# Creating Multi-Level Skill Hierarchies in Reinforcement Learning

arXiv: https://arxiv.org/abs/2306.09980 · HTML: https://mlsanity.com/paper/2306.09980/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 6 of its 44 references that are in the map.
- First posted on arXiv 16 Jun 2023.

## Builds on (most cited first, 6 of 6)

- [The Option-Critic Architecture](https://mlsanity.com/paper/1609.05140/) (2016)
- [A Laplacian Framework for Option Discovery in Reinforcement Learning](https://mlsanity.com/paper/1703.00956/) (2017)
- [Multi-Level Discovery of Deep Options](https://mlsanity.com/paper/1703.08294/) (2017)
- [Learning Abstract Options](https://mlsanity.com/paper/1810.11583/) (2018)
- [Discovering Options for Exploration by Minimizing Cover Time](https://mlsanity.com/paper/1903.00606/) (2019)
- [Successor Options: An Option Discovery Framework for Reinforcement Learning](https://mlsanity.com/paper/1905.05731/) (2019)

## Built on by (most cited first, 5 of 5)

- [SCALAR: Learning and Composing Skills through LLM Guided Symbolic Planning and Deep RL Grounding](https://mlsanity.com/paper/2603.09036/) (2026)
- [Structural Information-based Hierarchical Diffusion for Offline Reinforcement Learning](https://mlsanity.com/paper/2509.21942/) (2025)
- [Subgoal-Guided Policy Heuristic Search with Learned Subgoals](https://mlsanity.com/paper/2506.07255/) (2025)
- [Accelerating Task Generalisation with Multi-Level Skill Hierarchies](https://mlsanity.com/paper/2411.02998/) (2024)
- [Structure-Induced Information for Rerooting Levin Tree Search](https://mlsanity.com/paper/2605.30664/) (2026)

## Abstract (arXiv)

What is a useful skill hierarchy for an autonomous agent? We propose an answer based on a graphical representation of how the interaction between an agent and its environment may unfold. Our approach uses modularity maximisation as a central organising principle to expose the structure of the interaction graph at multiple levels of abstraction. The result is a collection of skills that operate at varying time scales, organised into a hierarchy, where skills that operate over longer time scales are composed of skills that operate over shorter time scales. The entire skill hierarchy is generated automatically, with no human intervention, including the skills themselves (their behaviour, when they can be called, and when they terminate) as well as the hierarchical dependency structure between them. In a wide range of environments, this approach generates skill hierarchies that are intuitively appealing and that considerably improve the learning performance of the agent.
