# LARG, Language-based Automatic Reward and Goal Generation

arXiv: https://arxiv.org/abs/2306.10985 · HTML: https://mlsanity.com/paper/2306.10985/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 23 of its 30 references that are in the map.
- First posted on arXiv 19 Jun 2023.

## Builds on (most cited first, 23 of 23)

- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Exploring the Limits of Transfer Learning with a Unified Text-to-Text Transformer](https://mlsanity.com/paper/1910.10683/) (2019)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Survey of Hallucination in Natural Language Generation](https://mlsanity.com/paper/2202.03629/) (2022)
- [RT-1: Robotics Transformer for Real-World Control at Scale](https://mlsanity.com/paper/2212.06817/) (2022)
- [Code as Policies: Language Model Programs for Embodied Control](https://mlsanity.com/paper/2209.07753/) (2022)
- [Inner Monologue: Embodied Reasoning through Planning with Language Models](https://mlsanity.com/paper/2207.05608/) (2022)
- [Language Models as Zero-Shot Planners: Extracting Actionable Knowledge for Embodied Agents](https://mlsanity.com/paper/2201.07207/) (2022)
- [LM-Nav: Robotic Navigation with Large Pre-Trained Models of Language, Vision, and Action](https://mlsanity.com/paper/2207.04429/) (2022)
- [VIMA: General Robot Manipulation with Multimodal Prompts](https://mlsanity.com/paper/2210.03094/) (2022)
- [Deep Reinforcement Learning for Robotic Manipulation with Asynchronous Off-Policy Updates](https://mlsanity.com/paper/1610.00633/) (2016)
- [HG-DAgger: Interactive Imitation Learning with Human Experts](https://mlsanity.com/paper/1810.02890/) (2018)
- [Reward Design with Language Models](https://mlsanity.com/paper/2303.00001/) (2023)
- [Multi-Goal Reinforcement Learning: Challenging Robotics Environments and Request for Research](https://mlsanity.com/paper/1802.09464/) (2018)
- [Visual Reinforcement Learning with Imagined Goals](https://mlsanity.com/paper/1807.04742/) (2018)
- [Asymmetric self-play for automatic goal discovery in robotic manipulation](https://mlsanity.com/paper/2101.04882/) (2021)
- [Correct Me if I am Wrong: Interactive Learning for Robotic Manipulation](https://mlsanity.com/paper/2110.03316/) (2021)
- [Multi-modal Transfer Learning for Grasping Transparent and Specular Objects](https://mlsanity.com/paper/2006.00028/) (2020)
- [Language-Conditioned Goal Generation: a New Approach to Language Grounding for RL](https://mlsanity.com/paper/2006.07043/) (2020)
- [A Survey of Deep Network Solutions for Learning Control in Robotics: From Reinforcement to Imitation](https://mlsanity.com/paper/1612.07139/) (2016)
- [Feature-Based Transfer Learning for Robotic Push Manipulation](https://mlsanity.com/paper/1905.03720/) (2019)

## Built on by (most cited first, 2 of 2)

- [VoxPoser: Composable 3D Value Maps for Robotic Manipulation with Language Models](https://mlsanity.com/paper/2307.05973/) (2023)
- [From Goal-Conditioned to Language-Conditioned Agents via Vision-Language Models](https://mlsanity.com/paper/2409.16024/) (2024)

## Abstract (arXiv)

Goal-conditioned and Multi-Task Reinforcement Learning (GCRL and MTRL) address numerous problems related to robot learning, including locomotion, navigation, and manipulation scenarios. Recent works focusing on language-defined robotic manipulation tasks have led to the tedious production of massive human annotations to create dataset of textual descriptions associated with trajectories. To leverage reinforcement learning with text-based task descriptions, we need to produce reward functions associated with individual tasks in a scalable manner. In this paper, we leverage recent capabilities of Large Language Models (LLMs) and introduce larg, Language-based Automatic Reward and Goal Generation, an approach that converts a text-based task description into its corresponding reward and goal-generation functions We evaluate our approach for robotic manipulation and demonstrate its ability to train and execute policies in a scalable manner, without the need for handcrafted reward functions.
