# Multi-Object Manipulation via Object-Centric Neural Scattering Functions

arXiv: https://arxiv.org/abs/2306.08748 · HTML: https://mlsanity.com/paper/2306.08748/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Builds on 52 of its 64 references that are in the map.
- First posted on arXiv 14 Jun 2023.

## Builds on (most cited first, 30 of 52)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [World Models](https://mlsanity.com/paper/1803.10122/) (2018)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Learning Latent Dynamics for Planning from Pixels](https://mlsanity.com/paper/1811.04551/) (2018)
- [Objects as Points](https://mlsanity.com/paper/1904.07850/) (2019)
- [Mastering Atari with Discrete World Models](https://mlsanity.com/paper/2010.02193/) (2020)
- [PoseCNN: A Convolutional Neural Network for 6D Object Pose Estimation in Cluttered Scenes](https://mlsanity.com/paper/1711.00199/) (2017)
- [KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPs](https://mlsanity.com/paper/2103.13744/) (2021)
- [DayDreamer: World Models for Physical Robot Learning](https://mlsanity.com/paper/2206.14176/) (2022)
- [PVNet: Pixel-wise Voting Network for 6DoF Pose Estimation](https://mlsanity.com/paper/1812.11788/) (2018)
- [INeRF: Inverting Neural Radiance Fields for Pose Estimation](https://mlsanity.com/paper/2012.05877/) (2020)
- [CosyPose: Consistent multi-view multi-object 6D pose estimation](https://mlsanity.com/paper/2008.08465/) (2020)
- [Deep Visual Foresight for Planning Robot Motion](https://mlsanity.com/paper/1610.00696/) (2016)
- [Visual Foresight: Model-Based Deep Reinforcement Learning for Vision-Based Robotic Control](https://mlsanity.com/paper/1812.00568/) (2018)
- [Learning Object-Compositional Neural Radiance Field for Editable Scene Rendering](https://mlsanity.com/paper/2109.01847/) (2021)
- [Learning Particle Dynamics for Manipulating Rigid Bodies, Deformable Objects, and Fluids](https://mlsanity.com/paper/1810.01566/) (2018)
- [Pix2Pose: Pixel-Wise Coordinate Regression of Objects for 6D Pose Estimation](https://mlsanity.com/paper/1908.07433/) (2019)
- [Real-Time Seamless Single Shot 6D Object Pose Prediction](https://mlsanity.com/paper/1711.08848/) (2017)
- [Neural Descriptor Fields: SE(3)-Equivariant Object Representations for Manipulation](https://mlsanity.com/paper/2112.05124/) (2021)
- [Deep Dynamics Models for Learning Dexterous Manipulation](https://mlsanity.com/paper/1909.11652/) (2019)
- [DPOD: 6D Pose Object Detector and Refiner](https://mlsanity.com/paper/1902.11020/) (2019)
- [CodeNeRF: Disentangled Neural Radiance Fields for Object Categories](https://mlsanity.com/paper/2109.01750/) (2021)
- [Vision-Only Robot Navigation in a Neural Radiance World](https://mlsanity.com/paper/2110.00168/) (2021)
- [kPAM: KeyPoint Affordances for Category-Level Robotic Manipulation](https://mlsanity.com/paper/1903.06684/) (2019)
- [Model Predictive Path Integral Control using Covariance Variable Importance Sampling](https://mlsanity.com/paper/1509.01149/) (2015)
- [Dex-NeRF: Using a Neural Radiance Field to Grasp Transparent Objects](https://mlsanity.com/paper/2110.14217/) (2021)
- [3D Neural Scene Representations for Visuomotor Control](https://mlsanity.com/paper/2107.04004/) (2021)
- [Entity Abstraction in Visual Model-Based Reinforcement Learning](https://mlsanity.com/paper/1910.12827/) (2019)
- [Synergies Between Affordance and Geometry: 6-DoF Grasp Detection via Implicit Representations](https://mlsanity.com/paper/2104.01542/) (2021)

## Built on by (most cited first, 9 of 9)

- [Stanford-ORB: A Real-World 3D Object Inverse Rendering Benchmark](https://mlsanity.com/paper/2310.16044/) (2023)
- [Digital Twin Catalog: A Large-Scale Photorealistic 3D Object Digital Twin Dataset](https://mlsanity.com/paper/2504.08541/) (2025)
- [Inferring Hybrid Neural Fluid Fields from Videos](https://mlsanity.com/paper/2312.06561/) (2023)
- [Do computer vision foundation models learn the low-level characteristics of the human visual system?](https://mlsanity.com/paper/2502.20256/) (2025)
- [DEL: Discrete Element Learner for Learning 3D Particle Dynamics with Neural Rendering](https://mlsanity.com/paper/2410.08983/) (2024)
- [SUP-NeRF: A Streamlined Unification of Pose Estimation and NeRF for Monocular 3D Object Reconstruction](https://mlsanity.com/paper/2403.15705/) (2024)
- [AdaReP:Adaptive Re-Planning under Model Mismatch for Neural World-Model Predictive Control](https://mlsanity.com/paper/2606.23079/) (2026)
- [Multi-Object Graph Affordance Network: Goal-Oriented Planning through Learned Compound Object Affordances](https://mlsanity.com/paper/2309.10426/) (2023)
- [Break Stylistic Sophon: Are We Really Meant to Confine the Imagination in Style Transfer?](https://mlsanity.com/paper/2506.15033/) (2025)

## Abstract (arXiv)

Learned visual dynamics models have proven effective for robotic manipulation tasks. Yet, it remains unclear how best to represent scenes involving multi-object interactions. Current methods decompose a scene into discrete objects, but they struggle with precise modeling and manipulation amid challenging lighting conditions as they only encode appearance tied with specific illuminations. In this work, we propose using object-centric neural scattering functions (OSFs) as object representations in a model-predictive control framework. OSFs model per-object light transport, enabling compositional scene re-rendering under object rearrangement and varying lighting conditions. By combining this approach with inverse parameter estimation and graph-based neural dynamics models, we demonstrate improved model-predictive control performance and generalization in compositional multi-object environments, even in previously unseen scenarios and harsh lighting conditions.
