# How can objects help action recognition?

arXiv: https://arxiv.org/abs/2306.11726 · HTML: https://mlsanity.com/paper/2306.11726/

## Key facts

- Cited by 21 papers in the map (data through 14 Oct 2026).
- Builds on 54 of its 59 references that are in the map.
- First posted on arXiv 20 Jun 2023.

## Builds on (most cited first, 30 of 54)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networks](https://mlsanity.com/paper/1506.01497/) (2015)
- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [Layer Normalization](https://mlsanity.com/paper/1607.06450/) (2016)
- [Rethinking the Inception Architecture for Computer Vision](https://mlsanity.com/paper/1512.00567/) (2015)
- [mixup: Beyond Empirical Risk Minimization](https://mlsanity.com/paper/1710.09412/) (2017)
- [Categorical Reparameterization with Gumbel-Softmax](https://mlsanity.com/paper/1611.01144/) (2016)
- [Masked-attention Mask Transformer for Universal Image Segmentation](https://mlsanity.com/paper/2112.01527/) (2021)
- [The Kinetics Human Action Video Dataset](https://mlsanity.com/paper/1705.06950/) (2017)
- [SlowFast Networks for Video Recognition](https://mlsanity.com/paper/1812.03982/) (2018)
- [Is Space-Time Attention All You Need for Video Understanding?](https://mlsanity.com/paper/2102.05095/) (2021)
- [ViViT: A Video Vision Transformer](https://mlsanity.com/paper/2103.15691/) (2021)
- [VideoMAE: Masked Autoencoders are Data-Efficient Learners for Self-Supervised Video Pre-Training](https://mlsanity.com/paper/2203.12602/) (2022)
- [Objects as Points](https://mlsanity.com/paper/1904.07850/) (2019)
- [The "something something" video database for learning and evaluating visual common sense](https://mlsanity.com/paper/1706.04261/) (2017)
- [Video Swin Transformer](https://mlsanity.com/paper/2106.13230/) (2021)
- [Token Merging: Your ViT But Faster](https://mlsanity.com/paper/2210.09461/) (2022)
- [Deep Networks with Stochastic Depth](https://mlsanity.com/paper/1603.09382/) (2016)
- [Multiscale Vision Transformers](https://mlsanity.com/paper/2104.11227/) (2021)
- [Object-Centric Learning with Slot Attention](https://mlsanity.com/paper/2006.15055/) (2020)
- [Simple Online and Realtime Tracking](https://mlsanity.com/paper/1602.00763/) (2016)
- [DynamicViT: Efficient Vision Transformers with Dynamic Token Sparsification](https://mlsanity.com/paper/2106.02034/) (2021)
- [TSM: Temporal Shift Module for Efficient Video Understanding](https://mlsanity.com/paper/1811.08383/) (2018)
- [Exploring Plain Vision Transformer Backbones for Object Detection](https://mlsanity.com/paper/2203.16527/) (2022)
- [Detecting Twenty-thousand Classes using Image-level Supervision](https://mlsanity.com/paper/2201.02605/) (2022)
- [MViTv2: Improved Multiscale Vision Transformers for Classification and Detection](https://mlsanity.com/paper/2112.01526/) (2021)
- [Masked Autoencoders As Spatiotemporal Learners](https://mlsanity.com/paper/2205.09113/) (2022)
- [AdaViT: Adaptive Tokens for Efficient Vision Transformer](https://mlsanity.com/paper/2112.07658/) (2021)

## Built on by (most cited first, 21 of 21)

- [Helping Hands: An Object-Aware Ego-Centric Video Recognition Model](https://mlsanity.com/paper/2308.07918/) (2023)
- [Object-centric Video Representation for Long-term Action Anticipation](https://mlsanity.com/paper/2311.00180/) (2023)
- [OneVision-Encoder: Codec-Aligned Sparsity as a Foundational Principle for Multimodal Intelligence](https://mlsanity.com/paper/2602.08683/) (2026)
- [Do Egocentric Video-Language Models Truly Understand Hand-Object Interactions?](https://mlsanity.com/paper/2405.17719/) (2024)
- [Simultaneous Detection and Interaction Reasoning for Object-Centric Action Recognition](https://mlsanity.com/paper/2404.11903/) (2024)
- [Principles of Visual Tokens for Efficient Video Understanding](https://mlsanity.com/paper/2411.13626/) (2024)
- [The PanAf-FGBG Dataset: Understanding the Impact of Backgrounds in Wildlife Behaviour Recognition](https://mlsanity.com/paper/2502.21201/) (2025)
- [Learning Causal Domain-Invariant Temporal Dynamics for Few-Shot Action Recognition](https://mlsanity.com/paper/2402.12706/) (2024)
- [Extending Video Masked Autoencoders to 128 frames](https://mlsanity.com/paper/2411.13683/) (2024)
- [Anticipating Object State Changes in Long Procedural Videos](https://mlsanity.com/paper/2405.12789/) (2024)
- [Joint Image-Instance Spatial-Temporal Attention for Few-shot Action Recognition](https://mlsanity.com/paper/2503.14430/) (2025)
- [Zero-Shot Temporal Interaction Localization for Egocentric Videos](https://mlsanity.com/paper/2506.03662/) (2025)
- [Video, How Do Your Tokens Merge?](https://mlsanity.com/paper/2506.03885/) (2025)
- [Punching Bag vs. Punching Person: Motion Transferability in Videos](https://mlsanity.com/paper/2508.00085/) (2025)
- [Prompt-guided Disentangled Representation for Action Recognition](https://mlsanity.com/paper/2509.21783/) (2025)
- [DAOS: A Multimodal In-cabin Behavior Monitoring with Driver Action-Object Synergy Dataset](https://mlsanity.com/paper/2601.11990/) (2026)
- [Exploiting Regional Information Transformer for Single Image Deraining](https://mlsanity.com/paper/2402.16033/) (2024)
- [FALCON: Future-Aware Learning with Contextual Object-Centric Pretraining for UAV Action Recognition](https://mlsanity.com/paper/2409.18300/) (2024)
- [LSC-ADL: An Activity of Daily Living (ADL)-Annotated Lifelog Dataset Generated via Semi-Automatic Clustering](https://mlsanity.com/paper/2504.02060/) (2025)
- [Clink! Chop! Thud! -- Learning Object Sounds from Real-World Interactions](https://mlsanity.com/paper/2510.02313/) (2025)
- [Knowledge-guided Disentanglement with Atomic Actions for Action Recognition](https://mlsanity.com/paper/2607.26097/) (2026)

## Abstract (arXiv)

Current state-of-the-art video models process a video clip as a long sequence of spatio-temporal tokens. However, they do not explicitly model objects, their interactions across the video, and instead process all the tokens in the video. In this paper, we investigate how we can use knowledge of objects to design better video models, namely to process fewer tokens and to improve recognition accuracy. This is in contrast to prior works which either drop tokens at the cost of accuracy, or increase accuracy whilst also increasing the computation required. First, we propose an object-guided token sampling strategy that enables us to retain a small fraction of the input tokens with minimal impact on accuracy. And second, we propose an object-aware attention module that enriches our feature representation with object information and improves overall accuracy. Our resulting framework achieves better performance when using fewer tokens than strong baselines. In particular, we match our baseline with 30%, 40%, and 60% of the input tokens on SomethingElse, Something-something v2, and Epic-Kitchens, respectively. When we use our model to process the same number of tokens as our baseline, we improve by 0.6 to 4.2 points on these datasets.
