# OCAtari: Object-Centric Atari 2600 Reinforcement Learning Environments

arXiv: https://arxiv.org/abs/2306.08649 · HTML: https://mlsanity.com/paper/2306.08649/

## Key facts

- Cited by 30 papers in the map (data through 14 Oct 2026).
- Builds on 56 of its 77 references that are in the map.
- First posted on arXiv 14 Jun 2023.

## Builds on (most cited first, 30 of 56)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [Generalized Intersection over Union: A Metric and A Loss for Bounding Box Regression](https://mlsanity.com/paper/1902.09630/) (2019)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Mastering Atari with Discrete World Models](https://mlsanity.com/paper/2010.02193/) (2020)
- [IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures](https://mlsanity.com/paper/1802.01561/) (2018)
- [Object-Centric Learning with Slot Attention](https://mlsanity.com/paper/2006.15055/) (2020)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [Deep Reinforcement Learning at the Edge of the Statistical Precipice](https://mlsanity.com/paper/2108.13264/) (2021)
- [Rainbow: Combining Improvements in Deep Reinforcement Learning](https://mlsanity.com/paper/1710.02298/) (2017)
- [A Distributional Perspective on Reinforcement Learning](https://mlsanity.com/paper/1707.06887/) (2017)
- [Deep Reinforcement Learning that Matters](https://mlsanity.com/paper/1709.06560/) (2017)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [Model-Based Reinforcement Learning for Atari](https://mlsanity.com/paper/1903.00374/) (2019)
- [Deep Recurrent Q-Learning for Partially Observable MDPs](https://mlsanity.com/paper/1507.06527/) (2015)
- [VirtualHome: Simulating Household Activities via Programs](https://mlsanity.com/paper/1806.07011/) (2018)
- [Multi-Object Representation Learning with Iterative Variational Inference](https://mlsanity.com/paper/1903.00450/) (2019)
- [Improving Reproducibility in Machine Learning Research (A Report from the NeurIPS 2019 Reproducibility Program)](https://mlsanity.com/paper/2003.12206/) (2020)
- [Agent57: Outperforming the Atari Human Benchmark](https://mlsanity.com/paper/2003.13350/) (2020)
- [Decoupling Representation Learning from Reinforcement Learning](https://mlsanity.com/paper/2009.08319/) (2020)
- [First return, then explore](https://mlsanity.com/paper/2004.12919/) (2020)
- [Conditional Object-Centric Learning from Video](https://mlsanity.com/paper/2111.12594/) (2021)
- [GENESIS: Generative Scene Inference and Sampling with Object-Centric Latent Representations](https://mlsanity.com/paper/1907.13052/) (2019)
- [Go-Explore: a New Approach for Hard-Exploration Problems](https://mlsanity.com/paper/1901.10995/) (2019)
- [Never Give Up: Learning Directed Exploration Strategies](https://mlsanity.com/paper/2002.06038/) (2020)
- [Attend, Infer, Repeat: Fast Scene Understanding with Generative Models](https://mlsanity.com/paper/1603.08575/) (2016)
- [iGibson 2.0: Object-Centric Simulation for Robot Learning of Everyday Household Tasks](https://mlsanity.com/paper/2108.03272/) (2021)
- [SPACE: Unsupervised Object-Oriented Scene Representation via Spatial Attention and Decomposition](https://mlsanity.com/paper/2001.02407/) (2020)
- [SAVi++: Towards End-to-End Object-Centric Learning from Real-World Videos](https://mlsanity.com/paper/2206.07764/) (2022)

## Built on by (most cited first, 30 of 30)

- [Gymnasium: A Standard Interface for Reinforcement Learning Environments](https://mlsanity.com/paper/2407.17032/) (2024)
- [PoE-World: Compositional World Modeling with Products of Programmatic Experts](https://mlsanity.com/paper/2505.10819/) (2025)
- [Interpretable Concept Bottlenecks to Align Reinforcement Learning Agents](https://mlsanity.com/paper/2401.05821/) (2024)
- [Uni-RLHF: Universal Platform and Benchmark Suite for Reinforcement Learning with Diverse Human Feedback](https://mlsanity.com/paper/2402.02423/) (2024)
- [Pix2Code: Learning to Compose Neural Visual Concepts as Programs](https://mlsanity.com/paper/2402.08280/) (2024)
- [Interpretable and Editable Programmatic Tree Policies for Reinforcement Learning](https://mlsanity.com/paper/2405.14956/) (2024)
- [End-to-End Neuro-Symbolic Reinforcement Learning with Textual Explanations](https://mlsanity.com/paper/2403.12451/) (2024)
- [BlendRL: A Framework for Merging Symbolic and Neural Policy Learning](https://mlsanity.com/paper/2410.11689/) (2024)
- [HackAtari: Atari Learning Environments for Robust and Continual Reinforcement Learning](https://mlsanity.com/paper/2406.03997/) (2024)
- [Object-Centric World Models from Few-Shot Annotations for Sample-Efficient Reinforcement Learning](https://mlsanity.com/paper/2501.16443/) (2025)
- [One Life to Learn: Inferring Symbolic World Models for Stochastic Environments from Unguided Exploration](https://mlsanity.com/paper/2510.12088/) (2025)
- [Learning Game-Playing Agents with Generative Code Optimization](https://mlsanity.com/paper/2508.19506/) (2025)
- [Understanding the Challenges in Iterative Generative Optimization with LLMs](https://mlsanity.com/paper/2603.23994/) (2026)
- [Hierarchical Entity-centric Reinforcement Learning with Factored Subgoal Diffusion](https://mlsanity.com/paper/2602.02722/) (2026)
- [EXPIL: Explanatory Predicate Invention for Learning in Games](https://mlsanity.com/paper/2406.06107/) (2024)
- [LICORICE: Label-Efficient Concept-Based Interpretable Reinforcement Learning](https://mlsanity.com/paper/2407.15786/) (2024)
- [Interpretable end-to-end Neurosymbolic Reinforcement Learning agents](https://mlsanity.com/paper/2410.14371/) (2024)
- [Evaluating Interpretable Reinforcement Learning by Distilling Policies into Programs](https://mlsanity.com/paper/2503.08322/) (2025)
- [Better Decisions through the Right Causal World Model](https://mlsanity.com/paper/2504.07257/) (2025)
- [The Formalism-Implementation Gap in Reinforcement Learning Research](https://mlsanity.com/paper/2510.16175/) (2025)
- [Deep Reinforcement Learning via Object-Centric Attention](https://mlsanity.com/paper/2504.03024/) (2025)
- [DyMoDreamer: World Modeling with Dynamic Modulation](https://mlsanity.com/paper/2509.24804/) (2025)
- [Human-Allied Relational Reinforcement Learning](https://mlsanity.com/paper/2510.16188/) (2025)
- [Joint Learning of Hierarchical Neural Options and Abstract World Model](https://mlsanity.com/paper/2602.02799/) (2026)
- [Boosting deep Reinforcement Learning using pretraining with Logical Options](https://mlsanity.com/paper/2603.06565/) (2026)
- [See, Symbolize, Act: Grounding VLMs with Spatial Representations for Better Gameplay](https://mlsanity.com/paper/2603.11601/) (2026)
- [GRAIL: Autonomous Concept Grounding for Neuro-Symbolic Reinforcement Learning](https://mlsanity.com/paper/2604.16871/) (2026)
- [Language Game: Talking to Non-Human Systems](https://mlsanity.com/paper/2605.16321/) (2026)
- [Mind-Studio: Executable World Models with Lookahead Evaluation for Partially Observable Games](https://mlsanity.com/paper/2606.16070/) (2026)
- [A Differentiable Atari VCS:A Complex, Fully Known Ground Truth for Explainable AI](https://mlsanity.com/paper/2606.22447/) (2026)

## Abstract (arXiv)

Cognitive science and psychology suggest that object-centric representations of complex scenes are a promising step towards enabling efficient abstract reasoning from low-level perceptual features. Yet, most deep reinforcement learning approaches only rely on pixel-based representations that do not capture the compositional properties of natural scenes. For this, we need environments and datasets that allow us to work and evaluate object-centric approaches. In our work, we extend the Atari Learning Environments, the most-used evaluation framework for deep RL approaches, by introducing OCAtari, that performs resource-efficient extractions of the object-centric states for these games. Our framework allows for object discovery, object representation learning, as well as object-centric RL. We evaluate OCAtari's detection capabilities and resource efficiency. Our source code is available at github.com/k4ntz/OC_Atari.
