# Learning Scene Flow With Skeleton Guidance For 3D Action Recognition

arXiv: https://arxiv.org/abs/2306.13285 · HTML: https://mlsanity.com/paper/2306.13285/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 31 of its 62 references that are in the map.
- First posted on arXiv 23 Jun 2023.

## Builds on (most cited first, 30 of 31)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Identity Mappings in Deep Residual Networks](https://mlsanity.com/paper/1603.05027/) (2016)
- [Spatial Transformer Networks](https://mlsanity.com/paper/1506.02025/) (2015)
- [Two-Stream Convolutional Networks for Action Recognition in Videos](https://mlsanity.com/paper/1406.2199/) (2014)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [Temporal Convolutional Networks for Action Segmentation and Detection](https://mlsanity.com/paper/1611.05267/) (2016)
- [Residual Attention Network for Image Classification](https://mlsanity.com/paper/1704.06904/) (2017)
- [Convolutional Two-Stream Network Fusion for Video Action Recognition](https://mlsanity.com/paper/1604.06573/) (2016)
- [Spatio-Temporal LSTM with Trust Gates for 3D Human Action Recognition](https://mlsanity.com/paper/1607.07043/) (2016)
- [An End-to-End Spatio-Temporal Attention Model for Human Action Recognition from Skeleton Data](https://mlsanity.com/paper/1611.06067/) (2016)
- [A New Representation of Skeleton Sequences for 3D Action Recognition](https://mlsanity.com/paper/1703.03492/) (2017)
- [Interpretable 3D Human Action Analysis with Temporal Convolutional Networks](https://mlsanity.com/paper/1704.04516/) (2017)
- [VideoLSTM Convolves, Attends and Flows for Action Recognition](https://mlsanity.com/paper/1607.01794/) (2016)
- [Multimodal Deep Learning for Robust RGB-D Object Recognition](https://mlsanity.com/paper/1507.06821/) (2015)
- [Real-time Action Recognition with Enhanced Motion Vector CNNs](https://mlsanity.com/paper/1604.07669/) (2016)
- [Action Recognition using Visual Attention](https://mlsanity.com/paper/1511.04119/) (2015)
- [Deep Learning on Lie Groups for Skeleton-based Action Recognition](https://mlsanity.com/paper/1612.05877/) (2016)
- [On the Integration of Optical Flow and Action Recognition](https://mlsanity.com/paper/1712.08416/) (2017)
- [Unsupervised Learning of Long-Term Motion Dynamics for Videos](https://mlsanity.com/paper/1701.01821/) (2017)
- [Gated Siamese Convolutional Neural Network Architecture for Human Re-Identification](https://mlsanity.com/paper/1607.08378/) (2016)
- [Histogram of Oriented Principal Components for Cross-View Action Recognition](https://mlsanity.com/paper/1409.6813/) (2014)
- [Deep Multimodal Feature Analysis for Action Recognition in RGB+D Videos](https://mlsanity.com/paper/1603.07120/) (2016)
- [Human Action Recognition: Pose-based Attention draws focus to Hands](https://mlsanity.com/paper/1712.08002/) (2017)
- [Scene Flow to Action Map: A New Representation for RGB-D based Action Recognition with Convolutional Neural Networks](https://mlsanity.com/paper/1702.08652/) (2017)
- [Deep Affordance-grounded Sensorimotor Object Recognition](https://mlsanity.com/paper/1704.02787/) (2017)
- [Body Joint guided 3D Deep Convolutional Descriptors for Action Recognition](https://mlsanity.com/paper/1704.07160/) (2017)
- [Two-Stream RNN/CNN for Action Recognition in 3D Videos](https://mlsanity.com/paper/1703.09783/) (2017)
- [Multimodal Multipart Learning for Action Recognition in Depth Videos](https://mlsanity.com/paper/1507.08761/) (2015)
- [Learning Approximate Stochastic Transition Models](https://mlsanity.com/paper/1710.09718/) (2017)
- [Action-Attending Graphic Neural Network](https://mlsanity.com/paper/1711.06427/) (2017)

## Abstract (arXiv)

Among the existing modalities for 3D action recognition, 3D flow has been poorly examined, although conveying rich motion information cues for human actions. Presumably, its susceptibility to noise renders it intractable, thus challenging the learning process within deep models. This work demonstrates the use of 3D flow sequence by a deep spatiotemporal model and further proposes an incremental two-level spatial attention mechanism, guided from skeleton domain, for emphasizing motion features close to the body joint areas and according to their informativeness. Towards this end, an extended deep skeleton model is also introduced to learn the most discriminant action motion dynamics, so as to estimate an informativeness score for each joint. Subsequently, a late fusion scheme is adopted between the two models for learning the high level cross-modal correlations. Experimental results on the currently largest and most challenging dataset NTU RGB+D, demonstrate the effectiveness of the proposed approach, achieving state-of-the-art results.
