2016)

## Built on by (most cited first, 2 of 2)

- [Learning Optimal Tax Design in Nonatomic Congestion Games](https://mlsanity.com/paper/2402.07437/) (2024)
- [Convergence to Nash Equilibrium and No-regret Guarantee in (Markov) Potential Games](https://mlsanity.com/paper/2404.06516/) (2024)

## Abstract (arXiv)

The congestion game is a powerful model that encompasses a range of engineering systems such as traffic networks and resource allocation. It describes the behavior of a group of agents who share a common set of F facilities and take actions as subsets with k facilities. In this work, we study the online formulation of congestion games, where agents participate in the game repeatedly and observe feedback with randomness. We propose CongestEXP, a decentralized algorithm that applies the classic exponential weights method. By maintaining weights on the facility level, the regret bound of CongestEXP avoids the exponential dependence on the size of possible facility sets, i.e., binomFk ≈ Fk, and scales only linearly with F. Specifically, we show that CongestEXP attains a regret upper bound of O(kF√T) for every individual player, where T is the time horizon. On the other hand, exploiting the exponential growth of weights enables CongestEXP to achieve a fast convergence rate. If a strict Nash equilibrium exists, we show that CongestEXP can converge to the strict Nash policy almost exponentially fast in O(Fexp(-t1-α)), where t is the number of iterations and α ∈ (1/2, 1).
