# Generative Proxemics: A Prior for 3D Social Interaction from Images

arXiv: https://arxiv.org/abs/2306.09337 · HTML: https://mlsanity.com/paper/2306.09337/

## Key facts

- Cited by 43 papers in the map (data through 14 Oct 2026).
- Placed in Video generation, one of 14 directions in Diffusion models.
- Builds on 54 of its 69 references that are in the map.
- First posted on arXiv 15 Jun 2023.

## Placed in

- Diffusion models / [Video generation](https://mlsanity.com/diffusion/video-generation/)

## Builds on (most cited first, 30 of 54)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Diffusion Models Beat GANs on Image Synthesis](https://mlsanity.com/paper/2105.05233/) (2021)
- [Hierarchical Text-Conditional Image Generation with CLIP Latents](https://mlsanity.com/paper/2204.06125/) (2022)
- [Photorealistic Text-to-Image Diffusion Models with Deep Language Understanding](https://mlsanity.com/paper/2205.11487/) (2022)
- [Improved Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2102.09672/) (2021)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [On the Continuity of Rotation Representations in Neural Networks](https://mlsanity.com/paper/1812.07035/) (2018)
- [OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1812.08008/) (2018)
- [Human Motion Diffusion Model](https://mlsanity.com/paper/2209.14916/) (2022)
- [End-to-end Recovery of Human Shape and Pose](https://mlsanity.com/paper/1712.06584/) (2017)
- [Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Image](https://mlsanity.com/paper/1607.08128/) (2016)
- [Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loop](https://mlsanity.com/paper/1909.12828/) (2019)
- [Score Jacobian Chaining: Lifting Pretrained 2D Diffusion Models for 3D Generation](https://mlsanity.com/paper/2212.00774/) (2022)
- [Executing your Commands via Motion Diffusion in Latent Space](https://mlsanity.com/paper/2212.04048/) (2022)
- [Action-Conditioned 3D Human Motion Synthesis with Transformer VAE](https://mlsanity.com/paper/2104.05670/) (2021)
- [TEMOS: Generating diverse human motions from textual descriptions](https://mlsanity.com/paper/2204.14109/) (2022)
- [AI Choreographer: Music Conditioned 3D Dance Generation with AIST++](https://mlsanity.com/paper/2101.08779/) (2021)
- [ViTPose: Simple Vision Transformer Baselines for Human Pose Estimation](https://mlsanity.com/paper/2204.12484/) (2022)
- [PhysDiff: Physics-Guided Human Motion Diffusion Model](https://mlsanity.com/paper/2212.02500/) (2022)
- [Human Motion Diffusion as a Generative Prior](https://mlsanity.com/paper/2303.01418/) (2023)
- [Humans in 4D: Reconstructing and Tracking Humans with Transformers](https://mlsanity.com/paper/2305.20091/) (2023)
- [HuMoR: 3D Human Motion Model for Robust Pose Estimation](https://mlsanity.com/paper/2105.04668/) (2021)
- [Resolving 3D Human Pose Ambiguities with 3D Scene Constraints](https://mlsanity.com/paper/1908.06963/) (2019)
- [EDGE: Editable Dance Generation From Music](https://mlsanity.com/paper/2211.10658/) (2022)
- [PyMAF: 3D Human Pose and Shape Regression with Pyramidal Mesh Alignment Feedback Loop](https://mlsanity.com/paper/2103.16507/) (2021)
- [Diffusion-based Generation, Optimization, and Planning in 3D Scenes](https://mlsanity.com/paper/2301.06015/) (2023)
- [Monocular, One-stage, Regression of Multiple 3D People](https://mlsanity.com/paper/2008.12272/) (2020)

## Built on by (most cited first, 30 of 43)

- [PromptHMR: Promptable Human Mesh Recovery](https://mlsanity.com/paper/2504.06397/) (2025)
- [Rethinking Score Distillation as a Bridge Between Image Distributions](https://mlsanity.com/paper/2406.09417/) (2024)
- [Harmony4D: A Video Dataset for In-The-Wild Close Human Interactions](https://mlsanity.com/paper/2410.20294/) (2024)
- [Reconstructing People, Places, and Cameras](https://mlsanity.com/paper/2412.17806/) (2024)
- [InterHandGen: Two-Hand Interaction Generation via Cascaded Reverse Diffusion](https://mlsanity.com/paper/2403.17422/) (2024)
- [TriDi: Trilateral Diffusion of 3D Humans, Objects, and Interactions](https://mlsanity.com/paper/2412.06334/) (2024)
- [Closely Interactive Human Reconstruction with Proxemics and Physics-Guided Adaption](https://mlsanity.com/paper/2404.11291/) (2024)
- [DisCoRD: Discrete Tokens to Continuous Motion via Rectified Flow Decoding](https://mlsanity.com/paper/2411.19527/) (2024)
- [MultiPhys: Multi-Person Physics-aware 3D Motion Estimation](https://mlsanity.com/paper/2404.11987/) (2024)
- [DPoser: Diffusion Model as Robust 3D Human Pose Prior](https://mlsanity.com/paper/2312.05541/) (2023)
- [The Invisible EgoHand: 3D Hand Forecasting through EgoBody Pose Estimation](https://mlsanity.com/paper/2504.08654/) (2025)
- [COIN: Control-Inpainting Diffusion Prior for Human and Camera Motion Estimation](https://mlsanity.com/paper/2408.16426/) (2024)
- [MEGA: Masked Generative Autoencoder for Human Mesh Recovery](https://mlsanity.com/paper/2405.18839/) (2024)
- [Sitcom-Crafter: A Plot-Driven Human Motion Generation System in 3D Scenes](https://mlsanity.com/paper/2410.10790/) (2024)
- [Reconstructing 4D Spatial Intelligence: A Survey](https://mlsanity.com/paper/2507.21045/) (2025)
- [HandDiffuse: Generative Controllers for Two-Hand Interactions via Diffusion Models](https://mlsanity.com/paper/2312.04867/) (2023)
- [AWOL: Analysis WithOut synthesis using Language](https://mlsanity.com/paper/2404.03042/) (2024)
- [Synergy and Synchrony in Couple Dances](https://mlsanity.com/paper/2409.04440/) (2024)
- [VolumetricSMPL: A Neural Volumetric Body Model for Efficient Interactions, Contacts, and Collisions](https://mlsanity.com/paper/2506.23236/) (2025)
- [BOTH2Hands: Inferring 3D Hands from Both Text Prompts and Body Dynamics](https://mlsanity.com/paper/2312.07937/) (2023)
- [Zero-Shot Human-Object Interaction Synthesis with Multimodal Priors](https://mlsanity.com/paper/2503.20118/) (2025)
- [Ponimator: Unfolding Interactive Pose for Versatile Human-human Interaction Animation](https://mlsanity.com/paper/2510.14976/) (2025)
- [Pose Priors from Language Models](https://mlsanity.com/paper/2405.03689/) (2024)
- [Multi-hypotheses Conditioned Point Cloud Diffusion for 3D Human Reconstruction from Occluded Images](https://mlsanity.com/paper/2409.18364/) (2024)
- [CondiMen: Conditional Multi-Person Mesh Recovery](https://mlsanity.com/paper/2412.13058/) (2024)
- [Reconstructing Close Human Interaction with Appearance and Proxemics Reasoning](https://mlsanity.com/paper/2507.02565/) (2025)
- [Diffusion Forcing for Multi-Agent Interaction Sequence Modeling](https://mlsanity.com/paper/2512.17900/) (2025)
- [ContactGen: Contact-Guided Interactive 3D Human Generation for Partners](https://mlsanity.com/paper/2401.17212/) (2024)
- [PI-HMR: Towards Robust In-bed Temporal Human Shape Reconstruction with Contact Pressure Sensing](https://mlsanity.com/paper/2503.00068/) (2025)
- [Towards Metric-Aware Multi-Person Mesh Recovery by Jointly Optimizing Human Crowd in Camera Space](https://mlsanity.com/paper/2511.13282/) (2025)

## Abstract (arXiv)

Social interaction is a fundamental aspect of human behavior and communication. The way individuals position themselves in relation to others, also known as proxemics, conveys social cues and affects the dynamics of social interaction. Reconstructing such interaction from images presents challenges because of mutual occlusion and the limited availability of large training datasets. To address this, we present a novel approach that learns a prior over the 3D proxemics two people in close social interaction and demonstrate its use for single-view 3D reconstruction. We start by creating 3D training data of interacting people using image datasets with contact annotations. We then model the proxemics using a novel denoising diffusion model called BUDDI that learns the joint distribution over the poses of two people in close social interaction. Sampling from our generative proxemics model produces realistic 3D human interactions, which we validate through a perceptual study. We use BUDDI in reconstructing two people in close proximity from a single image without any contact annotation via an optimization approach that uses the diffusion model as a prior. Our approach recovers accurate and plausible 3D social interactions from noisy initial estimates, outperforming state-of-the-art methods. Our code, data, and model are availableat our project website at: muelea.github.io/buddi.
