# Can Differentiable Decision Trees Enable Interpretable Reward Learning from Human Feedback?

arXiv: https://arxiv.org/abs/2306.13004 · HTML: https://mlsanity.com/paper/2306.13004/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Reward modeling and RLHF, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- Builds on 40 of its 67 references that are in the map.
- First posted on arXiv 22 Jun 2023.

## Placed in

- LLM alignment / RLHF / preference optimisation / [Reward modeling and RLHF](https://mlsanity.com/alignment/reward-modeling-and-rlhf/)

## Builds on (most cited first, 30 of 40)

- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Deep Reinforcement Learning at the Edge of the Statistical Precipice](https://mlsanity.com/paper/2108.13264/) (2021)
- [Explaining Explanations: An Overview of Interpretability of Machine Learning](https://mlsanity.com/paper/1806.00069/) (2018)
- [Scalable agent alignment via reward modeling: a research direction](https://mlsanity.com/paper/1811.07871/) (2018)
- [Guided Cost Learning: Deep Inverse Optimal Control via Policy Optimization](https://mlsanity.com/paper/1603.00448/) (2016)
- [Reward learning from human preferences and demonstrations in Atari](https://mlsanity.com/paper/1811.06521/) (2018)
- [PEBBLE: Feedback-Efficient Interactive Reinforcement Learning via Relabeling Experience and Unsupervised Pre-training](https://mlsanity.com/paper/2106.05091/) (2021)
- [Extrapolating Beyond Suboptimal Demonstrations via Inverse Reinforcement Learning from Observations](https://mlsanity.com/paper/1904.06387/) (2019)
- [Distilling a Neural Network Into a Soft Decision Tree](https://mlsanity.com/paper/1711.09784/) (2017)
- [Reward Machines: Exploiting Reward Function Structure in Reinforcement Learning](https://mlsanity.com/paper/2010.03950/) (2020)
- [Visual Interpretability for Deep Learning: a Survey](https://mlsanity.com/paper/1802.00614/) (2018)
- [Toward Transparent AI: A Survey on Interpreting the Inner Structures of Deep Neural Networks](https://mlsanity.com/paper/2207.13243/) (2022)
- [Reward-rational (implicit) choice: A unifying formalism for reward learning](https://mlsanity.com/paper/2002.04833/) (2020)
- [XIRL: Cross-embodiment Inverse Reinforcement Learning](https://mlsanity.com/paper/2106.03911/) (2021)
- [Explainability in Deep Reinforcement Learning](https://mlsanity.com/paper/2008.06693/) (2020)
- [Few-Shot Preference Learning for Human-in-the-Loop RL](https://mlsanity.com/paper/2212.03363/) (2022)
- [Research Priorities for Robust and Beneficial Artificial Intelligence](https://mlsanity.com/paper/1602.03506/) (2016)
- [Asking Easy Questions: A User-Friendly Approach to Active Reward Learning](https://mlsanity.com/paper/1910.04365/) (2019)
- [Adaptive Neural Trees](https://mlsanity.com/paper/1807.06699/) (2018)
- [Quantifying Differences in Reward Functions](https://mlsanity.com/paper/2006.13900/) (2020)
- [The Tree Ensemble Layer: Differentiability meets Conditional Computation](https://mlsanity.com/paper/2002.07772/) (2020)
- [Empirical Design in Reinforcement Learning](https://mlsanity.com/paper/2304.01315/) (2023)
- [Causal Confusion and Reward Misidentification in Preference-Based Reward Learning](https://mlsanity.com/paper/2204.06601/) (2022)
- [Understanding Learned Reward Functions](https://mlsanity.com/paper/2012.05862/) (2020)
- [Pragmatic-Pedagogic Value Alignment](https://mlsanity.com/paper/1707.06354/) (2017)
- [Temporal-Logic-Based Reward Shaping for Continuing Reinforcement Learning Tasks](https://mlsanity.com/paper/2007.01498/) (2020)
- [Inverse reinforcement learning for video games](https://mlsanity.com/paper/1810.10593/) (2018)
- [The Effect of Modeling Human Rationality Level on Learning Rewards from Multiple Feedback Types](https://mlsanity.com/paper/2208.10687/) (2022)

## Abstract (arXiv)

Reinforcement Learning from Human Feedback (RLHF) has emerged as a popular paradigm for capturing human intent to alleviate the challenges of hand-crafting the reward values. Despite the increasing interest in RLHF, most works learn black box reward functions that while expressive are difficult to interpret and often require running the whole costly process of RL before we can even decipher if these frameworks are actually aligned with human preferences. We propose and evaluate a novel approach for learning expressive and interpretable reward functions from preferences using Differentiable Decision Trees (DDTs). Our experiments across several domains, including CartPole, Visual Gridworld environments and Atari games, provide evidence that the tree structure of our learned reward function is useful in determining the extent to which the reward function is aligned with human preferences. We also provide experimental evidence that not only shows that reward DDTs can often achieve competitive RL performance when compared with larger capacity deep neural network reward functions but also demonstrates the diagnostic utility of our framework in checking alignment of learned reward functions. We also observe that the choice between soft and hard (argmax) output of reward DDT reveals a tension between wanting highly shaped rewards to ensure good RL performance, while also wanting simpler, more interpretable rewards. Videos and code, are available at: https://sites.google.com/view/ddt-rlhf
