# Fast-Grasp'D: Dexterous Multi-finger Grasp Generation Through Differentiable Simulation

arXiv: https://arxiv.org/abs/2306.08132 · HTML: https://mlsanity.com/paper/2306.08132/

## Key facts

- Cited by 35 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 13 Jun 2023.

## Built on by (most cited first, 30 of 35)

- [DexGraspVLA: A Vision-Language-Action Framework Towards General Dexterous Grasping](https://mlsanity.com/paper/2502.20900/) (2025)
- [GraspXL: Generating Grasping Motions for Diverse Objects at Scale](https://mlsanity.com/paper/2403.19649/) (2024)
- [GraspGen: A Diffusion-based Framework for 6-DOF Grasping with On-Generator Training](https://mlsanity.com/paper/2507.13097/) (2025)
- [UGG: Unified Generative Grasping](https://mlsanity.com/paper/2311.16917/) (2023)
- [BimArt: A Unified Approach for the Synthesis of 3D Bimanual Interaction with Articulated Objects](https://mlsanity.com/paper/2412.05066/) (2024)
- [Dex1B: Learning with 1B Demonstrations for Dexterous Manipulation](https://mlsanity.com/paper/2506.17198/) (2025)
- [Dexonomy: Synthesizing All Dexterous Grasp Types in a Grasp Taxonomy](https://mlsanity.com/paper/2504.18829/) (2025)
- [DexVLG: Dexterous Vision-Language-Grasp Model at Scale](https://mlsanity.com/paper/2507.02747/) (2025)
- [SynH2R: Synthesizing Hand-Object Motions for Learning Human-to-Robot Handovers](https://mlsanity.com/paper/2311.05599/) (2023)
- [Learning rigid-body simulators over implicit shapes for large-scale scenes and vision](https://mlsanity.com/paper/2405.14045/) (2024)
- [Multi-GraspLLM: A Multimodal LLM for Multi-Hand Semantic Guided Grasp Generation](https://mlsanity.com/paper/2412.08468/) (2024)
- [MAPLE: Encoding Dexterous Robotic Manipulation Priors Learned From Egocentric Videos](https://mlsanity.com/paper/2504.06084/) (2025)
- [ContactDexNet: Multi-fingered Robotic Hand Grasping in Cluttered Environments through Hand-object Contact Semantic Mapping](https://mlsanity.com/paper/2404.08844/) (2024)
- [Domain Randomization for Sim2real Transfer of Automatically Generated Grasping Datasets](https://mlsanity.com/paper/2310.04517/) (2023)
- [GAGrasp: Geometric Algebra Diffusion for Dexterous Grasping](https://mlsanity.com/paper/2503.04123/) (2025)
- [Speeding up 6-DoF Grasp Sampling with Quality-Diversity](https://mlsanity.com/paper/2403.06173/) (2024)
- [DextER: Language-driven Dexterous Grasp Generation with Embodied Reasoning](https://mlsanity.com/paper/2601.16046/) (2026)
- [HandyPriors: Physically Consistent Perception of Hand-Object Interactions with Differentiable Priors](https://mlsanity.com/paper/2311.16552/) (2023)
- [RobotFingerPrint: Unified Gripper Coordinate Space for Multi-Gripper Grasp Synthesis and Transfer](https://mlsanity.com/paper/2409.14519/) (2024)
- [MachaGrasp: Morphology-Aware Cross-Embodiment Dexterous Hand Articulation Generation for Grasping](https://mlsanity.com/paper/2510.06068/) (2025)
- [Contact Map Transfer with Conditional Diffusion Model for Generalizable Dexterous Grasp Generation](https://mlsanity.com/paper/2511.01276/) (2025)
- [QDGset: A Large Scale Grasping Dataset Generated with Quality-Diversity](https://mlsanity.com/paper/2410.02319/) (2024)
- [Prof. Robot: Differentiable Robot Rendering Without Static and Self-Collisions](https://mlsanity.com/paper/2503.11269/) (2025)
- [Grasp2Grasp: Vision-Based Dexterous Grasp Translation via Schr"odinger Bridges](https://mlsanity.com/paper/2506.02489/) (2025)
- [Neural Field Thermal Tomography: A Differentiable Physics Framework for Non-Destructive Evaluation](https://mlsanity.com/paper/2603.11045/) (2026)
- [RegionGrasp: A Novel Task for Contact Region Controllable Hand Grasp Generation](https://mlsanity.com/paper/2410.07995/) (2024)
- [EAGG: Embodiment-Aligned Grasp Generation via Geometry-Aware Graph Conditioning](https://mlsanity.com/paper/2606.18092/) (2026)
- [AutoDex: An Automated Real-World System for Dexterous Grasping Data Collection](https://mlsanity.com/paper/2606.23689/) (2026)
- [NPSim: Nighttime Photorealistic Simulation From Daytime Images With Monocular Inverse Rendering and Ray Tracing](https://mlsanity.com/paper/2502.10720/) (2025)
- [SECOND-Grasp: Semantic Contact-guided Dexterous Grasping](https://mlsanity.com/paper/2605.13117/) (2026)

## Abstract (arXiv)

Multi-finger grasping relies on high quality training data, which is hard to obtain: human data is hard to transfer and synthetic data relies on simplifying assumptions that reduce grasp quality. By making grasp simulation differentiable, and contact dynamics amenable to gradient-based optimization, we accelerate the search for high-quality grasps with fewer limiting assumptions. We present Grasp'D-1M: a large-scale dataset for multi-finger robotic grasping, synthesized with Fast- Grasp'D, a novel differentiable grasping simulator. Grasp'D- 1M contains one million training examples for three robotic hands (three, four and five-fingered), each with multimodal visual inputs (RGB+depth+segmentation, available in mono and stereo). Grasp synthesis with Fast-Grasp'D is 10x faster than GraspIt! and 20x faster than the prior Grasp'D differentiable simulator. Generated grasps are more stable and contact-rich than GraspIt! grasps, regardless of the distance threshold used for contact generation. We validate the usefulness of our dataset by retraining an existing vision-based grasping pipeline on Grasp'D-1M, and showing a dramatic increase in model performance, predicting grasps with 30% more contact, a 33% higher epsilon metric, and 35% lower simulated displacement. Additional details at https://dexgrasp.github.io.
