# Listener Model for the PhotoBook Referential Game with CLIPScores as Implicit Reference Chain

arXiv: https://arxiv.org/abs/2306.09607 · HTML: https://mlsanity.com/paper/2306.09607/

## Key facts

- No citing papers in the map yet (data through 7 Oct 2026).
- Builds on 25 of its 32 references that are in the map.
- First posted on arXiv 16 Jun 2023.

## Builds on (most cited first, 25 of 25)

- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [BERTScore: Evaluating Text Generation with BERT](https://mlsanity.com/paper/1904.09675/) (2019)
- [Parameter-Efficient Transfer Learning for NLP](https://mlsanity.com/paper/1902.00751/) (2019)
- [SegFormer: Simple and Efficient Design for Semantic Segmentation with Transformers](https://mlsanity.com/paper/2105.15203/) (2021)
- [Visual Genome: Connecting Language and Vision Using Crowdsourced Dense Image Annotations](https://mlsanity.com/paper/1602.07332/) (2016)
- [CLIPScore: A Reference-free Evaluation Metric for Image Captioning](https://mlsanity.com/paper/2104.08718/) (2021)
- [FiLM: Visual Reasoning with a General Conditioning Layer](https://mlsanity.com/paper/1709.07871/) (2017)
- [ViLBERT: Pretraining Task-Agnostic Visiolinguistic Representations for Vision-and-Language Tasks](https://mlsanity.com/paper/1908.02265/) (2019)
- [DeBERTa: Decoding-enhanced BERT with Disentangled Attention](https://mlsanity.com/paper/2006.03654/) (2020)
- [SuperGlue: Learning Feature Matching with Graph Neural Networks](https://mlsanity.com/paper/1911.11763/) (2019)
- [Towards a Unified View of Parameter-Efficient Transfer Learning](https://mlsanity.com/paper/2110.04366/) (2021)
- [SPICE: Semantic Propositional Image Caption Evaluation](https://mlsanity.com/paper/1607.08822/) (2016)
- [OFA: Unifying Architectures, Tasks, and Modalities Through a Simple Sequence-to-Sequence Learning Framework](https://mlsanity.com/paper/2202.03052/) (2022)
- [GuessWhat?! Visual object discovery through multi-modal dialogue](https://mlsanity.com/paper/1611.08481/) (2016)
- [Learning Symmetric Collaborative Dialogue Agents with Dynamic Knowledge Graph Embeddings](https://mlsanity.com/paper/1704.07130/) (2017)
- [The PhotoBook Dataset: Building Common Ground through Visually-Grounded Dialogue](https://mlsanity.com/paper/1906.01530/) (2019)
- [MuseMorphose: Full-Song and Fine-Grained Piano Music Style Transfer with One Transformer VAE](https://mlsanity.com/paper/2105.04090/) (2021)
- [A Natural Language Corpus of Common Grounding under Continuous and Partially-Observable Context](https://mlsanity.com/paper/1907.03399/) (2019)
- [Refer, Reuse, Reduce: Generating Subsequent References in Visual and Conversational Contexts](https://mlsanity.com/paper/2011.04554/) (2020)
- [Reference-Centric Models for Grounded Collaborative Dialogue](https://mlsanity.com/paper/2109.05042/) (2021)
- [Learning Better Visual Dialog Agents with Pretrained Visual-Linguistic Representation](https://mlsanity.com/paper/2105.11541/) (2021)

## Abstract (arXiv)

PhotoBook is a collaborative dialogue game where two players receive private, partially-overlapping sets of images and resolve which images they have in common. It presents machines with a great challenge to learn how people build common ground around multimodal context to communicate effectively. Methods developed in the literature, however, cannot be deployed to real gameplay since they only tackle some subtasks of the game, and they require additional reference chains inputs, whose extraction process is imperfect. Therefore, we propose a reference chain-free listener model that directly addresses the game's predictive task, i.e., deciding whether an image is shared with partner. Our DeBERTa-based listener model reads the full dialogue, and utilizes CLIPScore features to assess utterance-image relevance. We achieve >77% accuracy on unseen sets of images/game themes, outperforming baseline by >17 points.
