# AdCraft: An Advanced Reinforcement Learning Benchmark Environment for Search Engine Marketing Optimization

arXiv: https://arxiv.org/abs/2306.11971 · HTML: https://mlsanity.com/paper/2306.11971/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 15 of its 36 references that are in the map.
- First posted on arXiv 21 Jun 2023.

## Builds on (most cited first, 15 of 15)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [DeepMind Control Suite](https://mlsanity.com/paper/1801.00690/) (2018)
- [An Introduction to Deep Reinforcement Learning](https://mlsanity.com/paper/1811.12560/) (2018)
- [Real-Time Bidding by Reinforcement Learning in Display Advertising](https://mlsanity.com/paper/1701.02490/) (2017)
- [Real-Time Bidding with Multi-Agent Reinforcement Learning in Display Advertising](https://mlsanity.com/paper/1802.09756/) (2018)
- [Budget Constrained Bidding by Model-free Reinforcement Learning in Display Advertising](https://mlsanity.com/paper/1802.08365/) (2018)
- [Alchemy: A benchmark and analysis toolkit for meta-reinforcement learning agents](https://mlsanity.com/paper/2102.02926/) (2021)
- [Deep Reinforcement Learning for Sponsored Search Real-time Bidding](https://mlsanity.com/paper/1803.00259/) (2018)
- [Deep reinforcement learning for search, recommendation, and online advertising: a survey](https://mlsanity.com/paper/1812.07127/) (2018)

## Built on by (most cited first, 2 of 2)

- [AuctionNet: A Novel Benchmark for Decision-Making in Large-Scale Games](https://mlsanity.com/paper/2412.10798/) (2024)
- [PlatformBid: An Auto-Bidding Benchmark from a Unified Advertising Platform's Perspective](https://mlsanity.com/paper/2607.27265/) (2026)

## Abstract (arXiv)

We introduce AdCraft, a novel benchmark environment for the Reinforcement Learning (RL) community distinguished by its stochastic and non-stationary properties. The environment simulates bidding and budgeting dynamics within Search Engine Marketing (SEM), a digital marketing technique utilizing paid advertising to enhance the visibility of websites on search engine results pages (SERPs). The performance of SEM advertisement campaigns depends on several factors, including keyword selection, ad design, bid management, budget adjustments, and performance monitoring. Deep RL recently emerged as a potential strategy to optimize campaign profitability within the complex and dynamic landscape of SEM, but it requires substantial data, which may be costly or infeasible to acquire in practice. Our customizable environment enables practitioners to assess and enhance the robustness of RL algorithms pertinent to SEM bid and budget management without such costs. Through a series of experiments within the environment, we demonstrate the challenges imposed on agent convergence and performance by sparsity and non-stationarity. We hope these challenges further encourage discourse and development around effective strategies for managing real-world uncertainties.
