# Adversarial Search and Tracking with Multiagent Reinforcement Learning in Sparsely Observable Environment

arXiv: https://arxiv.org/abs/2306.11301 · HTML: https://mlsanity.com/paper/2306.11301/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 12 of its 41 references that are in the map.
- First posted on arXiv 20 Jun 2023.

## Builds on (most cited first, 12 of 12)

- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2003.08839/) (2020)
- [Opponent Modeling in Deep Reinforcement Learning](https://mlsanity.com/paper/1609.05559/) (2016)
- [Learning Policy Representations in Multiagent Systems](https://mlsanity.com/paper/1806.06464/) (2018)
- [Model-Based Opponent Modeling](https://mlsanity.com/paper/2108.01843/) (2021)
- [Learning Models of Adversarial Agent Behavior under Partial Observability](https://mlsanity.com/paper/2306.11168/) (2023)
- [Learning Continuous Control Policies for Information-Theoretic Active Perception](https://mlsanity.com/paper/2209.12427/) (2022)
- [Lucid Dreaming for Experience Replay: Refreshing Past States with the Current Policy](https://mlsanity.com/paper/2009.13736/) (2020)
- [Policy Learning for Active Target Tracking over Continuous SE(3) Trajectories](https://mlsanity.com/paper/2212.01498/) (2022)
- [Multi-Agent Active Search using Detection and Location Uncertainty](https://mlsanity.com/paper/2203.04524/) (2022)

## Built on by (most cited first, 2 of 2)

- [Efficient Trajectory Forecasting and Generation with Conditional Flow Matching](https://mlsanity.com/paper/2403.10809/) (2024)
- [Diffusion-Reinforcement Learning Hierarchical Motion Planning in Multi-agent Adversarial Games](https://mlsanity.com/paper/2403.10794/) (2024)

## Abstract (arXiv)

We study a search and tracking (S&T) problem where a team of dynamic search agents must collaborate to track an adversarial, evasive agent. The heterogeneous search team may only have access to a limited number of past adversary trajectories within a large search space. This problem is challenging for both model-based searching and reinforcement learning (RL) methods since the adversary exhibits reactionary and deceptive evasive behaviors in a large space leading to sparse detections for the search agents. To address this challenge, we propose a novel Multi-Agent RL (MARL) framework that leverages the estimated adversary location from our learnable filtering model. We show that our MARL architecture can outperform all baselines and achieves a 46% increase in detection rate.
