# Enhancing the Prediction of Emotional Experience in Movies using Deep Neural Networks: The Significance of Audio and Language

arXiv: https://arxiv.org/abs/2306.10397 · HTML: https://mlsanity.com/paper/2306.10397/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 11 of its 27 references that are in the map.
- First posted on arXiv 17 Jun 2023.

## Builds on (most cited first, 11 of 11)

- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [Distributed Representations of Words and Phrases and their Compositionality](https://mlsanity.com/paper/1310.4546/) (2013)
- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [Inception-v4, Inception-ResNet and the Impact of Residual Connections on Learning](https://mlsanity.com/paper/1602.07261/) (2016)
- [Bottom-Up and Top-Down Attention for Image Captioning and Visual Question Answering](https://mlsanity.com/paper/1707.07998/) (2017)
- [SoundNet: Learning Sound Representations from Unlabeled Video](https://mlsanity.com/paper/1610.09001/) (2016)
- [Places: An Image Database for Deep Scene Understanding](https://mlsanity.com/paper/1610.02055/) (2016)
- [Plug-and-Play CNN for Crowd Motion Analysis: An Application in Abnormal Event Detection](https://mlsanity.com/paper/1610.00307/) (2016)
- [Multimodal Deep Models for Predicting Affective Responses Evoked by Movies](https://mlsanity.com/paper/1909.06957/) (2019)
- [Emotion-Based Crowd Representation for Abnormality Detection](https://mlsanity.com/paper/1607.07646/) (2016)

## Abstract (arXiv)

Our paper focuses on making use of deep neural network models to accurately predict the range of human emotions experienced during watching movies. In this certain setup, there exist three clear-cut input modalities that considerably influence the experienced emotions: visual cues derived from RGB video frames, auditory components encompassing sounds, speech, and music, and linguistic elements encompassing actors' dialogues. Emotions are commonly described using a two-factor model including valence (ranging from happy to sad) and arousal (indicating the intensity of the emotion). In this regard, a Plethora of works have presented a multitude of models aiming to predict valence and arousal from video content. However, non of these models contain all three modalities, with language being consistently eliminated across all of them. In this study, we comprehensively combine all modalities and conduct an analysis to ascertain the importance of each in predicting valence and arousal. Making use of pre-trained neural networks, we represent each input modality in our study. In order to process visual input, we employ pre-trained convolutional neural networks to recognize scenes[1], objects[2], and actions[3,4]. For audio processing, we utilize a specialized neural network designed for handling sound-related tasks, namely SoundNet[5]. Finally, Bidirectional Encoder Representations from Transformers (BERT) models are used to extract linguistic features[6] in our analysis. We report results on the COGNIMUSE dataset[7], where our proposed model outperforms the current state-of-the-art approaches. Surprisingly, our findings reveal that language significantly influences the experienced arousal, while sound emerges as the primary determinant for predicting valence. In contrast, the visual modality exhibits the least impact among all modalities in predicting emotions.
