# STARSS23: An Audio-Visual Dataset of Spatial Recordings of Real Scenes with Spatiotemporal Annotations of Sound Events

arXiv: https://arxiv.org/abs/2306.09126 · HTML: https://mlsanity.com/paper/2306.09126/

## Key facts

- Cited by 41 papers in the map (data through 14 Oct 2026).
- Builds on 49 of its 76 references that are in the map.
- First posted on arXiv 15 Jun 2023.

## Builds on (most cited first, 30 of 49)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [Datasheets for Datasets](https://mlsanity.com/paper/1803.09010/) (2018)
- [ImageBind: One Embedding Space To Bind Them All](https://mlsanity.com/paper/2305.05665/) (2023)
- [YOLOX: Exceeding YOLO Series in 2021](https://mlsanity.com/paper/2107.08430/) (2021)
- [Learning Imbalanced Datasets with Label-Distribution-Aware Margin Loss](https://mlsanity.com/paper/1906.07413/) (2019)
- [Look, Listen and Learn](https://mlsanity.com/paper/1705.08168/) (2017)
- [Audio-Visual Scene Analysis with Self-Supervised Multisensory Features](https://mlsanity.com/paper/1804.03641/) (2018)
- [Deep Audio-Visual Speech Recognition](https://mlsanity.com/paper/1809.02108/) (2018)
- [The Sound of Pixels](https://mlsanity.com/paper/1804.03160/) (2018)
- [Any-to-Any Generation via Composable Diffusion](https://mlsanity.com/paper/2305.11846/) (2023)
- [Learning to Localize Sound Source in Visual Scenes](https://mlsanity.com/paper/1803.03849/) (2018)
- [Localizing Visual Sounds the Hard Way](https://mlsanity.com/paper/2104.02691/) (2021)
- [End-to-end Audio-visual Speech Recognition with Conformers](https://mlsanity.com/paper/2102.06657/) (2021)
- [Audio-Visual Segmentation](https://mlsanity.com/paper/2207.05042/) (2022)
- [The Sound of Motions](https://mlsanity.com/paper/1904.05979/) (2019)
- [Learning to Separate Object Sounds by Watching Unlabeled Video](https://mlsanity.com/paper/1804.01665/) (2018)
- [Learning Representations from Audio-Visual Spatial Alignment](https://mlsanity.com/paper/2011.01819/) (2020)
- [SoundSpaces 2.0: A Simulation Platform for Visual-Acoustic Learning](https://mlsanity.com/paper/2206.08312/) (2022)
- [Pano-AVQA: Grounded Audio-Visual Question Answering on 360^circ Videos](https://mlsanity.com/paper/2110.05122/) (2021)
- [Sound Event Localization and Detection of Overlapping Sources Using Convolutional Recurrent Neural Networks](https://mlsanity.com/paper/1807.00129/) (2018)
- [An Overview of Deep-Learning-Based Audio-Visual Speech Enhancement and Separation](https://mlsanity.com/paper/2008.09586/) (2020)
- [End-to-end Audiovisual Speech Recognition](https://mlsanity.com/paper/1802.06424/) (2018)
- [Telling Left from Right: Learning Spatial Correspondence of Sight and Sound](https://mlsanity.com/paper/2006.06175/) (2020)
- [Novel-View Acoustic Synthesis](https://mlsanity.com/paper/2301.08730/) (2023)
- [Overview and Evaluation of Sound Event Localization and Detection in DCASE 2019](https://mlsanity.com/paper/2009.02792/) (2020)
- [ACCDOA: Activity-Coupled Cartesian Direction of Arrival Representation for Sound Event Localization and Detection](https://mlsanity.com/paper/2010.15306/) (2020)
- [An Improved Event-Independent Network for Polyphonic Sound Event Localization and Detection](https://mlsanity.com/paper/2010.13092/) (2020)

## Built on by (most cited first, 30 of 41)

- [AV-Odyssey Bench: Can Your Multimodal LLMs Really Understand Audio-Visual Information?](https://mlsanity.com/paper/2412.02611/) (2024)
- [BAT: Learning to Reason about Spatial Sounds with Large Language Models](https://mlsanity.com/paper/2402.01591/) (2024)
- [Both Ears Wide Open: Towards Language-Driven Spatial Audio Generation](https://mlsanity.com/paper/2410.10676/) (2024)
- [Learning Spatially-Aware Language and Audio Embeddings](https://mlsanity.com/paper/2409.11369/) (2024)
- [OmniAudio: Generating Spatial Audio from 360-Degree Video](https://mlsanity.com/paper/2504.14906/) (2025)
- [Sound Event Detection and Localization with Distance Estimation](https://mlsanity.com/paper/2403.11827/) (2024)
- [AV-GS: Learning Material and Geometry Aware Priors for Novel View Acoustic Synthesis](https://mlsanity.com/paper/2406.08920/) (2024)
- [Spatial Scaper: A Library to Simulate and Augment Soundscapes for Sound Event Localization and Detection in Realistic Rooms](https://mlsanity.com/paper/2401.12238/) (2024)
- [ViSAGe: Video-to-Spatial Audio Generation](https://mlsanity.com/paper/2506.12199/) (2025)
- [EgoSound: Benchmarking Sound Understanding in Egocentric Videos](https://mlsanity.com/paper/2602.14122/) (2026)
- [SPUR: A Plug-and-Play Framework for Integrating Spatial Audio Understanding and Reasoning into Large Audio-Language Models](https://mlsanity.com/paper/2511.06606/) (2025)
- [SELD-Mamba: Selective State-Space Model for Sound Event Localization and Detection with Source Distance Estimation](https://mlsanity.com/paper/2408.05057/) (2024)
- [XModBench: Benchmarking Cross-Modal Capabilities and Consistency in Omni-Language Models](https://mlsanity.com/paper/2510.15148/) (2025)
- [The World is Not Mono: Enabling Spatial Understanding in Large Audio-Language Models](https://mlsanity.com/paper/2601.02954/) (2026)
- [Sci-Phi: A Large Language Model Spatial Audio Descriptor](https://mlsanity.com/paper/2510.05542/) (2025)
- [Stereo Sound Event Localization and Detection with Onscreen/offscreen Classification](https://mlsanity.com/paper/2507.12042/) (2025)
- [Enhanced Sound Event Localization and Detection in Real 360-degree audio-visual soundscapes](https://mlsanity.com/paper/2401.17129/) (2024)
- [Leveraging Reverberation and Visual Depth Cues for Sound Event Localization and Detection with Distance Estimation](https://mlsanity.com/paper/2410.22271/) (2024)
- [SoundSculpt: Direction and Semantics Driven Ambisonic Target Sound Extraction](https://mlsanity.com/paper/2506.00273/) (2025)
- [Spatial Audio Motion Understanding and Reasoning](https://mlsanity.com/paper/2509.14666/) (2025)
- [PAVAS: Physics-Aware Video-to-Audio Synthesis](https://mlsanity.com/paper/2512.08282/) (2025)
- [SonicBench: Dissecting the Physical Perception Bottleneck in Large Audio Language Models](https://mlsanity.com/paper/2601.11039/) (2026)
- [Semantic Audio-Visual Navigation in Continuous Environments](https://mlsanity.com/paper/2603.19660/) (2026)
- [Spatio-Temporal Audio Language Modeling for Dynamic Sound Sources](https://mlsanity.com/paper/2606.14141/) (2026)
- [MFF-EINV2: Multi-scale Feature Fusion across Spectral-Spatial-Temporal Domains for Sound Event Localization and Detection](https://mlsanity.com/paper/2406.08771/) (2024)
- [Learning Multi-Target TDOA Features for Sound Event Localization and Detection](https://mlsanity.com/paper/2408.17166/) (2024)
- [A Review on Sound Source Localization in Robotics: Focusing on Deep Learning Methods](https://mlsanity.com/paper/2507.01143/) (2025)
- [Spatial and Semantic Embedding Integration for Stereo Sound Event Localization and Detection in Regular Videos](https://mlsanity.com/paper/2507.04845/) (2025)
- [Latent Acoustic Mapping for Direction of Arrival Estimation: A Self-Supervised Approach](https://mlsanity.com/paper/2507.07066/) (2025)
- [Integrating Spatial and Semantic Embeddings for Stereo Sound Event Localization in Videos](https://mlsanity.com/paper/2509.06598/) (2025)

## Abstract (arXiv)

While direction of arrival (DOA) of sound events is generally estimated from multichannel audio data recorded in a microphone array, sound events usually derive from visually perceptible source objects, e.g., sounds of footsteps come from the feet of a walker. This paper proposes an audio-visual sound event localization and detection (SELD) task, which uses multichannel audio and video information to estimate the temporal activation and DOA of target sound events. Audio-visual SELD systems can detect and localize sound events using signals from a microphone array and audio-visual correspondence. We also introduce an audio-visual dataset, Sony-TAu Realistic Spatial Soundscapes 2023 (STARSS23), which consists of multichannel audio data recorded with a microphone array, video data, and spatiotemporal annotation of sound events. Sound scenes in STARSS23 are recorded with instructions, which guide recording participants to ensure adequate activity and occurrences of sound events. STARSS23 also serves human-annotated temporal activation labels and human-confirmed DOA labels, which are based on tracking results of a motion capture system. Our benchmark results demonstrate the benefits of using visual object positions in audio-visual SELD tasks. The data is available at https://zenodo.org/record/7880637.
