# HabiCrowd: A High Performance Simulator for Crowd-Aware Visual Navigation

arXiv: https://arxiv.org/abs/2306.11377 · HTML: https://mlsanity.com/paper/2306.11377/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Builds on 42 of its 78 references that are in the map.
- First posted on arXiv 20 Jun 2023.

## Builds on (most cited first, 30 of 42)

- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning](https://mlsanity.com/paper/2108.10470/) (2021)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AI](https://mlsanity.com/paper/2109.08238/) (2021)
- [On Evaluation of Embodied Navigation Agents](https://mlsanity.com/paper/1807.06757/) (2018)
- [Habitat 2.0: Training Home Assistants to Rearrange their Habitat](https://mlsanity.com/paper/2106.14405/) (2021)
- [Gibson Env: Real-World Perception for Embodied Agents](https://mlsanity.com/paper/1808.10654/) (2018)
- [Object Goal Navigation using Goal-Oriented Semantic Exploration](https://mlsanity.com/paper/2007.00643/) (2020)
- [DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Frames](https://mlsanity.com/paper/1911.00357/) (2019)
- [Deep Visual Foresight for Planning Robot Motion](https://mlsanity.com/paper/1610.00696/) (2016)
- [A Survey of Embodied AI: From Simulators to Research Tasks](https://mlsanity.com/paper/2103.04918/) (2021)
- [Cognitive Mapping and Planning for Visual Navigation](https://mlsanity.com/paper/1702.03920/) (2017)
- [Simple but Effective: CLIP Embeddings for Embodied AI](https://mlsanity.com/paper/2111.09888/) (2021)
- [Crowd-Robot Interaction: Crowd-aware Robot Navigation with Attention-based Deep Reinforcement Learning](https://mlsanity.com/paper/1809.08835/) (2018)
- [BEHAVIOR: Benchmark for Everyday Household Activities in Virtual, Interactive, and Ecological Environments](https://mlsanity.com/paper/2108.03332/) (2021)
- [PONI: Potential Functions for ObjectGoal Navigation with Interaction-free Learning](https://mlsanity.com/paper/2201.10029/) (2022)
- [Socially Aware Motion Planning with Deep Reinforcement Learning](https://mlsanity.com/paper/1703.08862/) (2017)
- [Visual Semantic Navigation using Scene Priors](https://mlsanity.com/paper/1810.06543/) (2018)
- [Habitat-Web: Learning Embodied Object-Search Strategies from Human Demonstrations at Scale](https://mlsanity.com/paper/2204.03514/) (2022)
- [Habitat-Matterport 3D Semantics Dataset](https://mlsanity.com/paper/2210.05633/) (2022)
- [ManipulaTHOR: A Framework for Visual Object Manipulation](https://mlsanity.com/paper/2104.11213/) (2021)
- [Help, Anna! Visual Navigation with Natural Multimodal Assistance via Retrospective Curiosity-Encouraging Imitation Learning](https://mlsanity.com/paper/1909.01871/) (2019)
- [PIRLNav: Pretraining with Imitation and RL Finetuning for ObjectNav](https://mlsanity.com/paper/2301.07302/) (2023)
- [Vision-based Navigation with Language-based Assistance via Imitation Learning with Indirect Intervention](https://mlsanity.com/paper/1812.04155/) (2018)
- [OVRL-V2: A simple state-of-art baseline for ImageNav and ObjectNav](https://mlsanity.com/paper/2303.07798/) (2023)
- [MIME: Human-Aware 3D Scene Generation](https://mlsanity.com/paper/2212.04360/) (2022)
- [Deep Visual MPC-Policy Learning for Navigation](https://mlsanity.com/paper/1903.02749/) (2019)
- [Deep Federated Learning for Autonomous Driving](https://mlsanity.com/paper/2110.05754/) (2021)
- [Combining Optimal Control and Learning for Visual Navigation in Novel Environments](https://mlsanity.com/paper/1903.02531/) (2019)
- [Retrospectives on the Embodied AI Workshop](https://mlsanity.com/paper/2210.06849/) (2022)

## Built on by (most cited first, 9 of 9)

- [Grasp-Anything: Large-scale Grasp Dataset from Foundation Models](https://mlsanity.com/paper/2309.09818/) (2023)
- [From Cognition to Precognition: A Future-Aware Framework for Social Navigation](https://mlsanity.com/paper/2409.13244/) (2024)
- [HA-VLN 2.0: An Open Benchmark and Leaderboard for Human-Aware Navigation in Discrete and Continuous Environments with Dynamic Multi-Human Interactions](https://mlsanity.com/paper/2503.14229/) (2025)
- [Learning to Terminate in Object Navigation](https://mlsanity.com/paper/2309.16164/) (2023)
- [CoNav: A Benchmark for Human-Centered Collaborative Navigation](https://mlsanity.com/paper/2406.02425/) (2024)
- [FreeAskWorld: An Interactive and Closed-Loop Simulator for Human-Centric Embodied AI](https://mlsanity.com/paper/2511.13524/) (2025)
- [Learning to Navigate Socially Through Proactive Risk Perception](https://mlsanity.com/paper/2510.07871/) (2025)
- [RVN-Bench: A Benchmark for Reactive Visual Navigation](https://mlsanity.com/paper/2603.03953/) (2026)
- [DynActiveGS: Active Gaussian Splatting for Dynamic Scene Reconstruction](https://mlsanity.com/paper/2608.01178/) (2026)

## Abstract (arXiv)

Visual navigation, a foundational aspect of Embodied AI (E-AI), has been significantly studied in the past few years. While many 3D simulators have been introduced to support visual navigation tasks, scarcely works have been directed towards combining human dynamics, creating the gap between simulation and real-world applications. Furthermore, current 3D simulators incorporating human dynamics have several limitations, particularly in terms of computational efficiency, which is a promise of E-AI simulators. To overcome these shortcomings, we introduce HabiCrowd, the first standard benchmark for crowd-aware visual navigation that integrates a crowd dynamics model with diverse human settings into photorealistic environments. Empirical evaluations demonstrate that our proposed human dynamics model achieves state-of-the-art performance in collision avoidance, while exhibiting superior computational efficiency compared to its counterparts. We leverage HabiCrowd to conduct several comprehensive studies on crowd-aware visual navigation tasks and human-robot interactions. The source code and data can be found at https://habicrowd.github.io/.
