# CLUE: Calibrated Latent Guidance for Offline Reinforcement Learning

arXiv: https://arxiv.org/abs/2306.13412 · HTML: https://mlsanity.com/paper/2306.13412/

## Key facts

- Cited by 11 papers in the map (data through 14 Oct 2026).
- Placed in Offline RL algorithms, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 48 of its 69 references that are in the map.
- First posted on arXiv 23 Jun 2023.

## Placed in

- Offline RL and imitation learning from data / [Offline RL algorithms](https://mlsanity.com/offlinerl/offline-rl-algorithms/)

## Builds on (most cited first, 30 of 48)

- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [A Minimalist Approach to Offline Reinforcement Learning](https://mlsanity.com/paper/2106.06860/) (2021)
- [Diversity is All You Need: Learning Skills without a Reward Function](https://mlsanity.com/paper/1802.06070/) (2018)
- [QT-Opt: Scalable Deep Reinforcement Learning for Vision-Based Robotic Manipulation](https://mlsanity.com/paper/1806.10293/) (2018)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [Planning to Explore via Self-Supervised World Models](https://mlsanity.com/paper/2005.05960/) (2020)
- [Reward learning from human preferences and demonstrations in Atari](https://mlsanity.com/paper/1811.06521/) (2018)
- [Dynamics-Aware Unsupervised Discovery of Skills](https://mlsanity.com/paper/1907.01657/) (2019)
- [#Exploration: A Study of Count-Based Exploration for Deep Reinforcement Learning](https://mlsanity.com/paper/1611.04717/) (2016)
- [Self-Supervised Exploration via Disagreement](https://mlsanity.com/paper/1906.04161/) (2019)
- [Count-Based Exploration with Neural Density Models](https://mlsanity.com/paper/1703.01310/) (2017)
- [Never Give Up: Learning Directed Exploration Strategies](https://mlsanity.com/paper/2002.06038/) (2020)
- [IQ-Learn: Inverse soft-Q Learning for Imitation](https://mlsanity.com/paper/2106.12142/) (2021)
- [Efficient Exploration via State Marginal Matching](https://mlsanity.com/paper/1906.05274/) (2019)
- [Imitation Learning via Off-Policy Distribution Matching](https://mlsanity.com/paper/1912.05032/) (2019)
- [Behavior From the Void: Unsupervised Active Pre-Training](https://mlsanity.com/paper/2103.04551/) (2021)
- [URLB: Unsupervised Reinforcement Learning Benchmark](https://mlsanity.com/paper/2110.15191/) (2021)
- [End-to-End Robotic Reinforcement Learning without Reward Engineering](https://mlsanity.com/paper/1904.07854/) (2019)
- [Explore, Discover and Learn: Unsupervised Discovery of State-Covering Skills](https://mlsanity.com/paper/2002.03647/) (2020)
- [Rapid Exploration for Open-World Navigation with Latent Goal Models](https://mlsanity.com/paper/2104.05859/) (2021)
- [State Entropy Maximization with Random Encoders for Efficient Exploration](https://mlsanity.com/paper/2102.09430/) (2021)
- [Discriminator-Weighted Offline Imitation Learning from Suboptimal Demonstrations](https://mlsanity.com/paper/2207.10050/) (2022)
- [Of Moments and Matching: A Game-Theoretic Framework for Closing the Imitation Gap](https://mlsanity.com/paper/2103.03236/) (2021)
- [InfoBot: Transfer and Exploration via the Information Bottleneck](https://mlsanity.com/paper/1901.10902/) (2019)
- [Supported Policy Optimization for Offline Reinforcement Learning](https://mlsanity.com/paper/2202.06239/) (2022)
- [Offline Learning from Demonstrations and Unlabeled Experience](https://mlsanity.com/paper/2011.13885/) (2020)

## Built on by (most cited first, 11 of 11)

- [A Survey on Imitation Learning for Contact-Rich Tasks in Robotics](https://mlsanity.com/paper/2506.13498/) (2025)
- [Align Your Intents: Offline Imitation Learning via Optimal Transport](https://mlsanity.com/paper/2402.13037/) (2024)
- [Offline Imitation Learning with Variational Counterfactual Reasoning](https://mlsanity.com/paper/2310.04706/) (2023)
- [DIDI: Diffusion-Guided Diversity for Offline Behavioral Generation](https://mlsanity.com/paper/2405.14790/) (2024)
- [Discovering Multiple Solutions from a Single Task in Offline Reinforcement Learning](https://mlsanity.com/paper/2406.05993/) (2024)
- [Context-Former: Stitching via Latent Conditioned Sequence Modeling](https://mlsanity.com/paper/2401.16452/) (2024)
- [Dual-Force: Enhanced Offline Diversity Maximization under Imitation Constraints](https://mlsanity.com/paper/2501.04426/) (2025)
- [Dataset Clustering for Improved Offline Policy Learning](https://mlsanity.com/paper/2402.09550/) (2024)
- [From Novelty to Imitation: Self-Distilled Rewards for Offline Reinforcement Learning](https://mlsanity.com/paper/2507.12815/) (2025)
- [Imitating from auxiliary imperfect demonstrations via Adversarial Density Weighted Regression](https://mlsanity.com/paper/2405.20351/) (2024)
- [Minimal Ingredients for Reward Assignment from Expert Demonstrations](https://mlsanity.com/paper/2506.06793/) (2025)

## Abstract (arXiv)

Offline reinforcement learning (RL) aims to learn an optimal policy from pre-collected and labeled datasets, which eliminates the time-consuming data collection in online RL. However, offline RL still bears a large burden of specifying/handcrafting extrinsic rewards for each transition in the offline data. As a remedy for the labor-intensive labeling, we propose to endow offline RL tasks with a few expert data and utilize the limited expert data to drive intrinsic rewards, thus eliminating the need for extrinsic rewards. To achieve that, we introduce Calibrated Latent gUidancE (CLUE), which utilizes a conditional variational auto-encoder to learn a latent space such that intrinsic rewards can be directly qualified over the latent space. CLUE's key idea is to align the intrinsic rewards consistent with the expert intention via enforcing the embeddings of expert data to a calibrated contextual representation. We instantiate the expert-driven intrinsic rewards in sparse-reward offline RL tasks, offline imitation learning (IL) tasks, and unsupervised offline RL tasks. Empirically, we find that CLUE can effectively improve the sparse-reward offline RL performance, outperform the state-of-the-art offline IL baselines, and discover diverse skills from static reward-free offline data.
