# Vanishing Bias Heuristic-guided Reinforcement Learning Algorithm

arXiv: https://arxiv.org/abs/2306.10216 · HTML: https://mlsanity.com/paper/2306.10216/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 6 of its 10 references that are in the map.
- First posted on arXiv 17 Jun 2023.

## Builds on (most cited first, 6 of 6)

- [Parameter-Efficient Transfer Learning for NLP](https://mlsanity.com/paper/1902.00751/) (2019)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [Few-Shot Learning with Graph Neural Networks](https://mlsanity.com/paper/1711.04043/) (2017)
- [Reinforcement Learning with A* and a Deep Heuristic](https://mlsanity.com/paper/1811.07745/) (2018)

## Built on by (most cited first, 2 of 2)

- [Robotic Test Tube Rearrangement Using Combined Reinforcement Learning and Motion Planning](https://mlsanity.com/paper/2401.09772/) (2024)
- [When Does External Guidance Help LLM Reasoning? A Bias-Variance Theory of Guidance-Augmented GRPO](https://mlsanity.com/paper/2610.06861/) (2026)

## Abstract (arXiv)

Reinforcement Learning has achieved tremendous success in the many Atari games. In this paper we explored with the lunar lander environment and implemented classical methods including Q-Learning, SARSA, MC as well as tiling coding. We also implemented Neural Network based methods including DQN, Double DQN, Clipped DQN. On top of these, we proposed a new algorithm called Heuristic RL which utilizes heuristic to guide the early stage training while alleviating the introduced human bias. Our experiments showed promising results for our proposed methods in the lunar lander environment.
