# A Graph Neural Network Approach for Temporal Mesh Blending and Correspondence

arXiv: https://arxiv.org/abs/2306.13452 · HTML: https://mlsanity.com/paper/2306.13452/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 12 of its 22 references that are in the map.
- First posted on arXiv 23 Jun 2023.

## Builds on (most cited first, 12 of 12)

- [VIBE: Video Inference for Human Body Pose and Shape Estimation](https://mlsanity.com/paper/1912.05656/) (2019)
- [On human motion prediction using recurrent neural networks](https://mlsanity.com/paper/1705.02445/) (2017)
- [Learning 3D Human Dynamics from Video](https://mlsanity.com/paper/1812.01601/) (2018)
- [Structural-RNN: Deep Learning on Spatio-Temporal Graphs](https://mlsanity.com/paper/1511.05298/) (2015)
- [Robust Motion In-betweening](https://mlsanity.com/paper/2102.04942/) (2021)
- [HP-GAN: Probabilistic 3D human motion prediction via GAN](https://mlsanity.com/paper/1711.09561/) (2017)
- [Progressive Pose Attention Transfer for Person Image Generation](https://mlsanity.com/paper/1904.03349/) (2019)
- [DwNet: Dense warp-based network for pose-guided human video generation](https://mlsanity.com/paper/1910.09139/) (2019)
- [Dense Intrinsic Appearance Flow for Human Pose Transfer](https://mlsanity.com/paper/1903.11326/) (2019)
- [A Neural Temporal Model for Human Motion Prediction](https://mlsanity.com/paper/1809.03036/) (2018)
- [Action-Agnostic Human Pose Forecasting](https://mlsanity.com/paper/1810.09676/) (2018)
- [Modeling Human Motion with Quaternion-based Neural Networks](https://mlsanity.com/paper/1901.07677/) (2019)

## Abstract (arXiv)

We have proposed a self-supervised deep learning framework for solving the mesh blending problem in scenarios where the meshes are not in correspondence. To solve this problem, we have developed Red-Blue MPNN, a novel graph neural network that processes an augmented graph to estimate the correspondence. We have designed a novel conditional refinement scheme to find the exact correspondence when certain conditions are satisfied. We further develop a graph neural network that takes the aligned meshes and the time value as input and fuses this information to process further and generate the desired result. Using motion capture datasets and human mesh designing software, we create a large-scale synthetic dataset consisting of temporal sequences of human meshes in motion. Our results demonstrate that our approach generates realistic deformation of body parts given complex inputs.
