# Granger Causal Interaction Skill Chains

arXiv: https://arxiv.org/abs/2306.09509 · HTML: https://mlsanity.com/paper/2306.09509/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 30 of its 50 references that are in the map.
- First posted on arXiv 15 Jun 2023.

## Builds on (most cited first, 30 of 30)

- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Rainbow: Combining Improvements in Deep Reinforcement Learning](https://mlsanity.com/paper/1710.02298/) (2017)
- [Diversity is All You Need: Learning Skills without a Reward Function](https://mlsanity.com/paper/1802.06070/) (2018)
- [robosuite: A Modular Simulation Framework and Benchmark for Robot Learning](https://mlsanity.com/paper/2009.12293/) (2020)
- [The Option-Critic Architecture](https://mlsanity.com/paper/1609.05140/) (2016)
- [Relay Policy Learning: Solving Long-Horizon Tasks via Imitation and Reinforcement Learning](https://mlsanity.com/paper/1910.11956/) (2019)
- [Dynamics-Aware Unsupervised Discovery of Skills](https://mlsanity.com/paper/1907.01657/) (2019)
- [Large-Scale Study of Curiosity-Driven Learning](https://mlsanity.com/paper/1808.04355/) (2018)
- [MOTS: Multi-Object Tracking and Segmentation](https://mlsanity.com/paper/1902.03604/) (2019)
- [SPACE: Unsupervised Object-Oriented Scene Representation via Spatial Attention and Decomposition](https://mlsanity.com/paper/2001.02407/) (2020)
- [A Review of Robot Learning for Manipulation: Challenges, Representations, and Algorithms](https://mlsanity.com/paper/1907.03146/) (2019)
- [RIDE: Rewarding Impact-Driven Exploration for Procedurally-Generated Environments](https://mlsanity.com/paper/2002.12292/) (2020)
- [A Laplacian Framework for Option Discovery in Reinforcement Learning](https://mlsanity.com/paper/1703.00956/) (2017)
- [Entity Abstraction in Visual Model-Based Reinforcement Learning](https://mlsanity.com/paper/1910.12827/) (2019)
- [Episodic Curiosity through Reachability](https://mlsanity.com/paper/1810.02274/) (2018)
- [Causal Discovery in Physical Systems from Videos](https://mlsanity.com/paper/2007.00631/) (2020)
- [Causal Influence Detection for Improving Efficiency in Reinforcement Learning](https://mlsanity.com/paper/2106.03443/) (2021)
- [Latent Space Policies for Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1804.02808/) (2018)
- [Causal Dynamics Learning for Task-Independent State Abstraction](https://mlsanity.com/paper/2206.13452/) (2022)
- [Schema Networks: Zero-shot Transfer with a Generative Causal Model of Intuitive Physics](https://mlsanity.com/paper/1706.04317/) (2017)
- [When Waiting is not an Option : Learning Options with a Deliberation Cost](https://mlsanity.com/paper/1709.04571/) (2017)
- [Exploration via Hindsight Goal Generation](https://mlsanity.com/paper/1906.04279/) (2019)
- [Structured Object-Aware Physics Prediction for Video Modeling and Planning](https://mlsanity.com/paper/1910.02425/) (2019)
- [Action Schema Networks: Generalised Policies with Deep Learning](https://mlsanity.com/paper/1709.04271/) (2017)
- [Unsupervised Skill Discovery with Bottleneck Option Learning](https://mlsanity.com/paper/2106.14305/) (2021)
- [Learning Multi-Level Hierarchies with Hindsight](https://mlsanity.com/paper/1712.00948/) (2017)
- [Hypothesis-Driven Skill Discovery for Hierarchical Deep Reinforcement Learning](https://mlsanity.com/paper/1906.01408/) (2019)

## Built on by (most cited first, 6 of 6)

- [Learning Interactive World Model for Object-Centric Reinforcement Learning](https://mlsanity.com/paper/2511.02225/) (2025)
- [Hierarchical Multi-Agent Reinforcement Learning with Control Barrier Functions for Safety-Critical Autonomous Systems](https://mlsanity.com/paper/2507.14850/) (2025)
- [From Pixels to Factors: Learning Independently Controllable State Variables for Reinforcement Learning](https://mlsanity.com/paper/2510.02484/) (2025)
- [D3HRL: A Distributed Hierarchical Reinforcement Learning Approach Based on Causal Discovery and Spurious Correlation Detection](https://mlsanity.com/paper/2505.01979/) (2025)
- [Delay-Empowered Causal Hierarchical Reinforcement Learning](https://mlsanity.com/paper/2605.12261/) (2026)
- [Learning Object Manipulation from Scratch via Contrastive Interaction](https://mlsanity.com/paper/2606.11525/) (2026)

## Abstract (arXiv)

Reinforcement Learning (RL) has demonstrated promising results in learning policies for complex tasks, but it often suffers from low sample efficiency and limited transferability. Hierarchical RL (HRL) methods aim to address the difficulty of learning long-horizon tasks by decomposing policies into skills, abstracting states, and reusing skills in new tasks. However, many HRL methods require some initial task success to discover useful skills, which paradoxically may be very unlikely without access to useful skills. On the other hand, reward-free HRL methods often need to learn far too many skills to achieve proper coverage in high-dimensional domains. In contrast, we introduce the Chain of Interaction Skills (COInS) algorithm, which focuses on controllability in factored domains to identify a small number of task-agnostic skills that still permit a high degree of control. COInS uses learned detectors to identify interactions between state factors and then trains a chain of skills to control each of these factors successively. We evaluate COInS on a robotic pushing task with obstacles -- a challenging domain where other RL and HRL methods fall short. We also demonstrate the transferability of skills learned by COInS, using variants of Breakout, a common RL benchmark, and show 2-3x improvement in both sample efficiency and final performance compared to standard RL baselines.
