# UrbanIR: Large-Scale Urban Scene Inverse Rendering from a Single Video

arXiv: https://arxiv.org/abs/2306.09349 · HTML: https://mlsanity.com/paper/2306.09349/

## Key facts

- Cited by 22 papers in the map (data through 14 Oct 2026).
- Builds on 46 of its 94 references that are in the map.
- First posted on arXiv 15 Jun 2023.

## Builds on (most cited first, 30 of 46)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [InstructPix2Pix: Learning to Follow Image Editing Instructions](https://mlsanity.com/paper/2211.09800/) (2022)
- [Scalability in Perception for Autonomous Driving: Waymo Open Dataset](https://mlsanity.com/paper/1912.04838/) (2019)
- [KITTI-360: A Novel Dataset and Benchmarks for Urban Scene Understanding in 2D and 3D](https://mlsanity.com/paper/2109.13410/) (2021)
- [Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fields](https://mlsanity.com/paper/2112.03907/) (2021)
- [NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesis](https://mlsanity.com/paper/2012.03927/) (2020)
- [Instruct-NeRF2NeRF: Editing 3D Scenes with Instructions](https://mlsanity.com/paper/2303.12789/) (2023)
- [NeRD: Neural Reflectance Decomposition from Image Collections](https://mlsanity.com/paper/2012.03918/) (2020)
- [Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoning](https://mlsanity.com/paper/1904.01786/) (2019)
- [Extracting Triangular 3D Models, Materials, and Lighting From Images](https://mlsanity.com/paper/2111.12503/) (2021)
- [Omnidata: A Scalable Pipeline for Making Multi-Task Mid-Level Vision Datasets from 3D Scans](https://mlsanity.com/paper/2110.04994/) (2021)
- [PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relighting](https://mlsanity.com/paper/2104.00674/) (2021)
- [Learning to Predict 3D Objects with an Interpolation-based Differentiable Renderer](https://mlsanity.com/paper/1908.01210/) (2019)
- [Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decomposition](https://mlsanity.com/paper/2110.14373/) (2021)
- [Inverse Rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF from a Single Image](https://mlsanity.com/paper/1905.02722/) (2019)
- [Neural Volumes: Learning Dynamic Renderable Volumes from Images](https://mlsanity.com/paper/1906.07751/) (2019)
- [Modeling Indirect Illumination for Inverse Rendering](https://mlsanity.com/paper/2204.06837/) (2022)
- [TensoIR: Tensorial Inverse Rendering](https://mlsanity.com/paper/2304.12461/) (2023)
- [Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoising](https://mlsanity.com/paper/2206.03380/) (2022)
- [NeRFactor: Neural Factorization of Shape and Reflectance Under an Unknown Illumination](https://mlsanity.com/paper/2106.01970/) (2021)
- [3D Common Corruptions and Data Augmentation](https://mlsanity.com/paper/2203.01441/) (2022)
- [NeRF for Outdoor Scene Relighting](https://mlsanity.com/paper/2112.05140/) (2021)
- [IRON: Inverse Rendering by Optimizing Neural SDFs and Materials from Photometric Images](https://mlsanity.com/paper/2204.02232/) (2022)
- [ShadowDiffusion: When Degradation Prior Meets Diffusion Model for Shadow Removal](https://mlsanity.com/paper/2212.04711/) (2022)
- [Neural Inverse Rendering of an Indoor Scene from a Single Image](https://mlsanity.com/paper/1901.02453/) (2019)
- [Image GANs meet Differentiable Rendering for Inverse Graphics and Interpretable 3D Neural Rendering](https://mlsanity.com/paper/2010.09125/) (2020)
- [InverseRenderNet: Learning single image inverse rendering](https://mlsanity.com/paper/1811.12328/) (2018)

## Built on by (most cited first, 22 of 22)

- [DiffusionRenderer: Neural Inverse and Forward Rendering with Video Diffusion Models](https://mlsanity.com/paper/2501.18590/) (2025)
- [LumiNet: Latent Intrinsics Meets Diffusion Models for Indoor Scene Relighting](https://mlsanity.com/paper/2412.00177/) (2024)
- [G3R: Gradient Guided Generalizable Reconstruction](https://mlsanity.com/paper/2409.19405/) (2024)
- [DRAWER: Digital Reconstruction and Articulation With Environment Realism](https://mlsanity.com/paper/2504.15278/) (2025)
- [AutoVFX: Physically Realistic Video Editing from Natural Language Instructions](https://mlsanity.com/paper/2411.02394/) (2024)
- [Video2Game: Real-time, Interactive, Realistic and Browser-Compatible Environment from a Single Video](https://mlsanity.com/paper/2404.09833/) (2024)
- [LightSim: Neural Lighting Simulation for Urban Scenes](https://mlsanity.com/paper/2312.06654/) (2023)
- [IRIS: Inverse Rendering of Indoor Scenes from Low Dynamic Range Images](https://mlsanity.com/paper/2401.12977/) (2024)
- [Neural Radiance Field in Autonomous Driving: A Survey](https://mlsanity.com/paper/2404.13816/) (2024)
- [Ouroboros: Single-step Diffusion Models for Cycle-consistent Forward and Inverse Rendering](https://mlsanity.com/paper/2508.14461/) (2025)
- [HoloScene: Simulation-Ready Interactive 3D Worlds from a Single Video](https://mlsanity.com/paper/2510.05560/) (2025)
- [Generative Multiview Relighting for 3D Reconstruction under Extreme Illumination Variation](https://mlsanity.com/paper/2412.15211/) (2024)
- [UrbanCAD: Towards Highly Controllable and Photorealistic 3D Vehicles for Urban Scene Simulation](https://mlsanity.com/paper/2411.19292/) (2024)
- [Test-Time Canonicalization by Foundation Models for Robust Perception](https://mlsanity.com/paper/2507.10375/) (2025)
- [InvRGB+L: Inverse Rendering of Complex Scenes with Unified Color and LiDAR Reflectance Modeling](https://mlsanity.com/paper/2507.17613/) (2025)
- [LightCity: An Urban Dataset for Outdoor Inverse Rendering and Reconstruction under Multi-illumination Conditions](https://mlsanity.com/paper/2602.01118/) (2026)
- [SyncLight: Single-Edit Multi-View Relighting](https://mlsanity.com/paper/2601.16981/) (2026)
- [Joint Shadow Generation and Relighting via Light-Geometry Interaction Maps](https://mlsanity.com/paper/2602.21820/) (2026)
- [Appearance Decomposition Gaussian Splatting for Multi-Traversal Reconstruction](https://mlsanity.com/paper/2604.05908/) (2026)
- [SRUG: Shadow-Guided Relightable Urban Scene with Generation Model](https://mlsanity.com/paper/2605.24700/) (2026)
- [BRDFusion: Physics Meets Generation for Urban Scene Inverse Rendering](https://mlsanity.com/paper/2606.17049/) (2026)
- [HELIOS: From midnight to noon, continuous outdoor urban scene relighting](https://mlsanity.com/paper/2609.00901/) (2026)

## Abstract (arXiv)

We present UrbanIR (Urban Scene Inverse Rendering), a new inverse graphics model that enables realistic, free-viewpoint renderings of scenes under various lighting conditions with a single video. It accurately infers shape, albedo, visibility, and sun and sky illumination from wide-baseline videos, such as those from car-mounted cameras, differing from NeRF's dense view settings. In this context, standard methods often yield subpar geometry and material estimates, such as inaccurate roof representations and numerous 'floaters'. UrbanIR addresses these issues with novel losses that reduce errors in inverse graphics inference and rendering artifacts. Its techniques allow for precise shadow volume estimation in the original scene. The model's outputs support controllable editing, enabling photorealistic free-viewpoint renderings of night simulations, relit scenes, and inserted objects, marking a significant improvement over existing state-of-the-art methods.
