# Skill-Critic: Refining Learned Skills for Hierarchical Reinforcement Learning

arXiv: https://arxiv.org/abs/2306.08388 · HTML: https://mlsanity.com/paper/2306.08388/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 24 of its 37 references that are in the map.
- First posted on arXiv 14 Jun 2023.

## Builds on (most cited first, 24 of 24)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [D4RL: Datasets for Deep Data-Driven Reinforcement Learning](https://mlsanity.com/paper/2004.07219/) (2020)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Diversity is All You Need: Learning Skills without a Reward Function](https://mlsanity.com/paper/1802.06070/) (2018)
- [AWAC: Accelerating Online Reinforcement Learning with Offline Datasets](https://mlsanity.com/paper/2006.09359/) (2020)
- [The Option-Critic Architecture](https://mlsanity.com/paper/1609.05140/) (2016)
- [Dynamics-Aware Unsupervised Discovery of Skills](https://mlsanity.com/paper/1907.01657/) (2019)
- [Contrastive Learning as Goal-Conditioned Reinforcement Learning](https://mlsanity.com/paper/2206.07568/) (2022)
- [Cal-QL: Calibrated Offline RL Pre-Training for Efficient Online Fine-Tuning](https://mlsanity.com/paper/2303.05479/) (2023)
- [Accelerating Reinforcement Learning with Learned Skill Priors](https://mlsanity.com/paper/2010.11944/) (2020)
- [Planning with Goal-Conditioned Policies](https://mlsanity.com/paper/1911.08453/) (2019)
- [Parrot: Data-Driven Behavioral Priors for Reinforcement Learning](https://mlsanity.com/paper/2011.10024/) (2020)
- [Demonstration-Guided Reinforcement Learning with Learned Skills](https://mlsanity.com/paper/2107.10253/) (2021)
- [Super-Human Performance in Gran Turismo Sport Using Deep Reinforcement Learning](https://mlsanity.com/paper/2008.07971/) (2020)
- [Hierarchical Planning Through Goal-Conditioned Offline Reinforcement Learning](https://mlsanity.com/paper/2205.11790/) (2022)
- [DAC: The Double Actor-Critic Architecture for Learning Options](https://mlsanity.com/paper/1904.12691/) (2019)
- [Skill-based Meta-Reinforcement Learning](https://mlsanity.com/paper/2204.11828/) (2022)
- [LASER: Learning a Latent Action Space for Efficient Reinforcement Learning](https://mlsanity.com/paper/2103.15793/) (2021)
- [Don't Start From Scratch: Leveraging Prior Data to Automate Robotic Reinforcement Learning](https://mlsanity.com/paper/2207.04703/) (2022)
- [Residual Skill Policies: Learning an Adaptable Skill-based Action Space for Reinforcement Learning for Robotics](https://mlsanity.com/paper/2211.02231/) (2022)
- [Decision Making for Human-in-the-loop Robotic Agents via Uncertainty-Aware Reinforcement Learning](https://mlsanity.com/paper/2303.06710/) (2023)
- [Transfering Hierarchical Structure with Dual Meta Imitation Learning](https://mlsanity.com/paper/2201.11981/) (2022)
- [ASPiRe:Adaptive Skill Priors for Reinforcement Learning](https://mlsanity.com/paper/2209.15205/) (2022)
- [SOAC: The Soft Option Actor-Critic Architecture](https://mlsanity.com/paper/2006.14363/) (2020)

## Built on by (most cited first, 6 of 6)

- [Imagination-Augmented Hierarchical Reinforcement Learning for Safe and Interactive Autonomous Driving in Urban Environments](https://mlsanity.com/paper/2311.10309/) (2023)
- [Dynamic Contrastive Skill Learning with State-Transition Based Skill Clustering and Dynamic Length Adjustment](https://mlsanity.com/paper/2504.14805/) (2025)
- [Offline Reinforcement Learning with Discrete Diffusion Skills](https://mlsanity.com/paper/2503.20176/) (2025)
- [Goal Exploration via Adaptive Skill Distribution for Goal-Conditioned Reinforcement Learning](https://mlsanity.com/paper/2404.12999/) (2024)
- [Multi-Timescale Hierarchical Reinforcement Learning for Unified Behavior and Control of Autonomous Driving](https://mlsanity.com/paper/2506.23771/) (2025)
- [GSDrive: Reinforcing Driving Policies by Multi-mode Future Trajectory Probing with 3D Gaussian Splatting Environment](https://mlsanity.com/paper/2604.28111/) (2026)

## Abstract (arXiv)

Hierarchical reinforcement learning (RL) can accelerate long-horizon decision-making by temporally abstracting a policy into multiple levels. Promising results in sparse reward environments have been seen with skills, i.e. sequences of primitive actions. Typically, a skill latent space and policy are discovered from offline data. However, the resulting low-level policy can be unreliable due to low-coverage demonstrations or distribution shifts. As a solution, we propose the Skill-Critic algorithm to fine-tune the low-level policy in conjunction with high-level skill selection. Our Skill-Critic algorithm optimizes both the low-level and high-level policies; these policies are initialized and regularized by the latent space learned from offline demonstrations to guide the parallel policy optimization. We validate Skill-Critic in multiple sparse-reward RL environments, including a new sparse-reward autonomous racing task in Gran Turismo Sport. The experiments show that Skill-Critic's low-level policy fine-tuning and demonstration-guided regularization are essential for good performance. Code and videos are available at our website: https://sites.google.com/view/skill-critic.
