# DORSal: Diffusion for Object-centric Representations of Scenes et al

arXiv: https://arxiv.org/abs/2306.08068 · HTML: https://mlsanity.com/paper/2306.08068/

## Key facts

- Cited by 16 papers in the map (data through 14 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- Builds on 49 of its 56 references that are in the map.
- First posted on arXiv 13 Jun 2023.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Builds on (most cited first, 30 of 49)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Diffusion Models Beat GANs on Image Synthesis](https://mlsanity.com/paper/2105.05233/) (2021)
- [Deep Unsupervised Learning using Nonequilibrium Thermodynamics](https://mlsanity.com/paper/1503.03585/) (2015)
- [Photorealistic Text-to-Image Diffusion Models with Deep Language Understanding](https://mlsanity.com/paper/2205.11487/) (2022)
- [Classifier-Free Diffusion Guidance](https://mlsanity.com/paper/2207.12598/) (2022)
- [Generative Modeling by Estimating Gradients of the Data Distribution](https://mlsanity.com/paper/1907.05600/) (2019)
- [GLIDE: Towards Photorealistic Image Generation and Editing with Text-Guided Diffusion Models](https://mlsanity.com/paper/2112.10741/) (2021)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [Prompt-to-Prompt Image Editing with Cross Attention Control](https://mlsanity.com/paper/2208.01626/) (2022)
- [FiLM: Visual Reasoning with a General Conditioning Layer](https://mlsanity.com/paper/1709.07871/) (2017)
- [Video Diffusion Models](https://mlsanity.com/paper/2204.03458/) (2022)
- [Variational Inference with Normalizing Flows](https://mlsanity.com/paper/1505.05770/) (2015)
- [Imagen Video: High Definition Video Generation with Diffusion Models](https://mlsanity.com/paper/2210.02303/) (2022)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [Image Super-Resolution via Iterative Refinement](https://mlsanity.com/paper/2104.07636/) (2021)
- [Zero-1-to-3: Zero-shot One Image to 3D Object](https://mlsanity.com/paper/2303.11328/) (2023)
- [DiffWave: A Versatile Diffusion Model for Audio Synthesis](https://mlsanity.com/paper/2009.09761/) (2020)
- [Palette: Image-to-Image Diffusion Models](https://mlsanity.com/paper/2111.05826/) (2021)
- [Cascaded Diffusion Models for High Fidelity Image Generation](https://mlsanity.com/paper/2106.15282/) (2021)
- [Variational Diffusion Models](https://mlsanity.com/paper/2107.00630/) (2021)
- [Object-Centric Learning with Slot Attention](https://mlsanity.com/paper/2006.15055/) (2020)
- [Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representations](https://mlsanity.com/paper/1906.01618/) (2019)
- [MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereo](https://mlsanity.com/paper/2103.15595/) (2021)
- [Kubric: A scalable dataset generator](https://mlsanity.com/paper/2203.03570/) (2022)
- [Advances in Neural Rendering](https://mlsanity.com/paper/2111.05849/) (2021)

## Built on by (most cited first, 16 of 16)

- [SODA: Bottleneck Diffusion Models for Representation Learning](https://mlsanity.com/paper/2311.17901/) (2023)
- [SPOT: Self-Training with Patch-Order Permutation for Object-Centric Learning with Autoregressive Transformers](https://mlsanity.com/paper/2312.00648/) (2023)
- [Neural Assets: 3D-Aware Multi-Object Scene Synthesis with Image Diffusion Models](https://mlsanity.com/paper/2406.09292/) (2024)
- [Zero-Shot Object-Centric Representation Learning](https://mlsanity.com/paper/2408.09162/) (2024)
- [Exploring the Effectiveness of Object-Centric Representations in Visual Question Answering: Comparative Insights with Foundation Models](https://mlsanity.com/paper/2407.15589/) (2024)
- [DyST: Towards Dynamic Neural Scene Representations on Real-World Videos](https://mlsanity.com/paper/2310.06020/) (2023)
- [Moving Off-the-Grid: Scene-Grounded Video Representations](https://mlsanity.com/paper/2411.05927/) (2024)
- [Compass Control: Multi Object Orientation Control for Text-to-Image Generation](https://mlsanity.com/paper/2504.06752/) (2025)
- [SlotMemory: Object-Centric KV Memory for Streaming Long-Video Generation](https://mlsanity.com/paper/2605.31033/) (2026)
- [Free-Form Scene Editor: Enabling Multi-Round Object Manipulation like in a 3D Engine](https://mlsanity.com/paper/2511.13713/) (2025)
- [Parallelized Spatiotemporal Binding](https://mlsanity.com/paper/2402.17077/) (2024)
- [Neural Slot Interpreters: Grounding Object Semantics in Emergent Slot Representations](https://mlsanity.com/paper/2403.07887/) (2024)
- [Neural USD: An object-centric framework for iterative editing and control](https://mlsanity.com/paper/2510.23956/) (2025)
- [How to Spin an Object: First, Get the Shape Right](https://mlsanity.com/paper/2412.10273/) (2024)
- [ERUPT: Efficient Rendering with Unposed Patch Transformer](https://mlsanity.com/paper/2503.24374/) (2025)
- [ParticleSplat: Self-supervised Object-centric Latent Particle Splatting](https://mlsanity.com/paper/2609.19463/) (2026)

## Abstract (arXiv)

Recent progress in 3D scene understanding enables scalable learning of representations across large datasets of diverse scenes. As a consequence, generalization to unseen scenes and objects, rendering novel views from just a single or a handful of input images, and controllable scene generation that supports editing, is now possible. However, training jointly on a large number of scenes typically compromises rendering quality when compared to single-scene optimized models such as NeRFs. In this paper, we leverage recent progress in diffusion models to equip 3D scene representation learning models with the ability to render high-fidelity novel views, while retaining benefits such as object-level scene editing to a large degree. In particular, we propose DORSal, which adapts a video diffusion architecture for 3D scene generation conditioned on frozen object-centric slot-based representations of scenes. On both complex synthetic multi-object scenes and on the real-world large-scale Street View dataset, we show that DORSal enables scalable neural rendering of 3D scenes with object-level editing and improves upon existing approaches.
