# Inferring Hierarchical Structure in Multi-Room Maze Environments

arXiv: https://arxiv.org/abs/2306.13546 · HTML: https://mlsanity.com/paper/2306.13546/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 9 of its 22 references that are in the map.
- First posted on arXiv 23 Jun 2023.

## Builds on (most cited first, 9 of 9)

- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Mastering Atari with Discrete World Models](https://mlsanity.com/paper/2010.02193/) (2020)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [Self-labelling via simultaneous clustering and representation learning](https://mlsanity.com/paper/1911.05371/) (2019)
- [Evaluating Long-Term Memory in 3D Mazes](https://mlsanity.com/paper/2210.13383/) (2022)
- [Interesting Object, Curious Agent: Learning Task-Agnostic Exploration](https://mlsanity.com/paper/2111.13119/) (2021)
- [Choreographer: Learning and Adapting Skills in Imagination](https://mlsanity.com/paper/2211.13350/) (2022)
- [Home Run: Finding Your Way Home by Imagining Trajectories](https://mlsanity.com/paper/2208.10914/) (2022)

## Abstract (arXiv)

Cognitive maps play a crucial role in facilitating flexible behaviour by representing spatial and conceptual relationships within an environment. The ability to learn and infer the underlying structure of the environment is crucial for effective exploration and navigation. This paper introduces a hierarchical active inference model addressing the challenge of inferring structure in the world from pixel-based observations. We propose a three-layer hierarchical model consisting of a cognitive map, an allocentric, and an egocentric world model, combining curiosity-driven exploration with goal-oriented behaviour at the different levels of reasoning from context to place to motion. This allows for efficient exploration and goal-directed search in room-structured mini-grid environments.
